I would like to share my job hunt frustration here. I learned C from Handmade Hero and it's my dre…
I cannot talk about 4coder as I don't use it, but for emacs/vim you typically configure ctags or m…
The frame arena only uses a few blocks of memory (6 allocations on my quick test). So it's not rea…
Hi! This is more of a "i want to know your opinion" question rather than a technical one, I've bee…
In addition to this, is it intended that the front page doesn't show a preview of the content of m…
It looks like you either are missing the assets (.hha files in the data directory) or you haven't …
Thanks. I didn't get that you tried to mimic the "exception syntax". In your C++ exception example…
Im very excited about this. It seems like at least two of the common crashes I was experiencing ar…
Hello, I just stumbled upon this bug: The block is properly filled when we go in the blog post to…
Thanks for the answer! I was able to turn of the light and by pressing F4 and also F5 works, but I…
Recently, I've been working on the game's asset system. I'm doing this to start allowing other dev…
I was looking at the HH source for the first time in a while and noticed that FrameArena seems to …
David —
Hey thanks for the quick reply. I actually got it to work, although it is a little clunky. If anyo…
Of course :) Since you asked about it in comparison to a switch, to start with here is the relevan…
Btw with WASAPI what you typically do is to have high priority thread that submits audio buffers w…
Dan —
The full blog post is here:
You can use the profiler to determine what is taking time in HMH. At the moment the lighting is co…
Hi David! If you've already followed the instructions in the link you posted, you have your own cu…
If you played 100 samples from a sound, and need to overwrite, you need to start overwriting with …
David —
Hi everyone! My name is David and I just got 4coder yesterday and I'm loving it so far. For me thi…
Draos —
sorry, if i'm picking this up super slow, but could you just explain this line you need to make su…
When Casey says "you can write way ahead", he means adding a lot of valid sample in the buffer. Wh…
Draos —
Ok,so I got the other question, but overwriting still confuses me. Casey said that if we write muc…
@miotatsu Can you elaborate on what is interesting with this ? To me it looks like a switch statem…
Overwriting is just the fact that if you write some sample in advance (let's say 1 second worth), …
Draos —
So, Casey mentions here: that we use a 2 second sound buffer, because it sounds better when we dro…
Okay so i think its settled then. I will do a transition to UTF-8 only - but leave the functions f…
Hello guys! A new build is here and lets see what is new. Added Unicode support to the rendering s…
(but it's certainly good enough to be of practical use). I'm interested in knowing if any researc…
paked —
Hey everyone. It's your friendly neighborhood paked here. First week of the event is over. That me…