Yeah, that is a good point - it could be that the VirtualAlloc call doesn't take much time but it…
Or first write a 0 byte to the first address per allocated page in the arena and then time the cl…
I have my pictures on Google Photos: https://goo.gl/photos/TkBdSQeDAPgWGAec8
Isn't the fact that when you create a brand new arena via VirtualAlloc the reason it was so slow?…
Hey everyone,
HandmadeCon 2016 was a blast, and nearly as much exciting stuff happened outside o…
Hey there!
We will be getting the videos posted once the high-quality ones can be posted. It mi…
Nick —
bowlofstew Twitch archiving of the feed? Was hoping to check it out this evening as I am stuck w…
Normally everything on https://www.twitch.tv/handmade_hero is automatically saved for a week by T…
Twitch archiving of the feed? Was hoping to check it out this evening as I am stuck working this…
Question for Mr. Jon Blow
So since the witness had been released I always be amazed on how the ga…
It should be available later on after some editing, on YouTube, like last year. In the meantime, …
Jesse —
It's fixed now, but my real question is how on earth were any of those functions working without …
Late reply, but hopefully still useful for anyone wanting this.
Microsoft provides this: https:/…
I believe if you are not using <GL/gl.h> and you are doing your own declarations (or using …
Nick —
Hey guys,
Im in the UK and would like to watch yesterday's handmade con.
I have checked the twi…
Brian —
Questions for Pat:
For the Guild Wars updater (taking two files, finding the delta, compressing …
Jesse —
mmozeiko On Windows OpenGL 1.1 functions cannot be loaded with wglGetProcAddress. It will return …
On Windows OpenGL 1.1 functions cannot be loaded with wglGetProcAddress. It will return NULL for …
Jesse —
Yes, I create function prototypes for all gl functions using a macro. Most gl functions work prop…
Did you try getting the pointers manually ?
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5HMODULE hOpenGL = LoadLibrary( "opengl32.dll…
Jesse —
The context seems OK. Do you have specifics I should look at? I usually have the debug callback i…
double check the context is properly set up when grabbing the function pointers.
Jesse —
The strangest thing. I reformatted a few days ago, and after I brought back my OpenGL renderer, i…
As a side note, your concept seems to be very analogous to Direct2D Effects on the implementation…
Neo Ar —
I use uber to get around as well. I think it is the best option generally; the only bad part is m…
We used Uber to get around Seattle yesterday and today.
Uber from airport to Mediterranean Inn ho…
Hey,
I'd be willing to buy your ticket off of you!
let me know
Peliex —
Thanks for your insight, I've been looking for the right terms to search a better method of imple…