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itzjac —
Yeah, I have figured it out to include ix0, but doesn't make a difference. So using your suggeste…
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kreco —
Hi! Might be able to join this meetup! I'm 100% sure I want to come but might not be possible due …
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Simon Anciaux —
You also need to use the result of stbtt_GetCodepointBitmapBox for x. Add ix0 to the x position to…
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Mārtiņš Možeiko —
There is nothing wrong with such functions for simple frameworks. In fact, popular GL windowing fr…
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Doeke —
I don't really know where to address this question, I thought the handmade network would give me t…
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itzjac —
Thanks, vertical alignment works as a charm! I have tested the font using a ttf LiberationMono-Re…
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Simon Anciaux —
There aren't character specific vertical metrics. But the following function gives you information…
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itzjac —
Sorry for reviving the thread, I have problems with the vertical positioning of the characters, th…
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Spencer Isaacson —
Yeah, I'd be more than happy to set up a chapter in Salt Lake City, I already have a few people I …
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itzjac —
Kudos for this initiative! I have added my self into the spread sheet, don't know of anyone in my …
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C_Worm —
Final Solution was this: [/code]
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Simon Anciaux —
I believe you don't need to add the width and height at the end: objPosData[1] = n1Y + y; objP…
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Jason —
Oh okay cool. Thanks allen
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Chen —
I started doing some work to add a GPU ray tracing system to my engine. I want to experiment and s…
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C_Worm —
Hmmm now the rectangle rotates around its origin, however the rectangle is shrinking and expanding…
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Allen Webster —
Yes this issue was fixed for the order of bindings within a map, but it still doesn't work for inh…
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ratchetfreak —
first translate the object such that the rotation point is at the (0, 0) then do the rotation then…
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C_Worm —
Hey! I made a function that rotates my 4 vertices in a rectangle. However the origin seemes to be …
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Ben —
Probably the most important thing is to just jump in and start drawing stuff. Personally I did re…
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Ben —
Inspiring that your doing the music & sound effects aswell [/quote] Thank you! I have actually al…
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Oliver Marsh —
Do you have any tips or resources on how to get started doing pixel art?
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Oliver Marsh —
Looking real nice! Thanks for the in-depth post & explaining the lighting. Are you planning to a…
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Jason —
I know there was a bug in earlier versions of 4coder with binding modifiers to commands (I think t…
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x13pixels —
Can you send me the command line (compile and link) you use to build your executable? You can grab…
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Moustapha Saad —
I started watching handmade hero 4 years ago. I think I've learned more watching handmade hero str…
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GunnGames —
If you built the project with Visual Studio in VS2017 or later then the default is to do "fast-li…
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Flyingsand —
Also, if you're interested, my current employer leans more towards native methods. I'm working co…
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Stefano —
I think it is important that we make use of proper nomenclature and utilize the word "Guild" so th…
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albatros —
Hello there, From what i gathered on the discord, seems there is will to make another meetup in pa…
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Ben —
Over the last few weeks I've been working on a variety of different aspects of Nirion. Probably th…
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