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Simon Anciaux
Hi and welcome. I don't know about that topic but I was interested so I did a little search about …
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Brandon
Hi everyone, I'd first like to take the occasion of my first post to express my gratitude towards …
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Flyingsand
I ended up doing 2 of those 3 things (1 & 3) before I read your message, and now I've just finishe…
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Seth Archambault
Just reached out to everyone! We're definitely just starting out here, but something that's on th…
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Mārtiņš Možeiko
Very nice! Next steps: remove glClear(GL_COLOR_BUFFER_BIT), because you are drawing fullscreen qua…
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Flyingsand
Yes. Sorry if I wasn't clear on that. And yes, good catch on the lock happening after . It's been…
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Shivam Bhatele
Hello Everyone, I am new in this community and I am looking to entry level data science certificat…
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x13pixels
Thanks for the repro case jack. I will make sure this is addressed in the upcoming release.
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Mārtiņš Možeiko
Oh, I see - you were using only one context. There is not sharing. You were binding one context in…
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Flyingsand
Ok, yeah I think I see where I was going wrong. The thing that confused me is that the method th…
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Simon Anciaux
I wouldn't try to generalize it. Each case has separate constraints and it's a matter of advantag…
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Mārtiņš Možeiko
If you were not explicitly sharing GL context's, then other GL context does not know anything abou…
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Abner Coimbre
Nice. I've sent another e-mail your way with plans for the Seattle chapter and who will be coordin…
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Tomasz Tomczyk
Hi, library is very cool, a lot of useful resources posted already. Is there a way to see resource…
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Flyingsand
Ok, that's what I thought. What was confusing me is that I verified that and are correct, but i…
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Jason
Okay, so I'm trying to visualize what things would be like with different allocators. Would these …
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Jack
Simplest example: Main.cpp void main() { ++Foo; #include "test_include.h" ++Foo; } [/code] test_…
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Mārtiņš Možeiko
Generally speaking - yes, true. But there is nothing wrong with uploading texture and drawing lar…
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jstimpfle
Also, as far as I know, using a texture to update the Framebuffer is not how it's meant to be. Tex…
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Mārtiņš Možeiko
You "change" texture size by simply allocating new texture with glTexImage2D. No need to delete te…
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Flyingsand
So I decided it was time to add support for full screen mode in my game. Previously when entering …
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Seth Archambault
3/7/2020 - Saturday 3-5pm - Cafe 1923, Hamtramck, MI The humble beginnings of Handmade Detroit's …
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C_Worm
Boooom! that was it, thaanks so much! <3
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Mārtiņš Možeiko
(1) You read only 200000 bytes for ttf font file. On my system aria.ttf file is 1036584 bytes, cou…
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Simon Anciaux
You got the idea right. I like to think about memory in term of "lifetime" and "system" (as in a g…
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C_Worm
Hey I've implemented a writeText function. 1. First problem is that if i load arial.ttf or many ot…
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David Reid
Version 0.10 of miniaudio has been released with lots of changes. As always you can grab a copy ov…
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Jason
In many of the videos Casey repeatedly touches on his stack based memory allocation system. From w…
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shyam
Thank you. I'll check these out.
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Mārtiņš Možeiko
Is your controller XInput capable? A lot of older controllers are DirectInput only. That said, the…
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