Problem Found!
I was missing the texture parameters...
1
2
3glTexParameteri(GL_TEXTURE_2D, GL_TE…
Thank you Martins, actually I tried to bind the same texture to both sample to eliminate one vari…
Are you sure you need to bind same texture (frameBufferTextures[0]) to both texture units (GL_TEX…
Hi everyone,
yesterday I basically wasted 8 hours trying to figure out what's wrong with the cod…
Sean Barret presentation + source code are my best bet at learning it, or would you suggest me so…
you'll need sparse textures for that.
Oh yes, now I see.
glTexSubImage3d allows me to "resend" a single layer for a 3d texture.
There'…
Hi,
i have another release for you all ;-)
This time its a short but important release which co…
Neo Ar —
For the month of June, we did the following:
Finished reading COAD 2.3 [COAD 16]
Read COAD 2.4 […
That DOSBox debugger looks interesting, I'll have to check it out. Thanks again. Also, I must hav…
what does DOSBox offer as far as making it easier to develop on
Easier to recover form mistakes. …
I see. Thanks. I do wonder, other than a safer environment, what does DOSBox offer as far as maki…
Noticed something interesting in 4coder 4.0.25, don't know if this stuff has already been fixed i…
it means calling glTexSubImage3D for just the layer of the evicted image with the new image data
No, that means calling glTexImage2D (or similar function) with new data which will overwrite prev…
Damaging computer - no, that won't happen. Data loss - yes, that could happen. For example, when …
Hey everyone,
I've decided to, purely as a hobby, start programming with (in?) MS-DOS. So far, i…
ratchetfreak "evicting" an image just means allowing it to be overwritten by a new texture when n…
"evicting" an image just means allowing it to be overwritten by a new texture when needed
Hi everyone,
I'm at the point where I need to start putting on a production-like pipeline, as I …
What you might find is that even as you get better at recognizing good api design, you start off …
You may be better off ignoring the idea of architecture altogether depending on where you are in …
Jason —
Okay, thanks for your insights. It seems like if you already have an idea of what a good, simple …
I find that writing usage code helps me see the big picture before I try to implement the details…
I think you're talking about two different things: api design and general "code design".
API on …
Jason —
Okay. I guess the hardest part for me then to understand is if its best to write the simplest thi…
You actually have the idea. Casey has said pretty much that in other answers. The hard part is le…
Jason —
So I've been programming a side project (my own 2d fighter game) for a couple months now and thro…
This is great. As far as I'm concerned there are barely (if any) public domain audio libraries su…
It will be more efficient, but since Casey doesn't have performance problems with the graphics it…