Hello Everyone, I am new in this community and I am looking to entry level data science certifica…
Thanks for the repro case jack. I will make sure this is addressed in the upcoming release.
Oh, I see - you were using only one context. There is not sharing. You were binding one context i…
If you were not explicitly sharing GL context's, then other GL context does not know anything ab…
boagz57Meaning the main goal of trying to manage memory is to limit the need for manually deletin…
If you were not explicitly sharing GL context's, then other GL context does not know anything abo…
Nice. I've sent another e-mail your way with plans for the Seattle chapter and who will be coordi…
Hi, library is very cool, a lot of useful resources posted already.
Is there a way to see resourc…
You "change" texture size by simply allocating new texture with glTexImage2D. No need to delete t…
Jason —
Okay, so I'm trying to visualize what things would be like with different allocators. Would these…
Jack —
Simplest example:
Main.cpp
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7int foo = 0;
void main() {
++Foo;
#include "tes…
jstimpfleAlso, as far as I know, using a texture to update the Framebuffer is not how it's meant …
Also, as far as I know, using a texture to update the Framebuffer is not how it's meant to be. Te…
You "change" texture size by simply allocating new texture with glTexImage2D. No need to delete t…
So I decided it was time to add support for full screen mode in my game. Previously when entering…
3/7/2020 - Saturday 3-5pm - Cafe 1923, Hamtramck, MI
The humble beginnings of Handmade Detroit'…
C_Worm —
Boooom! that was it, thaanks so much! <3
(1) You read only 200000 bytes for ttf font file. On my system aria.ttf file is 1036584 bytes, co…
You got the idea right.
I like to think about memory in term of "lifetime" and "system" (as in a…
C_Worm —
Hey I've implemented a writeText function.
1.
First problem is that if i load arial.ttf or many …
Version 0.10 of miniaudio has been released with lots of changes. As always you can grab a copy o…
Jason —
In many of the videos Casey repeatedly touches on his stack based memory allocation system. From …
shyam —
mmozeikoThat said, there is an open-source software that emulates XInput device from DirectInput …
Is your controller XInput capable? A lot of older controllers are DirectInput only.
That said, t…
shyam —
mmozeikoWhat value it actually returns? Assign to local variable to see its value.
Hi, I tried …
Ivan —
Thank you very much for assembling the library!
It's really great to have such place for my own e…
In addition to mmozeiko's comment, in later episodes Casey changes the code to try to load anothe…
What value it actually returns? Assign to local variable to see its value. Typical error code is …
shyam —
1if(XInputGetState(ControllerIndex, &ControllerState) == ERROR_SUCCESS)
condition always fa…
Thanks for the suggestion. And sorry about the CSS; I have no idea what's going on there but on o…