For the record, I'm not saying it can't be branch-free, I'm just saying it's not (yet) branch-free.
m —
maybe someone could ask Unity or other large company that has regular events around the world,
to…
Unless we talk about 32-bit code, the 64-bit uses simd registers for float ops. So it does not co…
Thanks for posting this!
A few random comments:
Using __builtin_memcpy instead of unions or poi…
Finally, I have done parser. Results:
1
2
3
4PARSING ~1 --2 * 3 / 2 % 3 << 1 >> 2 + …
memset return value was fixed at end of the stream.
1. The implementation for memset is subtly wrong. The return value should be the original desti…
Short update:
All the documentations are updated to match the current implementation state.
In a…
Thanks a lot for the feedback. I was wondering if you can send me assembly where debugger has pro…
Yes, Thanks so much for all the hard work by so many people!
Chen —
Hey Zak, thanks for the advice. I don't get interviews, just flat rejections right away.
Chen —
Thank you to the handmade network team! This site has become a collection of wonderful projects a…
Yes, it can work for any 2D sprite-based game :)
Let me know if you prefer we remove the On Hiatus status on your behalf.
EDIT: Nick contacted me…
joe513 —
Randy Gaul joe513 Does `spritebatch_push` draw the sprites in the same order that they are pushed…
First of all, fantastic work!
Its generally pretty intuitive to use, it feels much more responsi…
joe513 Does `spritebatch_push` draw the sprites in the same order that they are pushed in?
Now i…
I haven't quite done any profiling, but my suspicion is yes, this kind of style can be very fast.…
Randy Gaul Thanks for sharing. Sounds like that strategy might work pretty well for certain games…
Actually no, which is a bug. This is because internally the quicksort is unstable. I'll have to m…
joe513 —
Does `spritebatch_push` draw the sprites in the same order that they are pushed in?
Thanks for sharing. Sounds like that strategy might work pretty well for certain games. Did you t…
Hi everyone,
as of today, my little/big project called "FPL" - Final Platform Layer joins the ha…
For basic 2D stuff, I do kinda similar things,
a basic atlas packer which repacks on each game st…
Thankfully there is a docker image for resilio so not yet another app to install...
Works well, …
0 —
As promised, here is a reasonably straightforward sincos implementation that will just work. The …
There are no strong objections other than the fact that in "version 0" I'm trying to focus on par…
Newest addition is tinytiled.h. Here is a Reddit thread talking about the lib. The idea of the li…