We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Abner Coimbre
Simon strikes again :D Good luck with MPlay3 Tim. I'm definitely old-school; I remember transferri…
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Tim Dierks
Hi, thanks for the in-depth feedback and listing of the issues you had and for trying out my appl…
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Simon Anciaux
I would need to play it more, but it seems it could be interesting. I don't play on phone (I kind …
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Ben
This past month I've been working almost exclusively on improving my tools for metaprogramming. Ge…
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Oliver Marsh
Wow, thankyou Simon for the honest & in depth feedback, and taking the time to do it. Was very bi…
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Simon Anciaux
I don't have experience with that subject, but the first thing I would try (apart from taking a br…
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Simon Anciaux
Welcome. I downloaded the code and build from github and I'm running in some issues (both with the…
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Simon Anciaux
I tested the web version and I have a lot to say. Most of it will be about the tutorial (I only pl…
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aspiring_dev
Thank you so much George, for these and all the other changes in the new version. It's all good no…
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Tim Dierks
Hi, Tim here. It is a bit over a month now since the submission for this hobby project was accept…
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x13pixels
The latest version of RemedyBG is now available on itch.io for download. Support namespaces in exp…
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Dawoodoz
If the code already looks foreign to you, writing documentation before coding might help to minimi…
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Oliver Marsh
My original intent for the project was to create a version for mobile. 2yrs later I finally did it…
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pythno
I tried to implement mesh-skinning and got stuck in bone-space (or mesh-space, I'm not quite sure …
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John
All valid points Dawoodoz and thanks for reminding them to me! I tend not to finish my projects b…
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Jai
Hey! this is my code for window closing: [/code] And for pressing Alt + F4: [/code] However, non…
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Dawoodoz
You would probably end up hating it if someone else took it over without supervision to tear it d…
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Miles
Over the past month, I've updated the library from version 1.2 to 2.1, which include the following…
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max++
Got confirmation from Allen on Discord:
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Simon Anciaux
I don't understand exactly what you mean. If you want a general heap allocator, make one that fit…
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x13pixels
@aspiring_dev, This is fixed in upcoming 0.3.1.0.Line numbers will use the same color as the selec…
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Blake Martin
For a few years, I've been programming with hierarchical allocators, temp memory, arenas, and all …
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John
Simon, I was planning to do a level editor for a little game I'm working on, as a test for the UI …
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Simon Anciaux
Welcome. While I'm not really interested in the language, I would be interested in reading about t…
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Simon Anciaux
Do you have a "real" application using that UI that we could test and look at the code ?
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Simon Anciaux
If you only want basic syntax highlighting you can do something like from the wiki (using the me…
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Simon Anciaux
Thanks. I updated the code with the 128 multiply and some code to try to choose the offset based o…
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HRose
Hey everyone, Hope things are going good. Mike usually does the posts for the main meetup, but he'…
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Mārtiņš Možeiko
Intrinsics like _umul128 are not OS specific. They are compiler specific. On gcc/clang you can us…
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Simon Anciaux
I looked at how to do a similar thing on linux ( convert tsc result to seconds). This is based on …
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