We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Minh Nguyen
I'm having this weird problem where StretchDIBits() always return 0, in the debugger everything lo…
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spx
I have noticed that as well while creating the new help overlays and unfortunately font sizes are…
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Mārtiņš Možeiko
You need to run shell.bat first. After that you can run build.bat.
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Ben Merkel
I followed along with the video series for the first 12 episodes or so and was able to run everyth…
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Stas Lisetsky
Ok this is demo 2, where I try to create a web page or something like that. So now you can actuall…
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joe513
For a pre alpha release this is looking pretty good! After using the standard gdb console for the …
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spx
I've created the mentioned video regarding saving configurations and the current ability for small…
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Andrew Reece
This is (a slightly simplified version of) how I currently draw my fully aliased (sic) lines. The …
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spx
I really appreciate this. For projects like this every bit of support helps to maintain a healthy…
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joe513
Great to see a debugger for Linux being released! Just signed up, look forward to trying it this e…
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spx
well I missed the originally intended time by quite some hours but you gotta start somewhere. It i…
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ginkgobitter
Thanks for the elaborate answer. I reviewed your code and all that happens between thread creation…
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Mārtiņš Možeiko
That's not valid C. I don't understand difference between UnityVector.cs and UnityVectors.cs file…
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spx
yes, the project is still on track. It will be later in the day, partially because I was away for…
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Simon Anciaux
Here is the code (I removed everything related to the game). Search for window_create. #define WI…
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Dumitru Frunza
Thanks for sharing! Have used the technique and
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sam_windell
Thanks, that's even better. Looks like I don't need the QUOTED macros either.
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TM
If you think writing a seperate header and including it repeatedly is clunky, you can also do the …
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sam_windell
Despite programming in C/C++ for quite a while this technique never occurred to me. It's still qui…
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Oswald Hurlem
Ordnance inbound. This is the math code I've been using to develop Swedish Cubes for a while now.…
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ginkgobitter
It surprises me that the slowdown is so significant (in fact, that there could be one at all). I a…
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Josh Ayres
This looks really cool, it's still coming out tomorrow right?
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Dominik Madarász
Thanks for the suggestions, I will edit the post to reflect the advices. :)
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Mārtiņš Možeiko
Neat library. To be honest I could not understand what is this library for (from this blog post) u…
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Dominik Madarász
Hello everyone! Being a first blog post on this page, I would like to introduce you to our project…
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Simon Anciaux
You generally store the pointer you got back from PushXXX so you don't use the arena base pointer…
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nakst
Update: I have written the kernel to the same functionality as before, but targeting x64 processor…
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Jens
You're right, it should be more like: ple would be better with just "pre-pushing" a bigger array …
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