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Mārtiņš Možeiko
The error is here:1 &bitmapMemory, StretchDIBits expects void* argument, basically a pointer…
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Minh Nguyen
I'm having this weird problem where StretchDIBits() always return 0, in the debugger everything l…
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spx
joe513 (1) Any way to change the font size? I have noticed that as well while creating the new …
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Mārtiņš Možeiko
You need to run shell.bat first. After that you can run build.bat.
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Ben Merkel
I followed along with the video series for the first 12 episodes or so and was able to run everyt…
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Stas Lisetsky
Ok this is demo 2, where I try to create a web page or something like that. So now you can actual…
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joe513
For a pre alpha release this is looking pretty good! After using the standard gdb console for the…
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spx
I've created the mentioned video regarding saving configurations and the current ability for smal…
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Andrew Reece
This is (a slightly simplified version of) how I currently draw my fully aliased (sic) lines. Th…
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spx
joe513 Great to see a debugger for Linux being released! Just signed up, look forward to trying i…
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joe513
Great to see a debugger for Linux being released! Just signed up, look forward to trying it this …
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spx
well I missed the originally intended time by quite some hours but you gotta start somewhere. It …
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ginkgobitter
Thanks for the elaborate answer. I reviewed your code and all that happens between thread creatio…
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Mārtiņš Možeiko
1#ifndef UNITY_VECTORSunion VectorI2 That's not valid C. I don't understand difference between…
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spx
Jvac This looks really cool, it's still coming out tomorrow right? yes, the project is still on t…
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Simon Anciaux
Here is the code (I removed everything related to the game). Search for window_create. 1 2 …
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Dumitru Frunza
Thanks for sharing! Have used the technique here and here
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sam_windell
Thanks, that's even better. Looks like I don't need the QUOTED macros either.
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TM
If you think writing a seperate header and including it repeatedly is clunky, you can also do the…
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sam_windell
Despite programming in C/C++ for quite a while this technique never occurred to me. It's still qu…
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Oswald Hurlem
Ordnance inbound. https://github.com/OswaldHurlem/OHUnityVector This is the math code I've been …
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ginkgobitter
It surprises me that the slowdown is so significant (in fact, that there could be one at all). I …
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Josh Ayres
This looks really cool, it's still coming out tomorrow right?
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Dominik Madarász
Thanks for the suggestions, I will edit the post to reflect the advices. :)
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Mārtiņš Možeiko
Neat library. To be honest I could not understand what is this library for (from this blog post)…
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Dominik Madarász
Hello everyone! Being a first blog post on this page, I would like to introduce you to our projec…
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Simon Anciaux
Kipt And when you need to access the data! You generally store the pointer you got back from Push…
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nakst
Update: I have written the kernel to the same functionality as before, but targeting x64 processo…
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Jens
mrmixer Your code example doesn't look right. You're right, it should be more like: 1 2 3 4 5 6 7…
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