We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Abner Coimbre
This upcoming Wednesday, August 16th at 5:00PM EDT, I will have one of Handmade's Education meeti…
»
anaël seghezzi
Hi all, sometimes you may want to refresh CToy when saving an external file, like a GLSL shader.…
»
Mārtiņš Možeiko
I'm not sure I see any new exploits there. Just some ideas what to try. But yeah, ASLR is not mag…
»
Shazan
I also have a raspberry pi 3. But have done nothing useful with it. Also looking forward to learn…
»
k2t0f12d
Anyone else see this? http://www.abatchy.com/2017/06/ex...ev-101-bypassing-aslr-on.html?m=1
»
Kavukamari
you're a lifesaver, I didn't even notice that at all (i had scanned the code over and over assumi…
»
Doeke
Is there any estimation of when HH goes to the PI? I'm really looking forward to this.
»
vassvik
Here's the trick I mentioned. One name for it is "bufferless rendering", I believe. (thanks to @d…
»
»
Italo
@vassvik @ratchetfreak The instancing method worked, It went from unplayable at 10k to really sm…
»
vassvik
nyeecola @vassvik Depends on what you mean by dynamic. It can change location, but not shape. @…
»
Italo
@vassvik Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfr…
»
vassvik
More importantly, is the geometry static, or dynamic?
»
Mikael Johansson
In my experience, the bottleneck is the calls to the gpu. They should be as packed as possible. C…
»
ratchetfreak
You can call getAttribLocation and getUniformLocation just once outside the loop and save a littl…
»
Italo
So, I'm creating a map generator to learn opengl. Currently I'm using webGL, but it is very simil…
»
Simon Anciaux
In win32_handmade.cpp on line 442 you used Size1 instead of Size2 and Region1 instead of Region2 …
»
Neo Ar
Here is a thread to peer review my answers to COAD 1.13 Exercises.
»
Kavukamari
I was doing some restructuring of my object names at the time of this episode, and I'm really wor…
»
robby
Thank you for this insightful post about how your journey to tackle this problem went and where. …
»
Andrew Chronister
Wow Allen, fantastic post! Thanks for sharing these insights, I feel like I've learned a lot abou…
»
»
Simon Anciaux
Interesting, thanks for sharing. There are code tag problems in the post, around Wrapping still …
»
Allen Webster
Hey there everyone! This post is only a 4coder progress update in the sense that it features som…
»
Thomas Kingsvik
Can't get this working at all. 'decompressed_png' and 'image' are just 0s after sh_zlib_decompres…
»
Jason Smith
Hey mmozeiko, First off, that is a pretty cool site there. To clarify a bit more here is the sc…
»
Mārtiņš Možeiko
What do you mean by not supporting scaler (scalar?) types? You want to replace each member (x/y/z…
»
Jason Smith
Hey all, I'm looking for opinions on modern day math libraries having support for scaler types. …
»
Ryan Fleury
Hey everyone! I just released the Under The Hood portion of the seventh devlog episode for Caden…
»
Laurie
Hi Brian. I'm not sure how well I'll be able to answer your question, but having left university …
»