Yes, someday soon I plan to do a real heavy rewrite on the rendering system including font rasteri…
Try googling "Polyomino solver" or something similar: actually it would be np-complete, because …
Jason —
So I'm currently trying to implement some more generic classes (arrays, lists, vectors, etc.) and …
bewwys —
Thank you, yeah backtracking is the one who come first to mind but it's really inefficient I have …
Ryan —
Yea, I ended up redoing my whole config...I saw that function and it looks like a lot of things in…
I believe this is NP hard problem. There is no efficient algorithm. I would do recursive backtrack…
I personally prefer cherry mx red silent or any linear switch. vortex race3 is really good, the st…
bewwys —
Hello guys, given n tetris pieces I have to find the minimum square I can fill in. (tetris pieces …
Todd —
Has anyone heard about another HandmadeCon at all? I'm 100% there at the next one... I hope there …
Todd —
Does anyone use the ? I remember Casey recommending this keyboard a while back and I have 2 of the…
Todd —
Yeah PowerShell is awkward honestly... But they do have default aliases for several unix commands …
Jason —
Wow, great point. That's definitely a good case for separating animations and collision detection…
I only worked on a 3d fighting game prototype (combat was not limited to a 2d plane) that did none…
little thing I threw together this week:
Jason —
I see. So it seems its easier and more straight forward to tie the collision in with the animation…
My favorite font is Terminus and I would like to use it in the editor, but font smoothing is bothe…
It depends on the game, the engine, the programmer and whomever is responsible to make the system…
That's what artistic liberty will solve. Holding the "impact" pose for a bit longer than necessary…
Jason —
Okay, so if collision detection is separated from animation, how do games ensure that the hit box …
In my experience keyframes are most of the time close enough that missing one will not degrade the…
Jason —
My current understanding of how game animation works is the animator will mark specific key frames…
Raytio —
Hi Chen thats cool. Do what you love
Chen —
Hi GodRatio: I won't just be doing raytracing. I will also do other stuff, such as a software rend…
Raytio —
Great will be following for sure. I just checked the channel ... maybe you should rename it Ray-tr…
Ahh, in that case you should just call default_4coder_initialize(app). For one thing the code tha…
Ryan —
Okay, looks like I may have fixed the crashing. Needed to add this to my start hook: [/code]
Ryan —
Thanks for the tip, unfortunately it didn't seem to help. Even went up to << 25 and still crashed.…
My guess is you want to look at 4coder_ui_helper.cpp:215: This was supposed to be replaced with a…