Hi everyone, yesterday I basically wasted 8 hours trying to figure out what's wrong with the code…
Sean Barret presentation + source code are my best bet at learning it, or would you suggest me som…
you'll need sparse textures for that.
Oh yes, now I see. glTexSubImage3d allows me to "resend" a single layer for a 3d texture. There's …
Hi, i have another release for you all ;-) This time its a short but important release which conta…
Neo Ar —
For the month of June, we did the following: Not too much to report on my end for the last couple…
That DOSBox debugger looks interesting, I'll have to check it out. Thanks again. Also, I must have…
Easier to recover form mistakes. Something locks up / terribly crashes? Just reset whole emulatio…
I see. Thanks. I do wonder, other than a safer environment, what does DOSBox offer as far as makin…
Noticed something interesting in 4coder 4.0.25, don't know if this stuff has already been fixed in…
it means calling glTexSubImage3D for just the layer of the evicted image with the new image data
No, that means calling glTexImage2D (or similar function) with new data which will overwrite previ…
Damaging computer - no, that won't happen. Data loss - yes, that could happen. For example, when y…
Hey everyone, I've decided to, purely as a hobby, start programming with (in?) MS-DOS. So far, it'…
and that just means a simple glDeleteTexture right? glDeleteTextures deletes n textures named by …
"evicting" an image just means allowing it to be overwritten by a new texture when needed
Hi everyone, I'm at the point where I need to start putting on a production-like pipeline, as I w…
What you might find is that even as you get better at recognizing good api design, you start off a…
You may be better off ignoring the idea of architecture altogether depending on where you are in t…
Jason —
Okay, thanks for your insights. It seems like if you already have an idea of what a good, simple a…
I find that writing usage code helps me see the big picture before I try to implement the details.…
I think you're talking about two different things: api design and general "code design". So API …
Jason —
Okay. I guess the hardest part for me then to understand is if its best to write the simplest thin…
You actually have the idea. Casey has said pretty much that in other answers. The hard part is lea…
Jason —
So I've been programming a side project (my own 2d fighter game) for a couple months now and throu…
This is great. As far as I'm concerned there are barely (if any) public domain audio libraries suc…
It will be more efficient, but since Casey doesn't have performance problems with the graphics it'…
Interesting... I'm not super sure why file dates would be related. I used to rely on them, but I …
For me something similar is happening except the exclamation mark appears for a panel whenever I g…
In the last episodes casey transforms the spritesheets from the artist to contiguous bytes in the …