Hi,
Since upgrading to version 4.0.28 from 4.0.20 I am often seeing a red exclamation mark in th…
mmozeiko Check out imv. This is my go-to image viewer on Windows for many years. Super fast, supe…
Ah nice! I'll definitely be referring to this post when I make the foray into 3d.
Check out imv. This is my go-to image viewer on Windows for many years. Super fast, super small -…
I am in the process of writing a image viewer, to build a replacement for the extremely slow buil…
As far as I remember that does not work at all. Once you instruct VS to build something while you…
Did you get this working?
It definitely works fine, you set the platform layer as the startup pro…
Chen —
Thanks Oliver! Good question. The staircase is approximated by a convex shape that I hand-modelle…
This is a great idea for a game for children who can help in development. My younger brother, for…
AlexKindel ...How does one make the distinction in Rust?
There is a attribute you can set to cho…
seventh-chord I have used rust to write applications that make use of the windows api, so I thoug…
AlexKindel
... but was wondering what the process is like for a language not specifically mentio…
Looking great! Thanks for another great blog post Chen.
I was wondering how the staircase is han…
Lokathor I've since moved from Haskell to Rust, but I still think that Haskell is the best way to…
For what it's worth, as I've forged on, the program has ended up looking like this. I feel rather…
Chen —
Thanks Ryan! I totally agree that collision D&R is one of the most difficult, if not the most…
Hey, everyone!
I just uploaded a new devlog diving into The Melodist's metaprogramming system. I…
Nice work! When working on some 3D projects a few years ago, I remember collision detection and r…
I've known about this for awhile and will ensure that it is looked into by the team, after which …
I finally finalized the blog post with the proposed design of the new Sparrow type system. It is …
OliverMarsh So if I keep the vao handle around I don't have to call glVertexAttribPointer each ti…
So if I keep the vao handle around I don't have to call glVertexAttribPointer each time, I just h…
You can fix the attribute locations using glBindAttributeLocation before linking the program, the…
Hi Everyone,
I'm still getting used to using the later OpengGL (3.3 and above) where you create…
Chen —
For some reason, information on collision detection & response is quite sparse compared to al…
Hey folks!
Thanks for helping on this thread Jim! I've just gotten back from a vacation so I'll…
Hi everyone,
It was brought to our attention that things were getting a little heated here.
Ple…
pragmatic_hero I really like the smooth text typing animation in the console.
Also, how do you ge…
My experience is exactly the opposite to the OP's. For the longest time I did my debugging throug…
that he calculated to humiliate the creator of that website?
Citation needed.
You've posted mass…