Orion —
Sorry, I should not have linked it like this. This page describes how an app bundle works. Scroll…
I think the LICENSE.txt says you shouldn't redistribute 4coder, so I'm gonna edit your post to rem…
Orion —
I thought it would be nice to have 4coder in an .app bundle on MacOS, so I quickly bundled it. May…
Sounds like we need to take a closer look internally. As you've said, just editing the post multip…
What do you mean exactly by an abstraction layer? If you are talking about high level APIs like mi…
I'll let him know, and make a note to investigate further in case something screwed up server-sid…
When you calling GetFileTime are you sure you are using lpLastWriteTime and not lpLastAccessTime a…
Oh I didn't saw the double post on the blog page. No I don't have another example. It happened onc…
On which day are you ? Can you post your code that is doing the check and reloading ? Did you try …
Looks like this instance could have been an accidental double-post by Allen. The two entries are a…
When I come to the site using the rss feed, sometimes the comments of a blog post are not visible.…
I ran into a problem trying to implement the live code editing feature. Everything works fine when…
A detail is that the arena method doesn't align memory (Casey later adds memory alignment). But th…
If you're looking for non-trivial challenges for casual streams after you're done with Cryptopals …
nj —
That's awesome! Really though, I already feel the chills of excitement. Some things I'd want to tr…
I am most likely wrong, but should it not be mach_wait_until(now + (SleepNS / (sTimebaseInfo.numer…
Err sorry... somehow I accidentally posted the topic twice. Please read and comment here:
Hello everyone! In lieu of a 4coder Friday this week I am going to explain the direction of the L…
Small fluctuations are expected without vsync. If you want 30fps you can vsync to every second fra…
Adrian —
Hello people! So, I've come back to work on my game engine a little bit more. And this is only pos…
Casey had the same exact bug in day 382, and in fact he fixed the problem in the exact same way :)…
It's pretty much the same, you'll have no issues. Only disadvantage of first approach is that you …
Hey there! I've run into a problem in my own programming that requires an "arbitrary" (within some…
I did a few api changes in the recent releases, so the documentation may be a little off. The doxy…
I believe WRAP_S/T should not change result much, and default value of MAG_FILTER already is GL_LI…
The parser doesn't understand what you're trying to do because it thinks everything inside STR is …
Thank you very much for this post, Simon! This helped improve my custom layer (and its organizatio…
Problem Found! I was missing the texture parameters... But why if I miss those I'm unable to see …
Thank you Martins, actually I tried to bind the same texture to both sample to eliminate one varia…
Are you sure you need to bind same texture (frameBufferTextures[0]) to both texture units (GL_TEXT…