I was looking at the HH source for the first time in a while and noticed that FrameArena seems to …
David —
Hey thanks for the quick reply. I actually got it to work, although it is a little clunky. If anyo…
Neo Ar —
Of course :) Since you asked about it in comparison to a switch, to start with here is the relevan…
Btw with WASAPI what you typically do is to have high priority thread that submits audio buffers w…
Dan —
The full blog post is here:
You can use the profiler to determine what is taking time in HMH. At the moment the lighting is co…
Hi David! If you've already followed the instructions in the link you posted, you have your own cu…
If you played 100 samples from a sound, and need to overwrite, you need to start overwriting with …
David —
Hi everyone! My name is David and I just got 4coder yesterday and I'm loving it so far. For me thi…
Draos —
sorry, if i'm picking this up super slow, but could you just explain this line you need to make su…
When Casey says "you can write way ahead", he means adding a lot of valid sample in the buffer. Wh…
Draos —
Ok,so I got the other question, but overwriting still confuses me. Casey said that if we write muc…
@miotatsu Can you elaborate on what is interesting with this ? To me it looks like a switch statem…
Overwriting is just the fact that if you write some sample in advance (let's say 1 second worth), …
Draos —
So, Casey mentions here: that we use a 2 second sound buffer, because it sounds better when we dro…
Okay so i think its settled then. I will do a transition to UTF-8 only - but leave the functions f…
Hello guys! A new build is here and lets see what is new. Added Unicode support to the rendering s…
Neo Ar —
(but it's certainly good enough to be of practical use). I'm interested in knowing if any researc…
paked —
Hey everyone. It's your friendly neighborhood paked here. First week of the event is over. That me…
Neo Ar —
I like the combination of defer and the until construct discussed in Donald Knuth's "Structured Pr…
Hi there! I am new here so I hope this is the right place to ask. I have compiled the latest versi…
You don't need to convert them to bmp. HH can load png's now. Check the days 453 to ~464 where png…
Daniel —
Cool, thanks. I have the new PNGs now. After the fall break we could ask Casey to zip the test BMP…
Well If I knew it I wouldn't spend all last night try to figured out what was happening ahahah Any…
If all you want is to avoid thread-safe static initializations (which were introduced in VS2015), …
Check your sendowl link, it has multiple asset zip files. I believe "Handmade Hero Art Pack 1" is …
Daniel —
Hi! I have bought Handmade Hero. Is is possible to download the BMPs for the Renderer Test anywher…
When we remove the CRT we broke the static initializer in the code. Now the static variables are n…
If your program crashes somewhere outside of WriteProcessMemory call, then this is a bug in your c…
Italo —
So, I made a simple memory scanner that you can see right here: It actually works fine and I'm ve…