Have a look at why are templates bad.
mmozeikoI believe this is NP hard problem. There is no efficient algorithm. I would do recursive …
Jason —
So I'm currently trying to implement some more generic classes (arrays, lists, vectors, etc.) and…
bewwys —
Thank you,
yeah backtracking is the one who come first to mind but it's really inefficient I hav…
Ryan —
Yea, I ended up redoing my whole config...I saw that function and it looks like a lot of things i…
I believe this is NP hard problem. There is no efficient algorithm. I would do recursive backtrac…
I personally prefer `cherry mx red silent` or any linear switch.
`vortex race3` is really good, …
bewwys —
Hello guys,
given n tetris pieces I have to find the minimum square I can fill in. (tetris piece…
From Is There Going to be a HandmadeCon 2017?
cmuratoriI will not be organizing another Handmade…
Todd —
Has anyone heard about another HandmadeCon at all? I'm 100% there at the next one... I hope there…
Todd —
Does anyone use the Razer Stealth BlackWidow Tournament Edition? I remember Casey recommending th…
Todd —
Yeah PowerShell is awkward honestly... But they do have default aliases for several unix commands…
Jason —
mrmixerThat said, achieving constant 60fps should be a top priority in a 2d fighting game. In my …
I only worked on a 3d fighting game prototype (combat was not limited to a 2d plane) that did non…
little thing I threw together this week:
https://github.com/jackmott/monogame-hotload
Jason —
I see. So it seems its easier and more straight forward to tie the collision in with the animatio…
My favorite font is Terminus and I would like to use it in the editor, but font smoothing is both…
boagz57if collision detection is separated from animation, how do games ensure that the hit box c…
That's what artistic liberty will solve. Holding the "impact" pose for a bit longer than necessar…
Jason —
Okay, so if collision detection is separated from animation, how do games ensure that the hit box…
In my experience keyframes are most of the time close enough that missing one will not degrade th…
Jason —
My current understanding of how game animation works is the animator will mark specific key frame…
Raytio —
Hi Chen thats cool. Do what you love
Chen —
Hi GodRatio:
I won't just be doing raytracing. I will also do other stuff, such as a software re…
Raytio —
Great will be following for sure.
I just checked the channel ... maybe you should rename it Ray-…
Ahh, in that case you should just call default_4coder_initialize(app). For one thing the code th…
Ryan —
Okay, looks like I may have fixed the crashing. Needed to add this to my start hook:
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Ryan —
Thanks for the tip, unfortunately it didn't seem to help. Even went up to << 25 and still c…
My guess is you want to look at 4coder_ui_helper.cpp:215:
1int32_t arena_size = (64 << 10);…
Ryan —
I upgraded to 4.0.29 recently and using a custom config on Linux, and when I press a button for …