This seems to work now, I don't know If anything was changed or if it was a issue with firefox...
Thanks. Are those compute shaders ? Is rendering a frame like the following: On the CPU, in order:…
arena->tempCount--; } [/code] In that code, arena is just a local copy of the arena pointer to av…
Roman —
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs profi…
Roman —
You are the best. Thanks. It was really dumb bug. Also can you explain me this code. Why is that w…
Sam —
VirtualFree is being called when bitmapMemory is null instead of when not null.[/quote] Hi, thank…
Sam —
Check in debugger what dll's are loaded into the process. In my case your application uses 15MB o…
There is also a leak with when resizing the window because the if statement on line 53 is inverte…
Depending on your system - there might be background programs running that inject into your proces…
What does loadWAVEFile do? Where it gets memory? It seems you are calling it every time you want t…
I would try commenting out all code between allocation (beginTempMemory) and deallocation (endTem…
Sam —
Hi, I am new to gamedev and starting by watching these episodes. In episode 4, we create a basic w…
Chen —
The pipeline is pretty much this: You just upload the probe location data and probe topology data…
Roman —
Hi everyone. I do breakout clone and use handmade hero series.Now I have memory bug. So, I have do…
Text background in the tags isn't different enough from the regular background color in the dark …
In blog post comment, the header buttons sometimes are not aligned properly.
At the moment there is no way to get a link to a particular blog post reply. Something similar lik…
I posted a in a blog post and it's unreadable because the background color and text are the same…
I don't know much about modern graphics development, and will probably not do any in the near futu…
Chen —
Continuing from , DDGI requires a high amount of memory to store its depth maps. I present a compr…
Chen —
Thanks Morskiyef. My collision response routine is pretty typical. The detection system returns a …
Thank you guys! I will do some reading on those and see if I can implement it.
Alexey —
I haven't heard of before (although a quick look at the man page makes me think it's what you nee…
Standard C does not have functions for this. You need to look at platform specific API - something…
Hey guys, I have been working on this client for a board game called Go (or Baduk, or Weiqi) and I…
Ben —
Over the past month I've been doing pretty much nothing except bug fixes and sound design. I'm get…
I came across this a while ago. It gives both a text based & binary format for models & animation…
@mrmixer I appreciate the perspective, and I'll definitely consider structuring things like that s…
You need to take into account the context where that was said. It was about shipping desktop games…