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Benjamin Pedersen —
I agree with Abner. I think it is important to let these things develop organically to what they w…
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x13pixels —
If you built the project with Visual Studio in VS2017 or later then the default is to do "fast-li…
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Ted Bendixson —
Hey! I remember you from Handmade Con in Seattle this year. Your story is almost a carbon copy of …
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GunnGames —
Well I'm not sure what else to try at this point. It deff does not show any of the code. The Comm…
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Pascal Beyer —
What you are doing should work, that's why I was asking you to make sure that the symbols (i.e the…
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GunnGames —
Just stepping in with F10 I guess it launches it then I get [SUSPENDED] Program stopped at entry …
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Pascal Beyer —
What happens if you step into the application with F10? If it does not load a source file, It prob…
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GunnGames —
Coming from someone who's used VS (and it's debugger), I'm struggling a bit with getting this to w…
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joesweeney —
I’ve had similar thoughts to this recently! It was awesome to meet and talk about handmade topic…
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Abner Coimbre —
I think Handmade could end up having a tradition of spawning independent entities until most needs…
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Ben Visness —
Thanks for your feedback. We just added a list of new additions to the library home page, so you c…
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Brandon —
Ah, okay. It looks like the problem is the top-left pixel fill convention that at least the first…
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Simon Anciaux —
Hi and welcome. I don't know about that topic but I was interested so I did a little search about …
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Brandon —
Hi everyone, I'd first like to take the occasion of my first post to express my gratitude towards …
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Flyingsand —
I ended up doing 2 of those 3 things (1 & 3) before I read your message, and now I've just finishe…
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Seth Archambault —
Just reached out to everyone! We're definitely just starting out here, but something that's on th…
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Mārtiņš Možeiko —
Very nice! Next steps: remove glClear(GL_COLOR_BUFFER_BIT), because you are drawing fullscreen qua…
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Flyingsand —
Yes. Sorry if I wasn't clear on that. And yes, good catch on the lock happening after . It's been…
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Shivam Bhatele —
Hello Everyone, I am new in this community and I am looking to entry level data science certificat…
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x13pixels —
Thanks for the repro case jack. I will make sure this is addressed in the upcoming release.
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Mārtiņš Možeiko —
Oh, I see - you were using only one context. There is not sharing. You were binding one context in…
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Flyingsand —
Ok, yeah I think I see where I was going wrong. The thing that confused me is that the method th…
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Simon Anciaux —
I wouldn't try to generalize it. Each case has separate constraints and it's a matter of advantag…
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Mārtiņš Možeiko —
If you were not explicitly sharing GL context's, then other GL context does not know anything abou…
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Abner Coimbre —
Nice. I've sent another e-mail your way with plans for the Seattle chapter and who will be coordin…
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Tomasz Tomczyk —
Hi, library is very cool, a lot of useful resources posted already. Is there a way to see resource…
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Flyingsand —
Ok, that's what I thought. What was confusing me is that I verified that and are correct, but i…
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Jason —
Okay, so I'm trying to visualize what things would be like with different allocators. Would these …
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Jack —
Simplest example: Main.cpp void main() { ++Foo; #include "test_include.h" ++Foo; } [/code] test_…
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Mārtiņš Možeiko —
Generally speaking - yes, true. But there is nothing wrong with uploading texture and drawing lar…
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