The problem is that holding a key down will continuously send a WM_KEYDOWN message and you end up …
Benno —
A lot of other code editors do this thing.[/quote] Yes thats the functionality i was asking abou…
The shackles keeping your canvas in place have been cast off! Exercise your newfound freedom by mo…
20thCB —
Hi all, After watching Day 9 I decided to modify Casey's sine wave generator so that it plays a to…
Thanks, in the document is interesting.
This thread was super helpful, thanks for the detailed explanation. For anyone that's interested, …
instead if you do the work that test can always be false and you save yourself that test.[/quote]…
when interpolating rotations there are 2 ways you can go, the short route or the long route. Many…
ratchetfreak, I can only guess you meant that you need to check dot(g1, g2) if the angle between t…
Not sure what you mean...
The only difference between a Gibbs vector and a quaternion is divide, if divide is unnecessary t…
The only difference between a Gibbs vector and a quaternion is divide, if divide is unnecessary t…
Kapsy —
If you're going the flash card route, then I thoroughly recommend an SRS (Spaced Repetition System…
Generally speaking, you do not want to use the exponential map for anything that isn't a different…
Todd —
I recently attended a job interview where I was blindsighted with a bunch of knowledge-based quest…
This upcoming Wednesday, August 16th at 5:00PM EDT, I will have one of Handmade's Education meetin…
Hi all, sometimes you may want to refresh CToy when saving an external file, like a GLSL shader. H…
I'm not sure I see any new exploits there. Just some ideas what to try. But yeah, ASLR is not magi…
Shazan —
I also have a raspberry pi 3. But have done nothing useful with it. Also looking forward to learni…
you're a lifesaver, I didn't even notice that at all (i had scanned the code over and over assumin…
Doeke —
Is there any estimation of when HH goes to the PI? I'm really looking forward to this.
Here's the trick I mentioned. One name for it is "bufferless rendering", I believe. (thanks to @d7…
Italo —
@vassvik @ratchetfreak The instancing method worked, It went from unplayable at 10k to really smoo…
Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfreak Thanks …
Italo —
@vassvik Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfreak…
More importantly, is the geometry static, or dynamic?
In my experience, the bottleneck is the calls to the gpu. They should be as packed as possible. Ca…
You can call getAttribLocation and getUniformLocation just once outside the loop and save a little…