I agree with Abner. I think it is important to let these things develop organically to what they w…
If you built the project with Visual Studio in VS2017 or later then the default is to do "fast-li…
Hey! I remember you from Handmade Con in Seattle this year. Your story is almost a carbon copy of …
Well I'm not sure what else to try at this point. It deff does not show any of the code. The Comm…
What you are doing should work, that's why I was asking you to make sure that the symbols (i.e the…
Just stepping in with F10 I guess it launches it then I get [SUSPENDED] Program stopped at entry …
What happens if you step into the application with F10? If it does not load a source file, It prob…
Coming from someone who's used VS (and it's debugger), I'm struggling a bit with getting this to w…
I’ve had similar thoughts to this recently! It was awesome to meet and talk about handmade topic…
I think Handmade could end up having a tradition of spawning independent entities until most needs…
Thanks for your feedback. We just added a list of new additions to the library home page, so you c…
Ah, okay. It looks like the problem is the top-left pixel fill convention that at least the first…
Hi and welcome. I don't know about that topic but I was interested so I did a little search about …
Hi everyone, I'd first like to take the occasion of my first post to express my gratitude towards …
I ended up doing 2 of those 3 things (1 & 3) before I read your message, and now I've just finishe…
Just reached out to everyone! We're definitely just starting out here, but something that's on th…
Very nice! Next steps: remove glClear(GL_COLOR_BUFFER_BIT), because you are drawing fullscreen qua…
Yes. Sorry if I wasn't clear on that. And yes, good catch on the lock happening after . It's been…
Hello Everyone, I am new in this community and I am looking to entry level data science certificat…
Thanks for the repro case jack. I will make sure this is addressed in the upcoming release.
Oh, I see - you were using only one context. There is not sharing. You were binding one context in…
Ok, yeah I think I see where I was going wrong. The thing that confused me is that the method th…
I wouldn't try to generalize it. Each case has separate constraints and it's a matter of advantag…
If you were not explicitly sharing GL context's, then other GL context does not know anything abou…
Nice. I've sent another e-mail your way with plans for the Seattle chapter and who will be coordin…
Hi, library is very cool, a lot of useful resources posted already. Is there a way to see resource…
Ok, that's what I thought. What was confusing me is that I verified that and are correct, but i…
Jason —
Okay, so I'm trying to visualize what things would be like with different allocators. Would these …
Jack —
Simplest example: Main.cpp void main() { ++Foo; #include "test_include.h" ++Foo; } [/code] test_…
Generally speaking - yes, true. But there is nothing wrong with uploading texture and drawing lar…