albatrosmmozeiko on Linux/macOS it is open syscall. That will give you more control, for example,…
mmozeiko on Linux/macOS it is open syscall. That will give you more control, for example, memory …
rifkik —
OliverMarsh
But I think at the end of day, what do you want to get out of the course. I think do…
REDLINE,
Any chance you could send me the offending PDB file that you are having trouble with? I…
I used unity a bit last year. I think the best part of it is learning alot of game engine concept…
My advice would be to not make every thing a game object with a monobehavior derived class. When …
DOTS framework is for that. It is a completely different way to structure data in your Unity game…
rifkik —
Hello everyone, I'm a High School student going into College, one of their courses is game develo…
I also am having similar issues with certain parts of the codebase in my project.
I'm noticing t…
You could try doing it in 16-bit int operations. That will require less unpacking, and all blend …
Jason —
Thanks for the help mmozeiko. This is my first time doing any serious optimizations like this so…
For simple stuff stdio file handling works fine. Just avoid STL, iostream performance is terrible…
Matt —
For game engines, people tend to avoid the CRT / STL.
The reason is that most of the time they're…
C_Worm —
Hi, im wondering what is commonly used as file handlig.
Is the C stdio.h the way to go with file…
You just do bunch of unpacks / packs:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20…
Jason —
So I'm trying mmozeiko's suggestion of processing 32 pixels per iteration of my pixel loop. Right…
Arnon —
Another resurrection, I made this:
Visual Studio setup using CMake
It's brain-dead simple to se…
Arnon —
This is for people who have the source code and can build the game with the .bat file, but want t…
You need to link your github account to sendowl purchase before you can see HandmadeHero cpp repo…
Stefan —
I would be interested in this.
echu —
https://github.com/HandmadeHero/cpp linked on your repo’s Readme leads to a 404 page, just lettin…
I have implemented a really basic version. I have done the handling of the cursors inside the vie…
Arnon —
Hi everyone,
I just joined this awesome community, and wouls like to make this modest contribut…
There aren't multiple cursors nowadays by default, but it is something I was hoping to start gett…
I don't think there is any support for multiple cursors at the moment (not sure, but I didn't see…
Just checking on this. I haven't repurchased 4.1 yet but does it have multiple cursors there? Eve…
mika —
Hello everyone. I also live and work in London, and would be very interested in such a meetup. :-…
Anders —
Late reply I know, but have you considered looking at Rust?
https://www.rust-lang.org/
Chen —
@Miles, @Oliver thanks guys!
@Oliver for the temporal integration, I only keep the last frame. H…
anandj —
I love this idea!
A few thoughts I had while reading through:
I think it will be important to e…