We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Tomasz Różański
Since 1996, most of my jobs was about computers and technology, in one form or another. I was buil…
»
Dawoodoz
I haven't ported the compilation script to Batch on Windows yet, but you would still have to insta…
»
Dawoodoz
Wrote an import function for the Stanford PLY format today. Used it to load and render the mage mo…
»
Chen
All my editor stuff is in-engine. A run-time implementation lets me hit rebake button every time I…
»
Dawoodoz
I tried designing a model in Blender using surface sub-division and high-resolution vertex colors.…
»
Simon Anciaux
Any chance to have a simple batch file version (or Visual Studio project) that works with msvc wit…
»
Simon Anciaux
Well it's not working. When I went there today the issue was there again. I had to press to get i…
»
Simon Anciaux
So the lighting is static ? Object don't move, light don't move and the player doesn't obstruct li…
»
Dawoodoz
The next step for isometric rendering would be to create the foundation of an extreme detail desig…
»
Dawoodoz
Runs in borderless maximized fullscreen on Windows 7. Should in theory work on all versions since …
»
Chen
Yep, everything is compute shader. Light probes don't get relit every frame, it's like a preproces…
»
Roman
This is make sense. Thank you
»
Simon Anciaux
I just noticed that when you add a new comment to a blog post you get those #123456 links, but the…
»
Simon Anciaux
This seems to work now, I don't know If anything was changed or if it was a issue with firefox...
»
Simon Anciaux
Thanks. Are those compute shaders ? Is rendering a frame like the following: On the CPU, in order:…
»
Simon Anciaux
arena->tempCount--; } [/code] In that code, arena is just a local copy of the arena pointer to av…
»
»
Roman
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs profi…
»
Roman
You are the best. Thanks. It was really dumb bug. Also can you explain me this code. Why is that w…
»
Sam
VirtualFree is being called when bitmapMemory is null instead of when not null.[/quote] Hi, thank…
»
Sam
Check in debugger what dll's are loaded into the process. In my case your application uses 15MB o…
»
William
There is also a leak with when resizing the window because the if statement on line 53 is inverte…
»
Mārtiņš Možeiko
Depending on your system - there might be background programs running that inject into your proces…
»
Mārtiņš Možeiko
What does loadWAVEFile do? Where it gets memory? It seems you are calling it every time you want t…
»
Dawoodoz
I would try commenting out all code between allocation (beginTempMemory) and deallocation (endTem…
»
Sam
Hi, I am new to gamedev and starting by watching these episodes. In episode 4, we create a basic w…
»
Chen
The pipeline is pretty much this: You just upload the probe location data and probe topology data…
»
Roman
Hi everyone. I do breakout clone and use handmade hero series.Now I have memory bug. So, I have do…
»
Simon Anciaux
Text background in the tags isn't different enough from the regular background color in the dark …
»
Simon Anciaux
In blog post comment, the header buttons sometimes are not aligned properly.
»