We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Oliver Marsh
It's me again 😝 Probably can't add anymore but there's nothing wrong with learning unity, and a…
»
William
Row always points to the start of the row, which is done by advancing it by the Pitch each time. P…
»
chelges1
Hello, I am a novice programmer with some experience in Java and C. A few months ago, I discovered…
»
C_Worm
Hey! I managed to render a quad with all the glyphs from a font using stb_truetype. However the co…
»
rifkik
The course is mainly 2D stuff, I've done some from scratch 2D game programming before so it might …
»
Oliver Marsh
Yea, Im not sure if I can add much, but working in unity the biggest thing I found was motivation,…
»
ratchetfreak
Just to be sure, how do you read/write without seeking on linux ? you use mmap ?[/quote] you can …
»
albatros
Just to be sure, how do you read/write without seeking on linux ? you use mmap ?
»
rifkik
I want to learn how to make games, and how to approach things with a sane mindset.
»
x13pixels
REDLINE, Any chance you could send me the offending PDB file that you are having trouble with? I'l…
»
Oliver Marsh
I used unity a bit last year. I think the best part of it is learning alot of game engine concepts…
»
Simon Anciaux
My advice would be to not make every thing a game object with a monobehavior derived class. When I…
»
Mārtiņš Možeiko
DOTS framework is for that. It is a completely different way to structure data in your Unity game.…
»
rifkik
Hello everyone, I'm a High School student going into College, one of their courses is game develop…
»
REDLINE
I also am having similar issues with certain parts of the codebase in my project. I'm noticing tha…
»
Mārtiņš Možeiko
You could try doing it in 16-bit int operations. That will require less unpacking, and all blend o…
»
Jason
Thanks for the help mmozeiko. This is my first time doing any serious optimizations like this so …
»
Mārtiņš Možeiko
For simple stuff stdio file handling works fine. Just avoid STL, iostream performance is terrible.…
»
Matt
For game engines, people tend to avoid the CRT / STL. The reason is that most of the time they're …
»
C_Worm
Hi, im wondering what is commonly used as file handlig. Is the C stdio.h the way to go with file h…
»
Mārtiņš Možeiko
You just do bunch of unpacks / packs: // blue = 123456789abcdefghijklmnopqrstuvw b0 = _mm256_unpa…
»
Jason
So I'm trying mmozeiko's suggestion of processing 32 pixels per iteration of my pixel loop. Right …
»
Arnon
Another resurrection, I made this: It's brain-dead simple to set-up - just dump a few text file …
»
Arnon
This is for people who have the source code and can build the game with the .bat file, but want to…
»
Mārtiņš Možeiko
You need to link your github account to sendowl purchase before you can see HandmadeHero cpp repos…
»
Stefan
I would be interested in this.
»
echu
linked on your repo’s Readme leads to a 404 page, just letting you know. I would really appreci…
»
Robert Ortner
I have implemented a really basic version. I have done the handling of the cursors inside the view…
»
Arnon
Hi everyone, I just joined this awesome community, and wouls like to make this modest contribution…
»
Ryan Fleury
There aren't multiple cursors nowadays by default, but it is something I was hoping to start getti…
»