You would probably end up hating it if someone else took it over without supervision to tear it d…
Miles —
Over the past month, I've updated the library from version 1.2 to 2.1, which include the following…
max++ —
Got confirmation from Allen on Discord:
I don't understand exactly what you mean. If you want a general heap allocator, make one that fit…
@aspiring_dev, This is fixed in upcoming 0.3.1.0.Line numbers will use the same color as the selec…
For a few years, I've been programming with hierarchical allocators, temp memory, arenas, and all …
John —
Simon, I was planning to do a level editor for a little game I'm working on, as a test for the UI …
Welcome. While I'm not really interested in the language, I would be interested in reading about t…
Do you have a "real" application using that UI that we could test and look at the code ?
If you only want basic syntax highlighting you can do something like from the wiki (using the me…
Thanks. I updated the code with the 128 multiply and some code to try to choose the offset based o…
HRose —
Hey everyone, Hope things are going good. Mike usually does the posts for the main meetup, but he'…
Intrinsics like _umul128 are not OS specific. They are compiler specific. On gcc/clang you can us…
I looked at how to do a similar thing on linux ( convert tsc result to seconds). This is based on …
I'm new to the 4coder customization layer, and I'm trying do add support for the zig programming l…
I am very happy that C3 now is part of the Handmade Network. C3 is first and foremost a vision of …
John —
Here's a small GUI library I've been working on for some time. It's meant to be used in SDL applic…
I tested the demo on steam for about 1 hour (you should mention there is a demo in the post, as it…
One of the things is looking at the state fresh every time and then deciding what to do. For examp…
Jens —
I just released version 0.0.3 that adds some support for byte order specification. You can write e…
Jens —
A small update for the layout language, but big enough to up the 3rd digit by one. I was looking i…
I have finally released the game in Early Access on Steam:
If you simply print changes of unique variables with printf or a log file, you can probably create…
Thank you very much for your answers. Sounds like it's a case of decoupling the algorithm from the…
This will be fixed in the upcoming 0.3.1.0. See
Another way to look at it is similarity with any physics simulation, if you have written any. Even…
the main trick is to split the algorithm with a suspend point where you save all the information y…
I've watched a couple of videos where the developer demonstrates an algorithm using some visualisa…
I agree with Simon that text lessons are easier to gain value from without having to invest alot o…
Tyler —
Unsure of which version introduced the bug, but in 0.3.0.7 I can no longer middle click to close a…