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Mārtiņš Možeiko
Alternative would be to use extension (in core since v3.3): This code will make GLSL to produce …
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Mārtiņš Možeiko
WaitForMultipleObjects will have limitation on how many to wait, 64 if I remember correctly. One o…
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Simon Anciaux
I have a thread queue similar to what Casey does in Handmade hero and I would like to be able to p…
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Simon Anciaux
I haven't look precisely but you're sending a texture with only the red channel to the GPU. So whe…
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Oliver Marsh
It's me again 😝 Probably can't add anymore but there's nothing wrong with learning unity, and a…
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William
Row always points to the start of the row, which is done by advancing it by the Pitch each time. P…
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chelges1
Hello, I am a novice programmer with some experience in Java and C. A few months ago, I discovered…
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C_Worm
Hey! I managed to render a quad with all the glyphs from a font using stb_truetype. However the co…
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rifkik
The course is mainly 2D stuff, I've done some from scratch 2D game programming before so it might …
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Oliver Marsh
Yea, Im not sure if I can add much, but working in unity the biggest thing I found was motivation,…
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ratchetfreak
Just to be sure, how do you read/write without seeking on linux ? you use mmap ?[/quote] you can …
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albatros
Just to be sure, how do you read/write without seeking on linux ? you use mmap ?
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rifkik
I want to learn how to make games, and how to approach things with a sane mindset.
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x13pixels
REDLINE, Any chance you could send me the offending PDB file that you are having trouble with? I'l…
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Oliver Marsh
I used unity a bit last year. I think the best part of it is learning alot of game engine concepts…
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Simon Anciaux
My advice would be to not make every thing a game object with a monobehavior derived class. When I…
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Mārtiņš Možeiko
DOTS framework is for that. It is a completely different way to structure data in your Unity game.…
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rifkik
Hello everyone, I'm a High School student going into College, one of their courses is game develop…
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REDLINE
I also am having similar issues with certain parts of the codebase in my project. I'm noticing tha…
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Mārtiņš Možeiko
You could try doing it in 16-bit int operations. That will require less unpacking, and all blend o…
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Jason
Thanks for the help mmozeiko. This is my first time doing any serious optimizations like this so …
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Mārtiņš Možeiko
For simple stuff stdio file handling works fine. Just avoid STL, iostream performance is terrible.…
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Matt
For game engines, people tend to avoid the CRT / STL. The reason is that most of the time they're …
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C_Worm
Hi, im wondering what is commonly used as file handlig. Is the C stdio.h the way to go with file h…
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Mārtiņš Možeiko
You just do bunch of unpacks / packs: // blue = 123456789abcdefghijklmnopqrstuvw b0 = _mm256_unpa…
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Jason
So I'm trying mmozeiko's suggestion of processing 32 pixels per iteration of my pixel loop. Right …
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Arnon
Another resurrection, I made this: It's brain-dead simple to set-up - just dump a few text file …
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Arnon
This is for people who have the source code and can build the game with the .bat file, but want to…
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Mārtiņš Možeiko
You need to link your github account to sendowl purchase before you can see HandmadeHero cpp repos…
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Stefan
I would be interested in this.
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