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Allen Webster
Yes, someday soon I plan to do a real heavy rewrite on the rendering system including font rasteri…
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Simon Anciaux
Have a look at .
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ratchetfreak
Try googling "Polyomino solver" or something similar: actually it would be np-complete, because …
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Jason
So I'm currently trying to implement some more generic classes (arrays, lists, vectors, etc.) and …
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bewwys
Thank you, yeah backtracking is the one who come first to mind but it's really inefficient I have …
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Ryan
Yea, I ended up redoing my whole config...I saw that function and it looks like a lot of things in…
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Mārtiņš Možeiko
I believe this is NP hard problem. There is no efficient algorithm. I would do recursive backtrack…
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Josh Lawrence
I personally prefer cherry mx red silent or any linear switch. vortex race3 is really good, the st…
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bewwys
Hello guys, given n tetris pieces I have to find the minimum square I can fill in. (tetris pieces …
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Simon Anciaux
From
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Todd
Has anyone heard about another HandmadeCon at all? I'm 100% there at the next one... I hope there …
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Todd
Does anyone use the ? I remember Casey recommending this keyboard a while back and I have 2 of the…
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Todd
Yeah PowerShell is awkward honestly... But they do have default aliases for several unix commands …
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Jason
Wow, great point. That's definitely a good case for separating animations and collision detection…
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Simon Anciaux
I only worked on a 3d fighting game prototype (combat was not limited to a 2d plane) that did none…
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Jack Mott
little thing I threw together this week:
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Jason
I see. So it seems its easier and more straight forward to tie the collision in with the animation…
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puzomor
My favorite font is Terminus and I would like to use it in the editor, but font smoothing is bothe…
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Simon Anciaux
It depends on the game, the engine, the programmer and whomever is responsible to make the system…
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ratchetfreak
That's what artistic liberty will solve. Holding the "impact" pose for a bit longer than necessary…
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Jason
Okay, so if collision detection is separated from animation, how do games ensure that the hit box …
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Simon Anciaux
In my experience keyframes are most of the time close enough that missing one will not degrade the…
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Jason
My current understanding of how game animation works is the animator will mark specific key frames…
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Raytio
Hi Chen thats cool. Do what you love
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Chen
Hi GodRatio: I won't just be doing raytracing. I will also do other stuff, such as a software rend…
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Raytio
Great will be following for sure. I just checked the channel ... maybe you should rename it Ray-tr…
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Allen Webster
Ahh, in that case you should just call default_4coder_initialize(app). For one thing the code tha…
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Ryan
Okay, looks like I may have fixed the crashing. Needed to add this to my start hook: [/code]
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Ryan
Thanks for the tip, unfortunately it didn't seem to help. Even went up to << 25 and still crashed.…
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Allen Webster
My guess is you want to look at 4coder_ui_helper.cpp:215: This was supposed to be replaced with a…
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