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Christopher McLaughlin —
I would like to share my job hunt frustration here. I learned C from Handmade Hero and it's my dre…
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Mārtiņš Možeiko —
I cannot talk about 4coder as I don't use it, but for emacs/vim you typically configure ctags or m…
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Simon Anciaux —
The frame arena only uses a few blocks of memory (6 allocations on my quick test). So it's not rea…
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khofez —
Hi! This is more of a "i want to know your opinion" question rather than a technical one, I've bee…
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Simon Anciaux —
In addition to this, is it intended that the front page doesn't show a preview of the content of m…
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Simon Anciaux —
It looks like you either are missing the assets (.hha files in the data directory) or you haven't …
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Simon Anciaux —
Thanks. I didn't get that you tried to mimic the "exception syntax". In your C++ exception example…
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seventh-chord —
Im very excited about this. It seems like at least two of the common crashes I was experiencing ar…
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Guntha —
Hello, I just stumbled upon this bug: The block is properly filled when we go in the blog post to…
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Bananaa6 —
Thanks for the answer! I was able to turn of the light and by pressing F4 and also F5 works, but I…
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Ryan Fleury —
Recently, I've been working on the game's asset system. I'm doing this to start allowing other dev…
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Gus Waldo —
I was looking at the HH source for the first time in a while and noticed that FrameArena seems to …
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David —
Hey thanks for the quick reply. I actually got it to work, although it is a little clunky. If anyo…
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Neo Ar —
Of course :) Since you asked about it in comparison to a switch, to start with here is the relevan…
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Mārtiņš Možeiko —
Btw with WASAPI what you typically do is to have high priority thread that submits audio buffers w…
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Dan —
The full blog post is here:
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Simon Anciaux —
You can use the profiler to determine what is taking time in HMH. At the moment the lighting is co…
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Allen Webster —
Hi David! If you've already followed the instructions in the link you posted, you have your own cu…
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Simon Anciaux —
If you played 100 samples from a sound, and need to overwrite, you need to start overwriting with …
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David —
Hi everyone! My name is David and I just got 4coder yesterday and I'm loving it so far. For me thi…
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Draos —
sorry, if i'm picking this up super slow, but could you just explain this line you need to make su…
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Simon Anciaux —
When Casey says "you can write way ahead", he means adding a lot of valid sample in the buffer. Wh…
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Draos —
Ok,so I got the other question, but overwriting still confuses me. Casey said that if we write muc…
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Simon Anciaux —
@miotatsu Can you elaborate on what is interesting with this ? To me it looks like a switch statem…
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Simon Anciaux —
Overwriting is just the fact that if you write some sample in advance (let's say 1 second worth), …
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Draos —
So, Casey mentions here: that we use a 2 second sound buffer, because it sounds better when we dro…
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Finalspace —
Okay so i think its settled then. I will do a transition to UTF-8 only - but leave the functions f…
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Nikita Smith —
Hello guys! A new build is here and lets see what is new. Added Unicode support to the rendering s…
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Neo Ar —
(but it's certainly good enough to be of practical use). I'm interested in knowing if any researc…
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paked —
Hey everyone. It's your friendly neighborhood paked here. First week of the event is over. That me…
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