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ratchetfreak
albatrosmmozeiko on Linux/macOS it is open syscall. That will give you more control, for example,…
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albatros
mmozeiko on Linux/macOS it is open syscall. That will give you more control, for example, memory …
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rifkik
OliverMarsh But I think at the end of day, what do you want to get out of the course. I think do…
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x13pixels
REDLINE, Any chance you could send me the offending PDB file that you are having trouble with? I…
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Oliver Marsh
I used unity a bit last year. I think the best part of it is learning alot of game engine concept…
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Simon Anciaux
My advice would be to not make every thing a game object with a monobehavior derived class. When …
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Mārtiņš Možeiko
DOTS framework is for that. It is a completely different way to structure data in your Unity game…
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rifkik
Hello everyone, I'm a High School student going into College, one of their courses is game develo…
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REDLINE
I also am having similar issues with certain parts of the codebase in my project. I'm noticing t…
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Mārtiņš Možeiko
You could try doing it in 16-bit int operations. That will require less unpacking, and all blend …
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Jason
Thanks for the help mmozeiko. This is my first time doing any serious optimizations like this so…
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Mārtiņš Možeiko
For simple stuff stdio file handling works fine. Just avoid STL, iostream performance is terrible…
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Matt
For game engines, people tend to avoid the CRT / STL. The reason is that most of the time they're…
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C_Worm
Hi, im wondering what is commonly used as file handlig. Is the C stdio.h the way to go with file…
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Mārtiņš Možeiko
You just do bunch of unpacks / packs: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20…
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Jason
So I'm trying mmozeiko's suggestion of processing 32 pixels per iteration of my pixel loop. Right…
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Arnon
Another resurrection, I made this: Visual Studio setup using CMake It's brain-dead simple to se…
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Arnon
This is for people who have the source code and can build the game with the .bat file, but want t…
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Mārtiņš Možeiko
You need to link your github account to sendowl purchase before you can see HandmadeHero cpp repo…
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Stefan
I would be interested in this.
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echu
https://github.com/HandmadeHero/cpp linked on your repo’s Readme leads to a 404 page, just lettin…
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Robert Ortner
I have implemented a really basic version. I have done the handling of the cursors inside the vie…
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Arnon
Hi everyone, I just joined this awesome community, and wouls like to make this modest contribut…
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Ryan Fleury
There aren't multiple cursors nowadays by default, but it is something I was hoping to start gett…
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Simon Anciaux
I don't think there is any support for multiple cursors at the moment (not sure, but I didn't see…
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Ruben Osorio
Just checking on this. I haven't repurchased 4.1 yet but does it have multiple cursors there? Eve…
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mika
Hello everyone. I also live and work in London, and would be very interested in such a meetup. :-…
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Anders
Late reply I know, but have you considered looking at Rust? https://www.rust-lang.org/
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Chen
@Miles, @Oliver thanks guys! @Oliver for the temporal integration, I only keep the last frame. H…
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anandj
I love this idea! A few thoughts I had while reading through: I think it will be important to e…
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