echu —
linked on your repo’s Readme leads to a 404 page, just letting you know. I would really appreci…
I have implemented a really basic version. I have done the handling of the cursors inside the view…
Arnon —
Hi everyone, I just joined this awesome community, and wouls like to make this modest contribution…
There aren't multiple cursors nowadays by default, but it is something I was hoping to start getti…
I don't think there is any support for multiple cursors at the moment (not sure, but I didn't see …
Just checking on this. I haven't repurchased 4.1 yet but does it have multiple cursors there? Even…
mika —
Hello everyone. I also live and work in London, and would be very interested in such a meetup. :-)…
Late reply I know, but have you considered looking at Rust?
Chen —
@Miles, @Oliver thanks guys! @Oliver for the temporal integration, I only keep the last frame. How…
I love this idea! A few thoughts I had while reading through: I think it will be important to ensu…
Looking really nice, the blue noise effect looks really cool. With the TAA technique, do you just…
Ben —
There's a fairly outdated video I posted to reddit in December: I'll try and get another one tog…
Miles —
With blue noise and temporal reprojection, it looks kind of like a soft film grain has been applie…
I want to impute all of the columns on a pandas DataFrame from where I've learned from ...the only…
Chen —
Hey guys, it’s been a long time. This time I want to share an optimization I did with my volumet…
Hello, everyone! I have both good news and bad news. The good news is that some very exciting thin…
echu —
The issue has somehow been solved, I’m still not exactly sure! Did a reverse trace with variable…
echu —
Thanks for your response. I've changed the hosting service to Google Drive, so it shouldn't ask fo…
I don't know about others but I'm not comfortable with giving my e-mail address to a random site t…
echu —
I got to 49:34 where Casey implements moving the camera tile by tile. Although I solved my previou…
Looks interesting. Do you have a video so we could see the game in action ?
Hi there, Just saw this.. I'm living quite close to London currently, so count me in! Cheers
echu —
Found the issue! It turns out that in creating the wall with the AddWall() function, the width pro…
echu —
I've solved the weird alpha blending issues with the shadow bitmap. It turns out I had some cruft …
echu —
I followed day 053 to around 48:10 when Casey disables generating the tilemap and uses DrawRectang…
Love this so much! It's looking really great, I like seeing the developer & debug tools. Hearing…
Hi, I'm super excited about your idea. Concerning the thing that an os must-have is a browser. But…
Shouldn't be an issue at all. The thing with a unity build is that, if you get your order right, y…
Ben —
Nirion is a 2D action adventure game drawing heavy inspiration from mostly The Legend of Zelda: A …