No, we are not only on discord. Community is split. Some people are only on Discord, some people a…
Vee900 —
Hi, Just wondering whether Handmade hero community is now on Discord.If so where can i find the in…
void —
I really like this design where the game is a service to the platform layer instead of the other w…
paked —
Quick ping for anyone who gets their OTAM-news from this thread: Week 2 is over, please write a pr…
Thank you very much, sir! my bad, I didn't pay enough attention. I added the text message of the e…
You need to add gdi32.lib and user32.lib import libraries to your linker. If you see "unresolved e…
Hey, I'm 3 episodes in and I have problems compiling Here's the error message : w:\handmade\code>c…
There's a huge mismatch between the skills those jobs want (web languages/frameworks, network prog…
Miles —
I've actually gone through triplebyte since I posted my last reply here, as it happens. They seem …
If all you do is call function once a frame (maybe a few) from one dll to another, then you won't …
Hello I've decided to structure my game the same way as Casey did in (at least) the earlier episod…
Not sure why you talk about registry. To figure out environment variables you need, you can simply…
Peter —
That would be great Gonna try it when I get home Thanks
I think that if you open a prompt, call vcvarsall.bat and launch Visual Studio from there (devenv.…
Peter —
Anyway to make this a permanent change when you run this, so you dont need to run it everytime you…
Figured it out! I have to grab the W coordinate from the "forward" projection as well as the Z coo…
When I did some research on 2d physics a year ago it seems to be a common way of doing update in p…
Guntha —
Hello, Sorry for the lack of updates, I was recently busy with updating other parts of my engine, …
Hi, today I was trying to unproject my mouse position to see where it is in world space. Here it i…
Sure enough, thanks for pointing that out!
Jason —
I watched Jon Blow's video today on framerate independence. In it he states there isn't really a w…
On the order of around 10,000 entities each with their own tables with full high-res updates being…
I think you inverted "release mode" and "developer mode" in this paragraph.
I'd say that it depends on what your game is spending most of its time doing. Are you updating a l…
Hey there, Oliver! I am, as of now, the only programmer, though I'll probably have someone else p…
Is the idea of using a hash-table for each entity to achieve polymorphism reasonable (haven't foun…
Nice! You mentioned other game developers working on it, are there more than you programming and h…
When I switched to notepad++ and than 4coder I was missing the "goto definition" and the refactor …