means is pointer to and/or array of elements
constexpr (and ctfe in D) are required to be evaluated and pruned at compile time even without opt…
Okay so basically it's just like opengl or directx instead its your own, platform independent comm…
Example of render commands:clear current framebuffer with color Cclear current depth bufferset cur…
If you have "int" type and want to have an array of ints then you do "int *" (add an asterix) to p…
We at Impulse Gear are hiring a Senior Gameplay Engineer for our engineering team. We make VR game…
Chris, that's a neat idea for compile time hashes. Is runtime performance an issue when running in…
So I've jumped a head a bit through handmade hero to see how Casey starts implementing opengl and …
Hi This might be a really silly question: For a list of statements why is the declaration BUF(St…
Thanks for sharing the podcast, I was sure Casey had covered this ... there ya go. M4, that's an i…
I posted this version because it is very straightforward to simdify for anyone familiar in doing s…
I think you'll enjoy the . My personal choice is the , the standalone version of the IBM L40sx lap…
Glad to hear it was fixed. I didn't have a chance to watch that episode all the way through.
Hi, Not sure if the topic of the title would fit in this section of the forum, feel free to delete…
Thanks! /useenv also solved this problem for me. VS Community Edition 2017 (15.5.7) on Windows 10.…
For the record, I'm not saying it can't be branch-free, I'm just saying it's not (yet) branch-free…
maybe someone could ask Unity or other large company that has regular events around the world, to …
Unless we talk about 32-bit code, the 64-bit uses simd registers for float ops. So it does not cos…
Thanks for posting this! A few random comments: Using __builtin_memcpy instead of unions or pointe…
Finally, I have done parser. Results: I have used classic approach to recursive-descent parsing, …
memset return value was fixed at end of the stream.
The implementation for memset is subtly wrong. The return value should be the original destination…
All the documentations are updated to match the current implementation state. In addition i added…
Thanks a lot for the feedback. I was wondering if you can send me assembly where debugger has prob…
Yes, Thanks so much for all the hard work by so many people!
Hey Zak, thanks for the advice. I don't get interviews, just flat rejections right away.
Thank you to the handmade network team! This site has become a collection of wonderful projects an…
Yes, it can work for any 2D sprite-based game :)
Let me know if you prefer we remove the status on your behalf.
Now it does: That was quick.... I think this could be good for rendering isometric type games. T…