Chen —
Hey Zak, thanks for the advice. I don't get interviews, just flat rejections right away.
Chen —
Thank you to the handmade network team! This site has become a collection of wonderful projects a…
Yes, it can work for any 2D sprite-based game :)
Let me know if you prefer we remove the On Hiatus status on your behalf.
EDIT: Nick contacted me…
joe513 —
Randy Gaul joe513 Does `spritebatch_push` draw the sprites in the same order that they are pushed…
First of all, fantastic work!
Its generally pretty intuitive to use, it feels much more responsi…
joe513 Does `spritebatch_push` draw the sprites in the same order that they are pushed in?
Now i…
I haven't quite done any profiling, but my suspicion is yes, this kind of style can be very fast.…
Randy Gaul Thanks for sharing. Sounds like that strategy might work pretty well for certain games…
Actually no, which is a bug. This is because internally the quicksort is unstable. I'll have to m…
joe513 —
Does `spritebatch_push` draw the sprites in the same order that they are pushed in?
Thanks for sharing. Sounds like that strategy might work pretty well for certain games. Did you t…
Hi everyone,
as of today, my little/big project called "FPL" - Final Platform Layer joins the ha…
For basic 2D stuff, I do kinda similar things,
a basic atlas packer which repacks on each game st…
Thankfully there is a docker image for resilio so not yet another app to install...
Works well, …
0 —
As promised, here is a reasonably straightforward sincos implementation that will just work. The …
There are no strong objections other than the fact that in "version 0" I'm trying to focus on par…
Newest addition is tinytiled.h. Here is a Reddit thread talking about the lib. The idea of the li…
Hello Chen!
I had this same feeling when trying to get my first industry job about ~2 years ago.…
Thanks for the comment mmozeiko, that sounds a lot easier for windows.
It's now a little over one year since the first commit on Geometer.
The process has taught me a l…
Jason —
@mmozeiko Awesome, that fixed it. I'll definitely be using your code reference. Thank you so much…
@boagz57
The error is that you are creating OpenGL context (wglCreateContext) before setting pixe…
boagz57 So I'm trying to start a separate application which will run on windows 10. I'm not very …
abnercoimbre P.P.S. I realize the irony that I left NASA and now work for the games industry. In …
Hello everyone!
I am happy that Wemi build system has been accepted to be here, with other great…
...and now you know just how quiet I'm not.
Cause you mentioned typedefs in todays stream briefly I would like to ask another "feature" quest…