Glad to hear it was fixed. I didn't have a chance to watch that episode all the way through.
itzjac —
Hi, Not sure if the topic of the title would fit in this section of the forum, feel free to delete…
Thanks! /useenv also solved this problem for me. VS Community Edition 2017 (15.5.7) on Windows 10.…
For the record, I'm not saying it can't be branch-free, I'm just saying it's not (yet) branch-free…
m —
maybe someone could ask Unity or other large company that has regular events around the world, to …
Unless we talk about 32-bit code, the 64-bit uses simd registers for float ops. So it does not cos…
Thanks for posting this! A few random comments: Using __builtin_memcpy instead of unions or pointe…
Finally, I have done parser. Results: I have used classic approach to recursive-descent parsing, …
memset return value was fixed at end of the stream.
The implementation for memset is subtly wrong. The return value should be the original destination…
All the documentations are updated to match the current implementation state. In addition i added…
Thanks a lot for the feedback. I was wondering if you can send me assembly where debugger has prob…
Yes, Thanks so much for all the hard work by so many people!
Chen —
Hey Zak, thanks for the advice. I don't get interviews, just flat rejections right away.
Chen —
Thank you to the handmade network team! This site has become a collection of wonderful projects an…
Yes, it can work for any 2D sprite-based game :)
Let me know if you prefer we remove the status on your behalf.
joe513 —
Now it does: That was quick.... I think this could be good for rendering isometric type games. T…
First of all, fantastic work! Its generally pretty intuitive to use, it feels much more responsive…
I haven't quite done any profiling, but my suspicion is yes, this kind of style can be very fast. …
That works just fine, I certainly haven't thought about a case where there's more assets than wou…
Actually no, which is a bug. This is because internally the quicksort is unstable. I'll have to mo…
joe513 —
Does spritebatch_push draw the sprites in the same order that they are pushed in?
Thanks for sharing. Sounds like that strategy might work pretty well for certain games. Did you tr…
Hi everyone, as of today, my little/big project called "" - joins the handmade.network community …
For basic 2D stuff, I do kinda similar things, a basic atlas packer which repacks on each game sta…
Thankfully there is a docker image for resilio so not yet another app to install... Works well, t…