Wow, thankyou Simon for the honest & in depth feedback, and taking the time to do it. Was very bi…
I don't have experience with that subject, but the first thing I would try (apart from taking a br…
Welcome. I downloaded the code and build from github and I'm running in some issues (both with the…
I tested the web version and I have a lot to say. Most of it will be about the tutorial (I only pl…
Thank you so much George, for these and all the other changes in the new version. It's all good no…
Hi, Tim here. It is a bit over a month now since the submission for this hobby project was accept…
The latest version of RemedyBG is now available on itch.io for download. Support namespaces in exp…
If the code already looks foreign to you, writing documentation before coding might help to minimi…
My original intent for the project was to create a version for mobile. 2yrs later I finally did it…
pythno —
I tried to implement mesh-skinning and got stuck in bone-space (or mesh-space, I'm not quite sure …
John —
All valid points Dawoodoz and thanks for reminding them to me! I tend not to finish my projects b…
Jai —
Hey! this is my code for window closing: [/code] And for pressing Alt + F4: [/code] However, non…
You would probably end up hating it if someone else took it over without supervision to tear it d…
Miles —
Over the past month, I've updated the library from version 1.2 to 2.1, which include the following…
max++ —
Got confirmation from Allen on Discord:
I don't understand exactly what you mean. If you want a general heap allocator, make one that fit…
@aspiring_dev, This is fixed in upcoming 0.3.1.0.Line numbers will use the same color as the selec…
For a few years, I've been programming with hierarchical allocators, temp memory, arenas, and all …
John —
Simon, I was planning to do a level editor for a little game I'm working on, as a test for the UI …
Welcome. While I'm not really interested in the language, I would be interested in reading about t…
Do you have a "real" application using that UI that we could test and look at the code ?
If you only want basic syntax highlighting you can do something like from the wiki (using the me…
Thanks. I updated the code with the 128 multiply and some code to try to choose the offset based o…
HRose —
Hey everyone, Hope things are going good. Mike usually does the posts for the main meetup, but he'…
Intrinsics like _umul128 are not OS specific. They are compiler specific. On gcc/clang you can us…
I looked at how to do a similar thing on linux ( convert tsc result to seconds). This is based on …
I'm new to the 4coder customization layer, and I'm trying do add support for the zig programming l…
I am very happy that C3 now is part of the Handmade Network. C3 is first and foremost a vision of …
John —
Here's a small GUI library I've been working on for some time. It's meant to be used in SDL applic…
I tested the demo on steam for about 1 hour (you should mention there is a demo in the post, as it…