Thanks. Are those compute shaders ? Is rendering a frame like the following: On the CPU, in order:…
arena->tempCount--; } [/code] In that code, arena is just a local copy of the arena pointer to av…
Roman —
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs profi…
Roman —
You are the best. Thanks. It was really dumb bug. Also can you explain me this code. Why is that w…
Sam —
VirtualFree is being called when bitmapMemory is null instead of when not null.[/quote] Hi, thank…
Sam —
Check in debugger what dll's are loaded into the process. In my case your application uses 15MB o…
There is also a leak with when resizing the window because the if statement on line 53 is inverte…
Depending on your system - there might be background programs running that inject into your proces…
What does loadWAVEFile do? Where it gets memory? It seems you are calling it every time you want t…
I would try commenting out all code between allocation (beginTempMemory) and deallocation (endTem…
Sam —
Hi, I am new to gamedev and starting by watching these episodes. In episode 4, we create a basic w…
Chen —
The pipeline is pretty much this: You just upload the probe location data and probe topology data…
Roman —
Hi everyone. I do breakout clone and use handmade hero series.Now I have memory bug. So, I have do…
Text background in the tags isn't different enough from the regular background color in the dark …
In blog post comment, the header buttons sometimes are not aligned properly.
At the moment there is no way to get a link to a particular blog post reply. Something similar lik…
I posted a in a blog post and it's unreadable because the background color and text are the same…
I don't know much about modern graphics development, and will probably not do any in the near futu…
Chen —
Continuing from , DDGI requires a high amount of memory to store its depth maps. I present a compr…
Chen —
Thanks Morskiyef. My collision response routine is pretty typical. The detection system returns a …
Thank you guys! I will do some reading on those and see if I can implement it.
Alexey —
I haven't heard of before (although a quick look at the man page makes me think it's what you nee…
Standard C does not have functions for this. You need to look at platform specific API - something…
Hey guys, I have been working on this client for a board game called Go (or Baduk, or Weiqi) and I…
Ben —
Over the past month I've been doing pretty much nothing except bug fixes and sound design. I'm get…
I came across this a while ago. It gives both a text based & binary format for models & animation…
@mrmixer I appreciate the perspective, and I'll definitely consider structuring things like that s…
You need to take into account the context where that was said. It was about shipping desktop games…
The interface does look neat and Lua scripting sounds like a good middle ground between resource …