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simonWasHere
Hi, Since upgrading to version 4.0.28 from 4.0.20 I am often seeing a red exclamation mark in th…
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Finalspace
mmozeiko Check out imv. This is my go-to image viewer on Windows for many years. Super fast, supe…
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Oliver Marsh
Ah nice! I'll definitely be referring to this post when I make the foray into 3d.
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Mārtiņš Možeiko
Check out imv. This is my go-to image viewer on Windows for many years. Super fast, super small -…
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Finalspace
I am in the process of writing a image viewer, to build a replacement for the extremely slow buil…
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Mārtiņš Možeiko
As far as I remember that does not work at all. Once you instruct VS to build something while you…
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Jack Mott
Did you get this working? It definitely works fine, you set the platform layer as the startup pro…
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Chen
Thanks Oliver! Good question. The staircase is approximated by a convex shape that I hand-modelle…
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stevenjohnson
This is a great idea for a game for children who can help in development. My younger brother, for…
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seventh-chord
AlexKindel ...How does one make the distinction in Rust? There is a attribute you can set to cho…
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AlexKindel
seventh-chord I have used rust to write applications that make use of the windows api, so I thoug…
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seventh-chord
AlexKindel ... but was wondering what the process is like for a language not specifically mentio…
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Oliver Marsh
Looking great! Thanks for another great blog post Chen. I was wondering how the staircase is han…
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AlexKindel
Lokathor I've since moved from Haskell to Rust, but I still think that Haskell is the best way to…
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AlexKindel
For what it's worth, as I've forged on, the program has ended up looking like this. I feel rather…
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Chen
Thanks Ryan! I totally agree that collision D&R is one of the most difficult, if not the most…
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Ryan Fleury
Hey, everyone! I just uploaded a new devlog diving into The Melodist's metaprogramming system. I…
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Ryan Fleury
Nice work! When working on some 3D projects a few years ago, I remember collision detection and r…
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Ryan Fleury
I've known about this for awhile and will ensure that it is looked into by the team, after which …
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Lucian Radu Teodorescu
I finally finalized the blog post with the proposed design of the new Sparrow type system. It is …
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ratchetfreak
OliverMarsh So if I keep the vao handle around I don't have to call glVertexAttribPointer each ti…
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Oliver Marsh
So if I keep the vao handle around I don't have to call glVertexAttribPointer each time, I just h…
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ratchetfreak
You can fix the attribute locations using glBindAttributeLocation before linking the program, the…
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Oliver Marsh
Hi Everyone, I'm still getting used to using the later OpengGL (3.3 and above) where you create…
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Chen
For some reason, information on collision detection & response is quite sparse compared to al…
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Allen Webster
Hey folks! Thanks for helping on this thread Jim! I've just gotten back from a vacation so I'll…
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Alex Baines
Hi everyone, It was brought to our attention that things were getting a little heated here. Ple…
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Ryan Fleury
pragmatic_hero I really like the smooth text typing animation in the console. Also, how do you ge…
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Miguel Lechón
My experience is exactly the opposite to the OP's. For the longest time I did my debugging throug…
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pragmatic_hero
that he calculated to humiliate the creator of that website? Citation needed. You've posted mass…
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