We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Simon Anciaux
steugharCreating library custom_4coder.lib and object custom_4coder.exp It's weird that it was cr…
»
steughar
After I did this code compiled successfully but editor wont start: my_bindings.cpp file: 1 2 …
»
steughar
It's was placed for debug purposes, I was testing is the build saw my new file) Mrmixer explanati…
»
Oliver Marsh
Once again great post Chen. Thanks
»
nj
steughar: Seems like you have a sad written without any context at line 12 of my_bindings.cpp.
»
Finalspace
Hi all, the 64-bit file IO was not working for x86 linux builds, so i decided to release a short…
»
Chen
Hi all. I know I owe you a followup blog post to the collision system, but I decided it’s best to…
»
Allen Webster
My plan is to get a few wiki pages up very soon, and I'll use your getting started post as one of…
»
Simon Anciaux
The customization layer - getting started thread might help you. I think you should not edit 4co…
»
steughar
Hi, I'm trying to implement what you said and have some problems with building. my_bindings.cpp …
»
Finalspace
mmozeiko Your fplReadFileBlock64 function is wrong on 32-bit Linux. It will cast uint64_t to size…
»
Mārtiņš Možeiko
Your fplReadFileBlock64 function is wrong on 32-bit Linux. It will cast uint64_t to size_t which…
»
Finalspace
Hi all, i have another release for you all ;-) This time its a huge release! I changed and impr…
»
»
Simon Anciaux
For the textarea scrollbar: I never paid attention but it seems that it's the default behavior (a…
»
»
Ben Visness
We just pushed an update that should fix this. Let us know if it works for you, and sorry it took…
»
Ben Visness
Thanks for the feedback! Tabs are now four spaces wherever possible - the CSS property that contr…
»
Finalspace
mrmixerIt seems that the defaultControllerIndex of the two input struct is not synced. In GameInp…
»
Simon Anciaux
It seems that the defaultControllerIndex of the two input struct is not synced. In GameInput: 1if…
»
Finalspace
@mrmixer: Sure no problem, i updated the develop branch. Just check-it-out and build the demos/F…
»
Simon Anciaux
Thanks for the improvements. Some feedback: - When typing a comment, moving the mouse over the sc…
»
Simon Anciaux
Could you provide a sample that we could compile and debug ? I tried your code and it works all …
»
Finalspace
I am having trouble getting WasDown() working for my own project which uses the same input concep…
»
simonWasHere
great, thanks :)
»
Ben Visness
Hey all - we just deployed some fixes and improvements to the network's BBCode system, and with t…
»
Ben Visness
There will be a proper news post shortly, but for now, here's a taste of new bbcode stuff... mon…
»
Allen Webster
It just so happens that I have plans to expand the size of the color palette for similar uses alr…
»
Allen Webster
Yeah you'd be stuck living without a good highlight until the visible markers come out in the nex…
»
Allen Webster
Yeah you've pointed out one of the serious design flaws with the current custom layer API :( You…
»