Alternative would be to use extension (in core since v3.3): This code will make GLSL to produce …
WaitForMultipleObjects will have limitation on how many to wait, 64 if I remember correctly. One o…
I have a thread queue similar to what Casey does in Handmade hero and I would like to be able to p…
I haven't look precisely but you're sending a texture with only the red channel to the GPU. So whe…
It's me again 😝 Probably can't add anymore but there's nothing wrong with learning unity, and a…
Row always points to the start of the row, which is done by advancing it by the Pitch each time. P…
Hello, I am a novice programmer with some experience in Java and C. A few months ago, I discovered…
Hey! I managed to render a quad with all the glyphs from a font using stb_truetype. However the co…
The course is mainly 2D stuff, I've done some from scratch 2D game programming before so it might …
Yea, Im not sure if I can add much, but working in unity the biggest thing I found was motivation,…
Just to be sure, how do you read/write without seeking on linux ? you use mmap ?[/quote] you can …
Just to be sure, how do you read/write without seeking on linux ? you use mmap ?
I want to learn how to make games, and how to approach things with a sane mindset.
REDLINE, Any chance you could send me the offending PDB file that you are having trouble with? I'l…
I used unity a bit last year. I think the best part of it is learning alot of game engine concepts…
My advice would be to not make every thing a game object with a monobehavior derived class. When I…
DOTS framework is for that. It is a completely different way to structure data in your Unity game.…
Hello everyone, I'm a High School student going into College, one of their courses is game develop…
I also am having similar issues with certain parts of the codebase in my project. I'm noticing tha…
You could try doing it in 16-bit int operations. That will require less unpacking, and all blend o…
Jason —
Thanks for the help mmozeiko. This is my first time doing any serious optimizations like this so …
For simple stuff stdio file handling works fine. Just avoid STL, iostream performance is terrible.…
Matt —
For game engines, people tend to avoid the CRT / STL. The reason is that most of the time they're …
Hi, im wondering what is commonly used as file handlig. Is the C stdio.h the way to go with file h…
You just do bunch of unpacks / packs: // blue = 123456789abcdefghijklmnopqrstuvw b0 = _mm256_unpa…
Jason —
So I'm trying mmozeiko's suggestion of processing 32 pixels per iteration of my pixel loop. Right …
Arnon —
Another resurrection, I made this: It's brain-dead simple to set-up - just dump a few text file …
Arnon —
This is for people who have the source code and can build the game with the .bat file, but want to…
You need to link your github account to sendowl purchase before you can see HandmadeHero cpp repos…
I would be interested in this.