We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
void —
To tie back to my original question, instead of doing this: renderer.clear renderer.begin_frame re…
»
Ray —
Hi Guntha! Thanks for the reference to RAD tools, I checked them and CLI it's quite good also, the…
»
Jason —
I was just curious to hear from others or the creator of the language how things are progressing. …
»
Guntha —
Hello Ray, I remember for having a pretty explicit command line help. Their choice of writing it …
»
void —
@ratchetfreak I don't think retained vs immediate mode is what I'm talking about here, and not …
»
Finalspace —
At the moment FPL have no way to let you handle the os events directly. It just queues it up inter…
»
Ray —
Hi, Lately I've been working on tools development on my new company: . All tools have a GUI but mo…
»
ratchetfreak —
At the end of the day you are going to need to go over your scene and issue render commands for ea…
»
Allen Webster —
It looks like the next build of 4coder (4.0.29) is going to be ready sometime in the next few wee…
»
Allen Webster —
It looks like the next build of 4coder (4.0.29) is going to be ready sometime in the next few wee…
»
Allen Webster —
It looks like the next build of 4coder (4.0.29) is going to be ready sometime in the next few wee…
»
Jason Smith —
I also noticed the following on : I'm thinking that this also contributes to this being undefined…
»
Mārtiņš Možeiko —
ODR rule. If you violate it, you get undefined behavior. From C++ standard (3.2 One Definition Rul…
»
Jason Smith —
I was messing around and expecting the following to blow up when I tried to compile it but to my s…
»
Oliver Marsh —
Hi, I'm making a fps style camera in a 3d game and was learning about Quaternions. I just want the…
»
Ryan Fleury —
Hey Randy Gaul, thanks for the comment! The system allows for both hot-reloading of the assets the…
»
Lucian Radu Teodorescu —
For some time now I've started to change the type system of Sparrow. I wanted to add immutability …
»
Timothy Barnes —
Thanks for the comment. There will be a story in the game, but I do not plan to make the game heav…
»
Randy Gaul —
Very cool looking! I had a question that popped up as I watched your video -- what's the overall b…
»
void —
I found a chapter () in the Physically Based Rendering book that is exactly what I was trying to e…
»
void —
Thanks, but that will be basically impossible to search for given that it also refers to retained-…
»
Simon Anciaux —
You can search for retain mode graphics api. People tried, but it was pretty bad (to my knowledge)…
»
void —
For the graphics I had an even higher level of abstraction in mind where the renderer would ask fo…
»
Simon Anciaux —
Handmade hero already does something like that. The audio function, GameGetSoundSamples, mixes the…
»
Simon Anciaux —
I don't believe this has been done in hmh. But the memory system has changed quite a bit ( is call…
»
Simon Anciaux —
It seems a bit confusing at the moment. And reading the text while playing will probably be hard. …
»
Italo —
Ok, thanks a lost for your help (and also marcc's and ratchetfreak's). I feel like I learned a lot…
»
Mārtiņš Možeiko —
Yes, you are right. By simply using quaternions it does not solve gimbal lock. GL happens due to w…
»
Italo —
I guess this is the core part of my misunderstanding of this whole thing. How does combining quat…
»
Marc Costa —
Combining rotations from euler angles (i.e. rotations around 3 orthogonal axes) you can always end…
»