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Simon Anciaux
The problem is that holding a key down will continuously send a WM_KEYDOWN message and you end up …
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Benno
A lot of other code editors do this thing.[/quote] Yes thats the functionality i was asking abou…
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Andrew Reece
The shackles keeping your canvas in place have been cast off! Exercise your newfound freedom by mo…
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20thCB
Hi all, After watching Day 9 I decided to modify Casey's sine wave generator so that it plays a to…
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Simon Anciaux
Thanks, in the document is interesting.
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Tim Kane
This thread was super helpful, thanks for the detailed explanation. For anyone that's interested, …
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[Deleted User]
instead if you do the work that test can always be false and you save yourself that test.[/quote]…
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ratchetfreak
when interpolating rotations there are 2 ways you can go, the short route or the long route. Many…
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[Deleted User]
ratchetfreak, I can only guess you meant that you need to check dot(g1, g2) if the angle between t…
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ratchetfreak
The only difference between a Gibbs vector and a quaternion is divide, if divide is unnecessary t…
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[Deleted User]
The only difference between a Gibbs vector and a quaternion is divide, if divide is unnecessary t…
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Kapsy
If you're going the flash card route, then I thoroughly recommend an SRS (Spaced Repetition System…
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Casey Muratori
Generally speaking, you do not want to use the exponential map for anything that isn't a different…
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Todd
I recently attended a job interview where I was blindsighted with a bunch of knowledge-based quest…
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Abner Coimbre
This upcoming Wednesday, August 16th at 5:00PM EDT, I will have one of Handmade's Education meetin…
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anaël seghezzi
Hi all, sometimes you may want to refresh CToy when saving an external file, like a GLSL shader. H…
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Mārtiņš Možeiko
I'm not sure I see any new exploits there. Just some ideas what to try. But yeah, ASLR is not magi…
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Shazan
I also have a raspberry pi 3. But have done nothing useful with it. Also looking forward to learni…
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k2t0f12d
Anyone else see this?
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Kavukamari
you're a lifesaver, I didn't even notice that at all (i had scanned the code over and over assumin…
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Doeke
Is there any estimation of when HH goes to the PI? I'm really looking forward to this.
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vassvik
Here's the trick I mentioned. One name for it is "bufferless rendering", I believe. (thanks to @d7…
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Italo
@vassvik @ratchetfreak The instancing method worked, It went from unplayable at 10k to really smoo…
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vassvik
Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfreak Thanks …
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Italo
@vassvik Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfreak…
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vassvik
More importantly, is the geometry static, or dynamic?
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Mikael Johansson
In my experience, the bottleneck is the calls to the gpu. They should be as packed as possible. Ca…
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ratchetfreak
You can call getAttribLocation and getUniformLocation just once outside the loop and save a little…
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