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Simon Anciaux
A detail is that the arena method doesn't align memory (Casey later adds memory alignment). But th…
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LeastSignificant
If you're looking for non-trivial challenges for casual streams after you're done with Cryptopals …
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nj
That's awesome! Really though, I already feel the chills of excitement. Some things I'd want to tr…
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Luke Salisbury
I am most likely wrong, but should it not be mach_wait_until(now + (SleepNS / (sTimebaseInfo.numer…
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Allen Webster
Err sorry... somehow I accidentally posted the topic twice. Please read and comment here:
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Allen Webster
Hello everyone! In lieu of a 4coder Friday this week I am going to explain the direction of the L…
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Mārtiņš Možeiko
Small fluctuations are expected without vsync. If you want 30fps you can vsync to every second fra…
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Adrian
Hello people! So, I've come back to work on my game engine a little bit more. And this is only pos…
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erpeo93
Casey had the same exact bug in day 382, and in fact he fixed the problem in the exact same way :)…
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Mārtiņš Možeiko
It's pretty much the same, you'll have no issues. Only disadvantage of first approach is that you …
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Ryan Fleury
Hey there! I've run into a problem in my own programming that requires an "arbitrary" (within some…
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Finalspace
I did a few api changes in the recent releases, so the documentation may be a little off. The doxy…
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Mārtiņš Možeiko
I believe WRAP_S/T should not change result much, and default value of MAG_FILTER already is GL_LI…
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Allen Webster
The parser doesn't understand what you're trying to do because it thinks everything inside STR is …
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Ryan Fleury
Thank you very much for this post, Simon! This helped improve my custom layer (and its organizatio…
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erpeo93
Problem Found! I was missing the texture parameters... But why if I miss those I'm unable to see …
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erpeo93
Thank you Martins, actually I tried to bind the same texture to both sample to eliminate one varia…
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Mārtiņš Možeiko
Are you sure you need to bind same texture (frameBufferTextures[0]) to both texture units (GL_TEXT…
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erpeo93
Hi everyone, yesterday I basically wasted 8 hours trying to figure out what's wrong with the code…
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erpeo93
Sean Barret presentation + source code are my best bet at learning it, or would you suggest me som…
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ratchetfreak
you'll need sparse textures for that.
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erpeo93
Oh yes, now I see. glTexSubImage3d allows me to "resend" a single layer for a 3d texture. There's …
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Finalspace
Hi, i have another release for you all ;-) This time its a short but important release which conta…
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Neo Ar
For the month of June, we did the following: Not too much to report on my end for the last couple…
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sudo459
That DOSBox debugger looks interesting, I'll have to check it out. Thanks again. Also, I must have…
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Mārtiņš Možeiko
Easier to recover form mistakes. Something locks up / terribly crashes? Just reset whole emulatio…
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sudo459
I see. Thanks. I do wonder, other than a safer environment, what does DOSBox offer as far as makin…
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Tucker Kolpin
Noticed something interesting in 4coder 4.0.25, don't know if this stuff has already been fixed in…
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ratchetfreak
it means calling glTexSubImage3D for just the layer of the evicted image with the new image data
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Mārtiņš Možeiko
No, that means calling glTexImage2D (or similar function) with new data which will overwrite previ…
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