Any chance to have a simple batch file version (or Visual Studio project) that works with msvc wit…
Well it's not working. When I went there today the issue was there again. I had to press to get i…
So the lighting is static ? Object don't move, light don't move and the player doesn't obstruct li…
The next step for isometric rendering would be to create the foundation of an extreme detail desig…
Runs in borderless maximized fullscreen on Windows 7. Should in theory work on all versions since …
Chen —
Yep, everything is compute shader. Light probes don't get relit every frame, it's like a preproces…
Roman —
This is make sense. Thank you
I just noticed that when you add a new comment to a blog post you get those #123456 links, but the…
This seems to work now, I don't know If anything was changed or if it was a issue with firefox...
Thanks. Are those compute shaders ? Is rendering a frame like the following: On the CPU, in order:…
arena->tempCount--; } [/code] In that code, arena is just a local copy of the arena pointer to av…
Roman —
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs profi…
Roman —
You are the best. Thanks. It was really dumb bug. Also can you explain me this code. Why is that w…
Sam —
VirtualFree is being called when bitmapMemory is null instead of when not null.[/quote] Hi, thank…
Sam —
Check in debugger what dll's are loaded into the process. In my case your application uses 15MB o…
There is also a leak with when resizing the window because the if statement on line 53 is inverte…
Depending on your system - there might be background programs running that inject into your proces…
What does loadWAVEFile do? Where it gets memory? It seems you are calling it every time you want t…
I would try commenting out all code between allocation (beginTempMemory) and deallocation (endTem…
Sam —
Hi, I am new to gamedev and starting by watching these episodes. In episode 4, we create a basic w…
Chen —
The pipeline is pretty much this: You just upload the probe location data and probe topology data…
Roman —
Hi everyone. I do breakout clone and use handmade hero series.Now I have memory bug. So, I have do…
Text background in the tags isn't different enough from the regular background color in the dark …
In blog post comment, the header buttons sometimes are not aligned properly.
At the moment there is no way to get a link to a particular blog post reply. Something similar lik…
I posted a in a blog post and it's unreadable because the background color and text are the same…
I don't know much about modern graphics development, and will probably not do any in the near futu…
Chen —
Continuing from , DDGI requires a high amount of memory to store its depth maps. I present a compr…
Chen —
Thanks Morskiyef. My collision response routine is pretty typical. The detection system returns a …