Terans —
In the non-specific code, Casey uses various pointers to functions that the platform layer must se…
Miles —
Unfortunately, as much as I love PLY for static models (it's pretty much the simplest possible tex…
Would it be possible to automatically generate normal mapping from the heights? A low-resolution n…
Don't forget that in C when you add two u16's the result has int type. So there is no "overflow". …
Only took me a day to write an importer for a sub-set of the "Stanford PLY" format without texture…
S —
A few small corrections:When computing glyph offsets, idDelta arithmetic should be modulo 0xFFFF,…
Thanks, I'll try with clang.
Floating-point operations in 3D geometry transformations aren't bit-exact between different comput…
I would suggest going straight to the source and reading the thousand page reference manuals for t…
Line 82 and 375-377 are now removed from the master branch.
@mrmixer: I compiled with clang using this command line: No need to install mingw or CodeBlocks. …
Since 1996, most of my jobs was about computers and technology, in one form or another. I was buil…
I haven't ported the compilation script to Batch on Windows yet, but you would still have to insta…
Wrote an import function for the Stanford PLY format today. Used it to load and render the mage mo…
Chen —
All my editor stuff is in-engine. A run-time implementation lets me hit rebake button every time I…
I tried designing a model in Blender using surface sub-division and high-resolution vertex colors.…
Any chance to have a simple batch file version (or Visual Studio project) that works with msvc wit…
Well it's not working. When I went there today the issue was there again. I had to press to get i…
So the lighting is static ? Object don't move, light don't move and the player doesn't obstruct li…
The next step for isometric rendering would be to create the foundation of an extreme detail desig…
Runs in borderless maximized fullscreen on Windows 7. Should in theory work on all versions since …
Chen —
Yep, everything is compute shader. Light probes don't get relit every frame, it's like a preproces…
Roman —
This is make sense. Thank you
I just noticed that when you add a new comment to a blog post you get those #123456 links, but the…
This seems to work now, I don't know If anything was changed or if it was a issue with firefox...
Thanks. Are those compute shaders ? Is rendering a frame like the following: On the CPU, in order:…
arena->tempCount--; } [/code] In that code, arena is just a local copy of the arena pointer to av…
Roman —
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs profi…