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winnythefoo
Thanks! /useenv also solved this problem for me. VS Community Edition 2017 (15.5.7) on Windows 10.…
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Andrew Bromage
For the record, I'm not saying it can't be branch-free, I'm just saying it's not (yet) branch-free…
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m
maybe someone could ask Unity or other large company that has regular events around the world, to …
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Mārtiņš Možeiko
Unless we talk about 32-bit code, the 64-bit uses simd registers for float ops. So it does not cos…
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Andrew Bromage
Thanks for posting this! A few random comments: Using __builtin_memcpy instead of unions or pointe…
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Kiril Osi'yuk
Finally, I have done parser. Results: I have used classic approach to recursive-descent parsing, …
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Mārtiņš Možeiko
memset return value was fixed at end of the stream.
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Adrian McCarthy
The implementation for memset is subtly wrong. The return value should be the original destination…
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Finalspace
All the documentations are updated to match the current implementation state. In addition i added…
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Nikita Smith
Thanks a lot for the feedback. I was wondering if you can send me assembly where debugger has prob…
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Oliver Marsh
Yes, Thanks so much for all the hard work by so many people!
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Chen
Hey Zak, thanks for the advice. I don't get interviews, just flat rejections right away.
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Chen
Thank you to the handmade network team! This site has become a collection of wonderful projects an…
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Randy Gaul
Yes, it can work for any 2D sprite-based game :)
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Abner Coimbre
Let me know if you prefer we remove the status on your behalf.
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joe513
Now it does: That was quick.... I think this could be good for rendering isometric type games. T…
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snubbykins
First of all, fantastic work! Its generally pretty intuitive to use, it feels much more responsive…
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Randy Gaul
I haven't quite done any profiling, but my suspicion is yes, this kind of style can be very fast. …
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pragmatic_hero
That works just fine, I certainly haven't thought about a case where there's more assets than wou…
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Randy Gaul
Actually no, which is a bug. This is because internally the quicksort is unstable. I'll have to mo…
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joe513
Does spritebatch_push draw the sprites in the same order that they are pushed in?
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Randy Gaul
Thanks for sharing. Sounds like that strategy might work pretty well for certain games. Did you tr…
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Finalspace
Hi everyone, as of today, my little/big project called "" - joins the handmade.network community …
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pragmatic_hero
For basic 2D stuff, I do kinda similar things, a basic atlas packer which repacks on each game sta…
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listabo
Thankfully there is a docker image for resilio so not yet another app to install... Works well, t…
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0
As promised, here is a reasonably straightforward sincos implementation that will just work. The h…
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Per Vognsen
There are no strong objections other than the fact that in "version 0" I'm trying to focus on pari…
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