It depends on what you like to focus on. If you prefer to learn api:s and get things built quick,…
Hi everyone, I am a new game developer working with Unity3D and C# to learn the basics. I am curr…
.. something less formal than the forum and less fleeting and more accessible than the IRC channe…
Unfortunately I don't have a very good way to investigate this right now as all the touch pads I …
itzjac —
Is there a second episode on the keyboard topic? I think a lot of time was spent talking about th…
mathk —
Hey there.
Is there new homework on the horizon?
I personally would love it if there was at lea…
Yes, that's exactly what clear command should do - call glClear or similar function.
pervognsen
I'll happily solicit alternative syntax suggestions for casts. I'd rather not have ma…
Just got 4coder, and I couldn't scroll through the tutorial or the "file -> open" dialog with …
Todd —
Just saw the uploaded video from today on YouTube.
I am in no way guaranteeing this will work in…
JamesWidman
It looks like we might need to either:
(1) start targeting OpenGL 4.5, or
(2) rever…
ratchetfreak shouldn't make a difference, 4.5 is backwards compatible with code targeting 3.3
Th…
shouldn't make a difference, 4.5 is backwards compatible with code targeting 3.3
On the [url=https://developer.nvidia.com/nsight-graphics-requirements]Nsight Graphics Requirement…
This has been mostly a polish and bugfix release, but there have been some nice features. Changes…
1Stmt **stmts
means 1stmts
is pointer to and/or array of 1Stmt *
elements
constexpr (and ctfe in D) are required to be evaluated and pruned at compile time even without op…
Jason —
Okay so basically it's just like opengl or directx instead its your own, platform independent com…
Example of render commands:
1) clear current framebuffer with color C
2) clear current depth buff…
If you have "int" type and want to have an array of ints then you do "int *" (add an asterix) to …
We at Impulse Gear are hiring a Senior Gameplay Engineer for our engineering team.
We make VR ga…
Chris, that's a neat idea for compile time hashes. Is runtime performance an issue when running i…
Jason —
So I've jumped a head a bit through handmade hero to see how Casey starts implementing opengl and…
Hi
This might be a really silly question:
For a list of statements why is the declaration
BUF(…
itzjac —
Thanks for sharing the podcast, I was sure Casey had covered this ... there ya go.
M4, that's an…
0 —
I posted this version because it is very straightforward to simdify for anyone familiar in doing …
I think you'll enjoy the Jeff and Casey show on keyboards.
My personal choice is the IBM M4-1, t…
Glad to hear it was fixed. I didn't have a chance to watch that episode all the way through.
itzjac —
Hi,
Not sure if the topic of the title would fit in this section of the forum, feel free to dele…
Thanks! /useenv also solved this problem for me. VS Community Edition 2017 (15.5.7) on Windows 10…