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Finalspace
I am in the process of writing a image viewer, to build a replacement for the extremely slow built…
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Mārtiņš Možeiko
As far as I remember that does not work at all. Once you instruct VS to build something while you …
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Jack Mott
Did you get this working? It definitely works fine, you set the platform layer as the startup proj…
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Chen
Thanks Oliver! Good question. The staircase is approximated by a convex shape that I hand-modelled…
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stevenjohnson
This is a great idea for a game for children who can help in development. My younger brother, for …
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seventh-chord
There is a attribute you can set to choose between the window and the console subsystem. It is me…
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AlexKindel
Thank you! One other thing along these lines: my understanding is that in C, what determines whet…
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seventh-chord
I have used rust to write applications that make use of the windows api, so I though I'd chime in…
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Oliver Marsh
Looking great! Thanks for another great blog post Chen. I was wondering how the staircase is hand…
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AlexKindel
Oh hey, I've been thinking about doing a project in Rust. Have you ever written a Windows program…
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AlexKindel
For what it's worth, as I've forged on, the program has ended up looking like . I feel rather bad …
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Chen
Thanks Ryan! I totally agree that collision D&R is one of the most difficult, if not the most diff…
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Ryan Fleury
I just uploaded a new devlog diving into The Melodist's metaprogramming system. I hope you enjoy!…
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Ryan Fleury
Nice work! When working on some 3D projects a few years ago, I remember collision detection and re…
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Ryan Fleury
I've known about this for awhile and will ensure that it is looked into by the team, after which I…
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Lucian Radu Teodorescu
I finally finalized the blog post with the proposed design of the new Sparrow type system. It is s…
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ratchetfreak
Thanks for the help ratchetfreak. [/quote] It's the entire point of VAOs, it also caches the GL_E…
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Oliver Marsh
So if I keep the vao handle around I don't have to call glVertexAttribPointer each time, I just ha…
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ratchetfreak
You can fix the attribute locations using glBindAttributeLocation before linking the program, then…
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Oliver Marsh
Hi Everyone, I'm still getting used to using the later OpengGL (3.3 and above) where you create Ve…
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Chen
For some reason, information on collision detection & response is quite sparse compared to all the…
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Allen Webster
Hey folks! Thanks for helping on this thread Jim! I've just gotten back from a vacation so I'll j…
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Alex Baines
Hi everyone, It was brought to our attention that things were getting a little heated here. Please…
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Ryan Fleury
Thanks! I did stretching in the past but wasn't pleased with the quality, so right now I'm just u…
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Miguel Lechón
My experience is exactly the opposite to the OP's. For the longest time I did my debugging through…
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pragmatic_hero
Citation needed. You've posted massive amounts of unsubstantiated claims and personal attacks at …
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Mikael Johansson
"because the programmer experience is irrelevant." That is simply not true, for 2 reasons. Program…
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pragmatic_hero
Exactly. It is very important to acknowledge and identify those faults in the tools we use, becau…
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Mikael Johansson
"One of the strongest being that C/C++ are part of UNIX lineage of tools. And they are - arguably …
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Mikael Johansson
"This is a short story why printf debugging makes A LOT of sense on linux." I use Windows, and pri…
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