We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Gus Waldo
I was looking at the HH source for the first time in a while and noticed that FrameArena seems to …
»
David
Hey thanks for the quick reply. I actually got it to work, although it is a little clunky. If anyo…
»
Neo Ar
Of course :) Since you asked about it in comparison to a switch, to start with here is the relevan…
»
Mārtiņš Možeiko
Btw with WASAPI what you typically do is to have high priority thread that submits audio buffers w…
»
Dan
The full blog post is here:
»
Simon Anciaux
You can use the profiler to determine what is taking time in HMH. At the moment the lighting is co…
»
Allen Webster
Hi David! If you've already followed the instructions in the link you posted, you have your own cu…
»
Simon Anciaux
If you played 100 samples from a sound, and need to overwrite, you need to start overwriting with …
»
David
Hi everyone! My name is David and I just got 4coder yesterday and I'm loving it so far. For me thi…
»
Draos
sorry, if i'm picking this up super slow, but could you just explain this line you need to make su…
»
Simon Anciaux
When Casey says "you can write way ahead", he means adding a lot of valid sample in the buffer. Wh…
»
Draos
Ok,so I got the other question, but overwriting still confuses me. Casey said that if we write muc…
»
Simon Anciaux
@miotatsu Can you elaborate on what is interesting with this ? To me it looks like a switch statem…
»
Simon Anciaux
Overwriting is just the fact that if you write some sample in advance (let's say 1 second worth), …
»
Draos
So, Casey mentions here: that we use a 2 second sound buffer, because it sounds better when we dro…
»
Finalspace
Okay so i think its settled then. I will do a transition to UTF-8 only - but leave the functions f…
»
Nikita Smith
Hello guys! A new build is here and lets see what is new. Added Unicode support to the rendering s…
»
Neo Ar
(but it's certainly good enough to be of practical use). I'm interested in knowing if any researc…
»
paked
Hey everyone. It's your friendly neighborhood paked here. First week of the event is over. That me…
»
Neo Ar
I like the combination of defer and the until construct discussed in Donald Knuth's "Structured Pr…
»
Bananaa6
Hi there! I am new here so I hope this is the right place to ask. I have compiled the latest versi…
»
Mārtiņš Možeiko
You don't need to convert them to bmp. HH can load png's now. Check the days 453 to ~464 where png…
»
Daniel
Cool, thanks. I have the new PNGs now. After the fall break we could ask Casey to zip the test BMP…
»
Alberto Vaudagna
Well If I knew it I wouldn't spend all last night try to figured out what was happening ahahah Any…
»
Mārtiņš Možeiko
If all you want is to avoid thread-safe static initializations (which were introduced in VS2015), …
»
Mārtiņš Možeiko
Check your sendowl link, it has multiple asset zip files. I believe "Handmade Hero Art Pack 1" is …
»
Daniel
Hi! I have bought Handmade Hero. Is is possible to download the BMPs for the Renderer Test anywher…
»
Alberto Vaudagna
When we remove the CRT we broke the static initializer in the code. Now the static variables are n…
»
Mārtiņš Možeiko
If your program crashes somewhere outside of WriteProcessMemory call, then this is a bug in your c…
»
Italo
So, I made a simple memory scanner that you can see right here: It actually works fine and I'm ve…
»