I used your header and managed to get my friend's controller working, but not out of the box. His …
In my experience - whatever reflection caches is not enough. They do only very minimal stuff, so a…
I heard that the reflection library has some caching mechanism, so I thought every time you call th…
My guess is no, there is not. But I don't know for sure. Those things provide static information, …
I was not using any emulation software for PS4 controller (or xinput whatever hook dlls that trans…
Thanks for testing it out. My friend that tested it didn't install the GDK but he had the gameinpu…
I'll probably run it through a profiler soon, but before that, here are some of my questions:Is th…
It took me a while to figure out how to get gameinput.h & lib files - the documentation pages are …
Here is the exe to avoid having to compile it. gameinput_230508.7z
Here is an example with the callback. The 4th arguments of the register callback function allows t…
What is needed is OpenGL support (I believe HMH first uses OpenGL 2.1 and then moves on to 3.3). I…
aky —
Thanks for replying! So if I want to attempt to go down the virtual machine route first, do I need…
Any computer should do, at least at the start. At some point OpenGL will be used which require har…
I'll test that when I've got some time.
The main problem for people getting started with software rendering is to get out of the GPU minds…
Can you use IGameInput::RegisterDeviceCallback method to setup callback to know whenever new devic…
Using the following function I got it to work. Not sure I like how it works.
Hi, I wanted to add support for gamepads in a game, and started to look at XInput, and the doc men…
aky —
Hi all, Funnily, the third-most recent post on this sub-forum is from me around a year ago…
I don't think that is issue with reflection itself. It's just what happens when you're dispatching…
I have some single-threaded code that uses C# reflection to load some global types and do some pro…
Alex —
Oh nooo, what a shameless bug, this was really dumb. Thanks for pointing that. Then I just delete …
There is an error in the code provided, in CopyWithBuff you use buff_ptr instead of buff. After th…
Alex —
Hi everyone. I'm sure that this isn't something new, but I just discovered it and decided to share…
That's what I prefer as user of library too - no hidden magic or hooks. Let me call functions expl…
I found that windows offers the SetWindowsHookExA function, but that only works if called from a s…
Could you maybe hook the window procedure with SetWindowLongPtr (GWLP_WNDPROC) and then call the o…
This article is mirrored on my blog. I have been working on a voxel-based game for the last severa…
I'm trying to write a windows library that needs to respond to specific window messages (more spec…