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Simon Anciaux
This seems to work now, I don't know If anything was changed or if it was a issue with firefox...
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Simon Anciaux
Thanks. Are those compute shaders ? Is rendering a frame like the following: On the CPU, in order:…
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Simon Anciaux
arena->tempCount--; } [/code] In that code, arena is just a local copy of the arena pointer to av…
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Roman
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs profi…
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Roman
You are the best. Thanks. It was really dumb bug. Also can you explain me this code. Why is that w…
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Sam
VirtualFree is being called when bitmapMemory is null instead of when not null.[/quote] Hi, thank…
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Sam
Check in debugger what dll's are loaded into the process. In my case your application uses 15MB o…
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William
There is also a leak with when resizing the window because the if statement on line 53 is inverte…
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Mārtiņš Možeiko
Depending on your system - there might be background programs running that inject into your proces…
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Mārtiņš Možeiko
What does loadWAVEFile do? Where it gets memory? It seems you are calling it every time you want t…
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Dawoodoz
I would try commenting out all code between allocation (beginTempMemory) and deallocation (endTem…
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Sam
Hi, I am new to gamedev and starting by watching these episodes. In episode 4, we create a basic w…
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Chen
The pipeline is pretty much this: You just upload the probe location data and probe topology data…
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Roman
Hi everyone. I do breakout clone and use handmade hero series.Now I have memory bug. So, I have do…
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Simon Anciaux
Text background in the tags isn't different enough from the regular background color in the dark …
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Simon Anciaux
In blog post comment, the header buttons sometimes are not aligned properly.
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Simon Anciaux
At the moment there is no way to get a link to a particular blog post reply. Something similar lik…
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Simon Anciaux
I posted a in a blog post and it's unreadable because the background color and text are the same…
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Simon Anciaux
I don't know much about modern graphics development, and will probably not do any in the near futu…
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Chen
Continuing from , DDGI requires a high amount of memory to store its depth maps. I present a compr…
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Chen
Thanks Morskiyef. My collision response routine is pretty typical. The detection system returns a …
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BernFeth
Thank you guys! I will do some reading on those and see if I can implement it.
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Alexey
I haven't heard of before (although a quick look at the man page makes me think it's what you nee…
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Mārtiņš Možeiko
Standard C does not have functions for this. You need to look at platform specific API - something…
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BernFeth
Hey guys, I have been working on this client for a board game called Go (or Baduk, or Weiqi) and I…
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Ben
Over the past month I've been doing pretty much nothing except bug fixes and sound design. I'm get…
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Oliver Marsh
I came across this a while ago. It gives both a text based & binary format for models & animation…
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twelvefifteen
@mrmixer I appreciate the perspective, and I'll definitely consider structuring things like that s…
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Mārtiņš Možeiko
You need to take into account the context where that was said. It was about shipping desktop games…
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