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Mārtiņš Možeiko
The second is that GC is non-deterministic and can happen at any time, causing potential stalls w…
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Henry Kloren
Hey guys! Previously, I only learned Java in school, so this is absolutely not a argument; just a…
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Nikita Smith
seventh-chordIm very excited about this. It seems like at least two of the common crashes I was e…
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Gus Waldo
that makes sense and I guess Casey will continue to tune the memory allocations. In my own code I…
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Christopher McLaughlin
I would like to share my job hunt frustration here. I learned C from Handmade Hero and it's my …
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Mārtiņš Možeiko
I cannot talk about 4coder as I don't use it, but for emacs/vim you typically configure ctags or …
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Simon Anciaux
The frame arena only uses a few blocks of memory (6 allocations on my quick test). So it's not re…
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khofez
Hi! This is more of a "i want to know your opinion" question rather than a technical one, I've be…
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Simon Anciaux
In addition to this, is it intended that the front page doesn't show a preview of the content of …
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Simon Anciaux
It looks like you either are missing the assets (.hha files in the data directory) or you haven't…
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Simon Anciaux
Thanks. I didn't get that you tried to mimic the "exception syntax". In your C++ exception exampl…
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seventh-chord
Im very excited about this. It seems like at least two of the common crashes I was experiencing a…
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Guntha
Hello, I just stumbled upon this bug: The block is properly filled when we go in the blog pos…
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Bananaa6
Thanks for the answer! I was able to turn of the light and by pressing F4 and also F5 works, but…
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Ryan Fleury
Recently, I've been working on the game's asset system. I'm doing this to start allowing other de…
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Gus Waldo
I was looking at the HH source for the first time in a while and noticed that FrameArena seems to…
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David
Hey thanks for the quick reply. I actually got it to work, although it is a little clunky. If a…
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Neo Ar
Of course :) Since you asked about it in comparison to a switch, to start with here is the relev…
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Mārtiņš Možeiko
Btw with WASAPI what you typically do is to have high priority thread that submits audio buffers …
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Dan
The full blog post is here: https://dansdevlog.wordpress.com/2018/09/10/the-config-file/
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Simon Anciaux
You can use the profiler to determine what is taking time in HMH. At the moment the lighting is c…
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Allen Webster
Hi David! If you've already followed the instructions in the link you posted, you have your own …
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Simon Anciaux
If you played 100 samples from a sound, and need to overwrite, you need to start overwriting with…
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David
Hi everyone! My name is David and I just got 4coder yesterday and I'm loving it so far. For me th…
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Draos
sorry, if i'm picking this up super slow, but could you just explain this line you need to make …
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Simon Anciaux
When Casey says "you can write way ahead", he means adding a lot of valid sample in the buffer. W…
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Draos
Ok,so I got the other question, but overwriting still confuses me. Casey said that if we write mu…
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Simon Anciaux
@miotatsu Can you elaborate on what is interesting with this ? To me it looks like a switch state…
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Simon Anciaux
- Overwriting is just the fact that if you write some sample in advance (let's say 1 second worth…
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Draos
So, Casey mentions here: https://youtu.be/qGC3xiliJW8?t=4266 that we use a 2 second sound buffe…
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