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Terans
In the non-specific code, Casey uses various pointers to functions that the platform layer must se…
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Miles
Unfortunately, as much as I love PLY for static models (it's pretty much the simplest possible tex…
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Dawoodoz
Would it be possible to automatically generate normal mapping from the heights? A low-resolution n…
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Mārtiņš Možeiko
Don't forget that in C when you add two u16's the result has int type. So there is no "overflow". …
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Dawoodoz
Only took me a day to write an importer for a sub-set of the "Stanford PLY" format without texture…
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S
A few small corrections:When computing glyph offsets, idDelta arithmetic should be modulo 0xFFFF,…
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Simon Anciaux
Thanks, I'll try with clang.
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Dawoodoz
Floating-point operations in 3D geometry transformations aren't bit-exact between different comput…
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Dawoodoz
I would suggest going straight to the source and reading the thousand page reference manuals for t…
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Dawoodoz
Line 82 and 375-377 are now removed from the master branch.
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Mārtiņš Možeiko
@mrmixer: I compiled with clang using this command line: No need to install mingw or CodeBlocks. …
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Tomasz Różański
Since 1996, most of my jobs was about computers and technology, in one form or another. I was buil…
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Dawoodoz
I haven't ported the compilation script to Batch on Windows yet, but you would still have to insta…
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Dawoodoz
Wrote an import function for the Stanford PLY format today. Used it to load and render the mage mo…
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Chen
All my editor stuff is in-engine. A run-time implementation lets me hit rebake button every time I…
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Dawoodoz
I tried designing a model in Blender using surface sub-division and high-resolution vertex colors.…
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Simon Anciaux
Any chance to have a simple batch file version (or Visual Studio project) that works with msvc wit…
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Simon Anciaux
Well it's not working. When I went there today the issue was there again. I had to press to get i…
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Simon Anciaux
So the lighting is static ? Object don't move, light don't move and the player doesn't obstruct li…
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Dawoodoz
The next step for isometric rendering would be to create the foundation of an extreme detail desig…
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Dawoodoz
Runs in borderless maximized fullscreen on Windows 7. Should in theory work on all versions since …
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Chen
Yep, everything is compute shader. Light probes don't get relit every frame, it's like a preproces…
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Roman
This is make sense. Thank you
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Simon Anciaux
I just noticed that when you add a new comment to a blog post you get those #123456 links, but the…
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Simon Anciaux
This seems to work now, I don't know If anything was changed or if it was a issue with firefox...
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Simon Anciaux
Thanks. Are those compute shaders ? Is rendering a frame like the following: On the CPU, in order:…
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Simon Anciaux
arena->tempCount--; } [/code] In that code, arena is just a local copy of the arena pointer to av…
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Roman
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs profi…
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