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Simon Anciaux
You'd probably get a faster reply if you ask your questions on the handmade discord in the remedyb…
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Simon Anciaux
Found another error. In those tests, I always assumed p0 is at 0 and p1 is at 1. In my use case it…
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Rinzwind
It seems almost all code editors support DAP. I'm currently trying Kate. It also supports the debu…
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Ben Visness
The official page for the X-Ray Jam is now online! Check it out, invite your friends, and join us …
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Mārtiņš Možeiko
Typically Windows applications process WM_PAINT message in their window proc callback - there you …
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kingFactotum
I'm currently learning to build game dev tools (specifically, a 2D level editor). I initially plan…
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Simon Anciaux
After more testing I found an error in my test setup that biased the results. While working on the…
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Christoffer Lernö
0.7.0 was supposed to be THE big change this year, but 0.7.1 is actually quitely introducing some …
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Simon Anciaux
[EDIT] There is an issue with the test setup, the numbers here aren't representative of a real use…
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Simon Anciaux
I wanted to do some performance tests, to see how much faster or slower some methods were. I imple…
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Mārtiņš Možeiko
To see more details you need to report live objects before exiting process. To do that, you call R…
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Joystick
THAT WAS IT I was using back face culling... I was so fixated on the vertices and the math that I …
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Scr3amer
Thank you my kind sir !!
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Christoffer Lernö
Operator overloading is a divisive feature. It's been used for atrocious hacks, and to make code t…
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Mārtiņš Možeiko
Yes, there's no need to waste extra multiplications in opengl shader too. Do it just once per draw…
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Joystick
After some debugging, I discovered that even the output vertices are identical: OpenGL: D3D11: And…
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Mārtiņš Možeiko
You should be able to debug hlsl shader in D3D using Renderdoc to determine what it calculates wro…
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Joystick
Certainly! Let me clarify what I meant. When I said "The square is rendered where it supposed to b…
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Simon Anciaux
Yes, I know. But joystick is using the same matrix for both OpenGL and DirectX, and they are tryin…
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Mārtiņš Možeiko
If you want exact same behavior for GL and D3D for handling NDC range then there is glClipControl(…
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Simon Anciaux
I'm not sure the orthographic matrix is correct. Emphasis on "not sure". DirectX uses a NDC space …
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Mārtiņš Možeiko
What does "The square is rendered where it supposed to be" means? If it is rendered where it suppo…
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Joystick
I'm trying to render a square at specific locations within a window and so far was able to success…
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Ben Visness
Hello Handmade! 2025 is moving right along, and Handmade projects along with them. But first:Intro…
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Christoffer Lernö
Initially I had planned 0.7.1 to be mostly patching 0.7.0, but plans change. The big news is that …
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Simon Anciaux
On Discord, people suggested to use the Newton–Raphson method to estimate the value we are searc…
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JimmyM
Hello everyone, I want to write a stardew valley type farming game called "conflict zone farmer". …
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x13pixels
A new version of RemedyBG, 0.4.0.11, is available for download with a few bug fixes:Fixed enumerat…
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longtran2904
It's possible to extend any module and any type. I understand the module extension, but what does …
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Christoffer Lernö
Well yes. If you had two libraries called io, how would you even be able to tell them apart? What …
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