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Simon Anciaux —
Any chance to have a simple batch file version (or Visual Studio project) that works with msvc wit…
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Simon Anciaux —
Well it's not working. When I went there today the issue was there again. I had to press to get i…
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Simon Anciaux —
So the lighting is static ? Object don't move, light don't move and the player doesn't obstruct li…
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Dawoodoz —
The next step for isometric rendering would be to create the foundation of an extreme detail desig…
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Dawoodoz —
Runs in borderless maximized fullscreen on Windows 7. Should in theory work on all versions since …
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Chen —
Yep, everything is compute shader. Light probes don't get relit every frame, it's like a preproces…
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Roman —
This is make sense. Thank you
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Simon Anciaux —
I just noticed that when you add a new comment to a blog post you get those #123456 links, but the…
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Simon Anciaux —
This seems to work now, I don't know If anything was changed or if it was a issue with firefox...
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Simon Anciaux —
Thanks. Are those compute shaders ? Is rendering a frame like the following: On the CPU, in order:…
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Simon Anciaux —
arena->tempCount--; } [/code] In that code, arena is just a local copy of the arena pointer to av…
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Roman —
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs profi…
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Roman —
You are the best. Thanks. It was really dumb bug. Also can you explain me this code. Why is that w…
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Sam —
VirtualFree is being called when bitmapMemory is null instead of when not null.[/quote] Hi, thank…
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Sam —
Check in debugger what dll's are loaded into the process. In my case your application uses 15MB o…
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William —
There is also a leak with when resizing the window because the if statement on line 53 is inverte…
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Mārtiņš Možeiko —
Depending on your system - there might be background programs running that inject into your proces…
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Mārtiņš Možeiko —
What does loadWAVEFile do? Where it gets memory? It seems you are calling it every time you want t…
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Dawoodoz —
I would try commenting out all code between allocation (beginTempMemory) and deallocation (endTem…
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Sam —
Hi, I am new to gamedev and starting by watching these episodes. In episode 4, we create a basic w…
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Chen —
The pipeline is pretty much this: You just upload the probe location data and probe topology data…
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Roman —
Hi everyone. I do breakout clone and use handmade hero series.Now I have memory bug. So, I have do…
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Simon Anciaux —
Text background in the tags isn't different enough from the regular background color in the dark …
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Simon Anciaux —
In blog post comment, the header buttons sometimes are not aligned properly.
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Simon Anciaux —
At the moment there is no way to get a link to a particular blog post reply. Something similar lik…
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Simon Anciaux —
I posted a in a blog post and it's unreadable because the background color and text are the same…
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Simon Anciaux —
I don't know much about modern graphics development, and will probably not do any in the near futu…
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Chen —
Continuing from , DDGI requires a high amount of memory to store its depth maps. I present a compr…
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Chen —
Thanks Morskiyef. My collision response routine is pretty typical. The detection system returns a …
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