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void
I really like this design where the game is a service to the platform layer instead of the other w…
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paked
Quick ping for anyone who gets their OTAM-news from this thread: Week 2 is over, please write a pr…
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mindspyke
alright fair enough :p
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Mohammed Salim Boulaajine
Thank you very much, sir! my bad, I didn't pay enough attention. I added the text message of the e…
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Mārtiņš Možeiko
You need to add gdi32.lib and user32.lib import libraries to your linker. If you see "unresolved e…
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Mohammed Salim Boulaajine
Hey, I'm 3 episodes in and I have problems compiling Here's the error message : w:\handmade\code>c…
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yumisen-yamasen
There's a huge mismatch between the skills those jobs want (web languages/frameworks, network prog…
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Miles
I've actually gone through triplebyte since I posted my last reply here, as it happens. They seem …
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Mārtiņš Možeiko
If all you do is call function once a frame (maybe a few) from one dll to another, then you won't …
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mindspyke
Hello I've decided to structure my game the same way as Casey did in (at least) the earlier episod…
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Mārtiņš Možeiko
Not sure why you talk about registry. To figure out environment variables you need, you can simply…
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Peter
That would be great Gonna try it when I get home Thanks
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Simon Anciaux
I think that if you open a prompt, call vcvarsall.bat and launch Visual Studio from there (devenv.…
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Peter
Anyway to make this a permanent change when you run this, so you dont need to run it everytime you…
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erpeo93
Figured it out! I have to grab the W coordinate from the "forward" projection as well as the Z coo…
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Simon Anciaux
When I did some research on 2d physics a year ago it seems to be a common way of doing update in p…
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Guntha
Hello, Sorry for the lack of updates, I was recently busy with updating other parts of my engine, …
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erpeo93
Hi, today I was trying to unproject my mouse position to see where it is in world space. Here it i…
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Ryan Fleury
Sure enough, thanks for pointing that out!
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Jason
I watched Jon Blow's video today on framerate independence. In it he states there isn't really a w…
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NelsonMandella
On the order of around 10,000 entities each with their own tables with full high-res updates being…
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Simon Anciaux
I think you inverted "release mode" and "developer mode" in this paragraph.
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Ryan Fleury
I'd say that it depends on what your game is spending most of its time doing. Are you updating a l…
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Ryan Fleury
Hey there, Oliver! I am, as of now, the only programmer, though I'll probably have someone else p…
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NelsonMandella
Is the idea of using a hash-table for each entity to achieve polymorphism reasonable (haven't foun…
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Oliver Marsh
Nice! You mentioned other game developers working on it, are there more than you programming and h…
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Simon Anciaux
When I switched to notepad++ and than 4coder I was missing the "goto definition" and the refactor …
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Daniel
Hey Martins, Although HH supports PNGs, the Renderer Test application only reads BMPs. That's what…
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Neo Ar
It should be noted that GCs do not have to be non-deterministic in this way, in D there are well …
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