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Per Vognsen
Thanks for the reminder. I'll start thinking about some new assignments.
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Oliver Marsh
I agree with Telash, whatever keeps you motivated. I think learning C takes longer to get to a lev…
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Astromop
Thanks for the response!
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Allen Webster
I am not up for running a server of my own. I'll think about options though, because I think it c…
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Abner Coimbre
If Allen prefers not to maintain a standalone 4coder Discord, we're happy to make a #4coder channe…
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Mikael Johansson
It depends on what you like to focus on. If you prefer to learn api:s and get things built quick, …
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Astromop
Hi everyone, I am a new game developer working with Unity3D and C# to learn the basics. I am curre…
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Jim R. Didriksen
.. something less formal than the forum and less fleeting and more accessible than the IRC channel…
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Allen Webster
Unfortunately I don't have a very good way to investigate this right now as all the touch pads I h…
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itzjac
Is there a second episode on the keyboard topic? I think a lot of time was spent talking about the…
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mathk
Hey there. Is there new homework on the horizon? I personally would love it if there was at least …
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Mārtiņš Možeiko
Yes, that's exactly what clear command should do - call glClear or similar function.
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Maykeye
Edit: Someone pointed out that ^ requires two modifier keys on some European keyboards, which pro…
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Merlyn Morgan-Graham
Just got 4coder, and I couldn't scroll through the tutorial or the "file -> open" dialog with my t…
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Todd
Just saw the uploaded video from today on YouTube. I am in no way guaranteeing this will work in o…
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James Widman
A possible tragedy here would be if you took option (1), and then spent a lot of time on that por…
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James Widman
The requirements page also refers to , which says: (So, for example, glBegin() and glEnd() appar…
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ratchetfreak
shouldn't make a difference, 4.5 is backwards compatible with code targeting 3.3
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James Widman
On the it says it supports OpenGL 4.2 through 4.5, but it looks like Handmade Hero is currently t…
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Jan Polák
This has been mostly a polish and bugfix release, but there have been some nice features. Changes:…
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Kiril Osi'yuk
means is pointer to and/or array of elements
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ratchetfreak
constexpr (and ctfe in D) are required to be evaluated and pruned at compile time even without opt…
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Jason
Okay so basically it's just like opengl or directx instead its your own, platform independent comm…
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Mārtiņš Možeiko
Example of render commands:clear current framebuffer with color Cclear current depth bufferset cur…
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Mārtiņš Možeiko
If you have "int" type and want to have an array of ints then you do "int *" (add an asterix) to p…
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Greg Koreman
We at Impulse Gear are hiring a Senior Gameplay Engineer for our engineering team. We make VR game…
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Greg Koreman
Chris, that's a neat idea for compile time hashes. Is runtime performance an issue when running in…
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Jason
So I've jumped a head a bit through handmade hero to see how Casey starts implementing opengl and …
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Aravind
Hi This might be a really silly question: For a list of statements why is the declaration BUF(St…
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itzjac
Thanks for sharing the podcast, I was sure Casey had covered this ... there ya go. M4, that's an i…
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