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Mikael Johansson
It depends on what you like to focus on. If you prefer to learn api:s and get things built quick,…
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Astromop
Hi everyone, I am a new game developer working with Unity3D and C# to learn the basics. I am curr…
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Jim R. Didriksen
.. something less formal than the forum and less fleeting and more accessible than the IRC channe…
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Allen Webster
Unfortunately I don't have a very good way to investigate this right now as all the touch pads I …
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itzjac
Is there a second episode on the keyboard topic? I think a lot of time was spent talking about th…
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mathk
Hey there. Is there new homework on the horizon? I personally would love it if there was at lea…
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Mārtiņš Možeiko
Yes, that's exactly what clear command should do - call glClear or similar function.
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Maykeye
pervognsen I'll happily solicit alternative syntax suggestions for casts. I'd rather not have ma…
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Merlyn Morgan-Graham
Just got 4coder, and I couldn't scroll through the tutorial or the "file -> open" dialog with …
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Todd
Just saw the uploaded video from today on YouTube. I am in no way guaranteeing this will work in…
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James Widman
JamesWidman It looks like we might need to either: (1) start targeting OpenGL 4.5, or (2) rever…
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James Widman
ratchetfreak shouldn't make a difference, 4.5 is backwards compatible with code targeting 3.3 Th…
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ratchetfreak
shouldn't make a difference, 4.5 is backwards compatible with code targeting 3.3
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James Widman
On the [url=https://developer.nvidia.com/nsight-graphics-requirements]Nsight Graphics Requirement…
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Jan Polák
This has been mostly a polish and bugfix release, but there have been some nice features. Changes…
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Kiril Osiyuk
1Stmt **stmts means 1stmts is pointer to and/or array of 1Stmt * elements
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ratchetfreak
constexpr (and ctfe in D) are required to be evaluated and pruned at compile time even without op…
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Jason
Okay so basically it's just like opengl or directx instead its your own, platform independent com…
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Mārtiņš Možeiko
Example of render commands: 1) clear current framebuffer with color C 2) clear current depth buff…
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Mārtiņš Možeiko
If you have "int" type and want to have an array of ints then you do "int *" (add an asterix) to …
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Greg Koreman
We at Impulse Gear are hiring a Senior Gameplay Engineer for our engineering team. We make VR ga…
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Greg Koreman
Chris, that's a neat idea for compile time hashes. Is runtime performance an issue when running i…
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Jason
So I've jumped a head a bit through handmade hero to see how Casey starts implementing opengl and…
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Aravind
Hi This might be a really silly question: For a list of statements why is the declaration BUF(…
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itzjac
Thanks for sharing the podcast, I was sure Casey had covered this ... there ya go. M4, that's an…
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0
I posted this version because it is very straightforward to simdify for anyone familiar in doing …
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Miguel Lechón
I think you'll enjoy the Jeff and Casey show on keyboards. My personal choice is the IBM M4-1, t…
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Adrian McCarthy
Glad to hear it was fixed. I didn't have a chance to watch that episode all the way through.
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itzjac
Hi, Not sure if the topic of the title would fit in this section of the forum, feel free to dele…
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winnythefoo
Thanks! /useenv also solved this problem for me. VS Community Edition 2017 (15.5.7) on Windows 10…
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