A detail is that the arena method doesn't align memory (Casey later adds memory alignment). But th…
If you're looking for non-trivial challenges for casual streams after you're done with Cryptopals …
nj —
That's awesome! Really though, I already feel the chills of excitement. Some things I'd want to tr…
I am most likely wrong, but should it not be mach_wait_until(now + (SleepNS / (sTimebaseInfo.numer…
Err sorry... somehow I accidentally posted the topic twice. Please read and comment here:
Hello everyone! In lieu of a 4coder Friday this week I am going to explain the direction of the L…
Small fluctuations are expected without vsync. If you want 30fps you can vsync to every second fra…
Adrian —
Hello people! So, I've come back to work on my game engine a little bit more. And this is only pos…
Casey had the same exact bug in day 382, and in fact he fixed the problem in the exact same way :)…
It's pretty much the same, you'll have no issues. Only disadvantage of first approach is that you …
Hey there! I've run into a problem in my own programming that requires an "arbitrary" (within some…
I did a few api changes in the recent releases, so the documentation may be a little off. The doxy…
I believe WRAP_S/T should not change result much, and default value of MAG_FILTER already is GL_LI…
The parser doesn't understand what you're trying to do because it thinks everything inside STR is …
Thank you very much for this post, Simon! This helped improve my custom layer (and its organizatio…
Problem Found! I was missing the texture parameters... But why if I miss those I'm unable to see …
Thank you Martins, actually I tried to bind the same texture to both sample to eliminate one varia…
Are you sure you need to bind same texture (frameBufferTextures[0]) to both texture units (GL_TEXT…
Hi everyone, yesterday I basically wasted 8 hours trying to figure out what's wrong with the code…
Sean Barret presentation + source code are my best bet at learning it, or would you suggest me som…
you'll need sparse textures for that.
Oh yes, now I see. glTexSubImage3d allows me to "resend" a single layer for a 3d texture. There's …
Hi, i have another release for you all ;-) This time its a short but important release which conta…
Neo Ar —
For the month of June, we did the following: Not too much to report on my end for the last couple…
That DOSBox debugger looks interesting, I'll have to check it out. Thanks again. Also, I must have…
Easier to recover form mistakes. Something locks up / terribly crashes? Just reset whole emulatio…
I see. Thanks. I do wonder, other than a safer environment, what does DOSBox offer as far as makin…
Noticed something interesting in 4coder 4.0.25, don't know if this stuff has already been fixed in…
it means calling glTexSubImage3D for just the layer of the evicted image with the new image data
No, that means calling glTexImage2D (or similar function) with new data which will overwrite previ…