More topics for creating git repositories for HH source:
Oh, I see what you are talking about now. I didn't realize IACA works like that - by pretending th…
I thought it would be nice to have a git repository, that has a commit for each day. Would be nice…
I updated with all the stubs for the missing video's If you notice any typos let us know or just …
We got the Episode Guide working again! You'll notice the new days we've added and will continue u…
But that's not how the analyzer works, if I understand correctly. See the IACA documentation, , es…
That's the same thing. If branch is less predictable that means there will be many cases when it …
In the testassets theres a +0.5 alfa bias. So when Alpha is 1.0 the alfabyte will be 128. Yes, b…
No, we don't do any error logging yet, and probably won't until the game is basically completed. …
Near the beginning of the series Casey has lots of TODOs about logging errors that might occur whe…
If these instructions are really after loop branch, then you shouldn't care about them. Dependenci…
What do you mean by alpha=128? That means 0.5 transparency, meaning you need to do same caluclatio…
Yes, thank you, I see this when measuring my code. "Performance Optimization, SIMD and Cache" by…
@debiatan: Hmm, thanks for the suggestion, but no. _mm_mfence seems to have the same effects on re…
Oh, yeah, my bad. Thanks for pointing that out. I guess that's the same problem reported by in t…
In older times for older computers yes that pretty much always were useful optimization. For moder…
That will guarantee only that CPU finished memory operations. It deals with CPU caches and is usef…
Hi. Thanks for an excellent show. I watched everyone. But only today I got around to implementing …
Have you tried the SSE2 intrinsic? According to the : Perform a serializing operation on all loa…
Has anyone else wondered how to get the IACA begin/end markers placed just right? I found that the…
elle —
I'm trying to program a very basic path finding implementation, but it's hopelessly inefficient, b…
Justin —
No, I even commented out the sound code, which I didn't really think was going to make much differ…
There are a few things to note here. First, StretchDiBits is not a "normal" way to render anything…
Casey, I am also helping with the annotations.
Justin —
Well, I was just a bit worried because there was basically only the code was filling out the buffe…
You do have to remember that we are using a single thread on the CPU no GPU, also Day 10 is very b…
Justin —
After finishing day 10, my machine is only getting around 37 fps, or 26 ms per frame, even using c…
Also, if you are editing the GitHub, please make sure you add yourself to the "Thanks!" page on th…
Thanks guys for doing all this! I hear from people all the time who say that the Episode Guide is…
people —
@nxsy I deleted my github repository and forked a new one from yours. This made it possible to cre…