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Mārtiņš Možeiko
Very nice! Next steps: 1) remove glClear(GL_COLOR_BUFFER_BIT), because you are drawing fullscree…
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Flyingsand
Oh, I see - you were using only one context. There is not sharing. You were binding one context i…
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Shivam Bhatele
Hello Everyone, I am new in this community and I am looking to entry level data science certifica…
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x13pixels
Thanks for the repro case jack. I will make sure this is addressed in the upcoming release.
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Mārtiņš Možeiko
Oh, I see - you were using only one context. There is not sharing. You were binding one context i…
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Flyingsand
If you were not explicitly sharing GL context's, then other GL context does not know anything ab…
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Simon Anciaux
boagz57Meaning the main goal of trying to manage memory is to limit the need for manually deletin…
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Mārtiņš Možeiko
If you were not explicitly sharing GL context's, then other GL context does not know anything abo…
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Abner Coimbre
Nice. I've sent another e-mail your way with plans for the Seattle chapter and who will be coordi…
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Tomasz Tomczyk
Hi, library is very cool, a lot of useful resources posted already. Is there a way to see resourc…
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Flyingsand
You "change" texture size by simply allocating new texture with glTexImage2D. No need to delete t…
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Jason
Okay, so I'm trying to visualize what things would be like with different allocators. Would these…
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Jack
Simplest example: Main.cpp 1 2 3 4 5 6 7int foo = 0; void main() { ++Foo; #include "tes…
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Mārtiņš Možeiko
jstimpfleAlso, as far as I know, using a texture to update the Framebuffer is not how it's meant …
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jstimpfle
Also, as far as I know, using a texture to update the Framebuffer is not how it's meant to be. Te…
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Mārtiņš Možeiko
You "change" texture size by simply allocating new texture with glTexImage2D. No need to delete t…
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Flyingsand
So I decided it was time to add support for full screen mode in my game. Previously when entering…
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Seth Archambault
3/7/2020 - Saturday 3-5pm - Cafe 1923, Hamtramck, MI The humble beginnings of Handmade Detroit'…
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C_Worm
Boooom! that was it, thaanks so much! <3
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Mārtiņš Možeiko
(1) You read only 200000 bytes for ttf font file. On my system aria.ttf file is 1036584 bytes, co…
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Simon Anciaux
You got the idea right. I like to think about memory in term of "lifetime" and "system" (as in a…
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C_Worm
Hey I've implemented a writeText function. 1. First problem is that if i load arial.ttf or many …
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David Reid
Version 0.10 of miniaudio has been released with lots of changes. As always you can grab a copy o…
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Jason
In many of the videos Casey repeatedly touches on his stack based memory allocation system. From …
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shyam
mmozeikoThat said, there is an open-source software that emulates XInput device from DirectInput …
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Mārtiņš Možeiko
Is your controller XInput capable? A lot of older controllers are DirectInput only. That said, t…
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shyam
mmozeikoWhat value it actually returns? Assign to local variable to see its value. Hi, I tried …
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Ivan
Thank you very much for assembling the library! It's really great to have such place for my own e…
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Simon Anciaux
In addition to mmozeiko's comment, in later episodes Casey changes the code to try to load anothe…
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Mārtiņš Možeiko
What value it actually returns? Assign to local variable to see its value. Typical error code is …
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