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Simon Anciaux
Have a look at why are templates bad.
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ratchetfreak
mmozeikoI believe this is NP hard problem. There is no efficient algorithm. I would do recursive …
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Jason
So I'm currently trying to implement some more generic classes (arrays, lists, vectors, etc.) and…
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bewwys
Thank you, yeah backtracking is the one who come first to mind but it's really inefficient I hav…
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Ryan
Yea, I ended up redoing my whole config...I saw that function and it looks like a lot of things i…
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Mārtiņš Možeiko
I believe this is NP hard problem. There is no efficient algorithm. I would do recursive backtrac…
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Josh Lawrence
I personally prefer `cherry mx red silent` or any linear switch. `vortex race3` is really good, …
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bewwys
Hello guys, given n tetris pieces I have to find the minimum square I can fill in. (tetris piece…
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Simon Anciaux
From Is There Going to be a HandmadeCon 2017? cmuratoriI will not be organizing another Handmade…
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Todd
Has anyone heard about another HandmadeCon at all? I'm 100% there at the next one... I hope there…
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Todd
Does anyone use the Razer Stealth BlackWidow Tournament Edition? I remember Casey recommending th…
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Todd
Yeah PowerShell is awkward honestly... But they do have default aliases for several unix commands…
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Jason
mrmixerThat said, achieving constant 60fps should be a top priority in a 2d fighting game. In my …
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Simon Anciaux
I only worked on a 3d fighting game prototype (combat was not limited to a 2d plane) that did non…
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Jack Mott
little thing I threw together this week: https://github.com/jackmott/monogame-hotload
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Jason
I see. So it seems its easier and more straight forward to tie the collision in with the animatio…
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puzomor
My favorite font is Terminus and I would like to use it in the editor, but font smoothing is both…
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Simon Anciaux
boagz57if collision detection is separated from animation, how do games ensure that the hit box c…
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ratchetfreak
That's what artistic liberty will solve. Holding the "impact" pose for a bit longer than necessar…
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Jason
Okay, so if collision detection is separated from animation, how do games ensure that the hit box…
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Simon Anciaux
In my experience keyframes are most of the time close enough that missing one will not degrade th…
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Jason
My current understanding of how game animation works is the animator will mark specific key frame…
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Raytio
Hi Chen thats cool. Do what you love
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Chen
Hi GodRatio: I won't just be doing raytracing. I will also do other stuff, such as a software re…
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Raytio
Great will be following for sure. I just checked the channel ... maybe you should rename it Ray-…
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Allen Webster
Ahh, in that case you should just call default_4coder_initialize(app). For one thing the code th…
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Ryan
Okay, looks like I may have fixed the crashing. Needed to add this to my start hook: 1 2 3 4 5 6…
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Ryan
Thanks for the tip, unfortunately it didn't seem to help. Even went up to << 25 and still c…
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Allen Webster
My guess is you want to look at 4coder_ui_helper.cpp:215: 1int32_t arena_size = (64 << 10);…
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Ryan
I upgraded to 4.0.29 recently and using a custom config on Linux, and when I press a button for …
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