I'm having this weird problem where StretchDIBits() always return 0, in the debugger everything lo…
spx —
I have noticed that as well while creating the new help overlays and unfortunately font sizes are…
You need to run shell.bat first. After that you can run build.bat.
I followed along with the video series for the first 12 episodes or so and was able to run everyth…
Ok this is demo 2, where I try to create a web page or something like that. So now you can actuall…
joe513 —
For a pre alpha release this is looking pretty good! After using the standard gdb console for the …
spx —
I've created the mentioned video regarding saving configurations and the current ability for small…
This is (a slightly simplified version of) how I currently draw my fully aliased (sic) lines. The …
spx —
I really appreciate this. For projects like this every bit of support helps to maintain a healthy…
joe513 —
Great to see a debugger for Linux being released! Just signed up, look forward to trying it this e…
spx —
well I missed the originally intended time by quite some hours but you gotta start somewhere. It i…
Thanks for the elaborate answer. I reviewed your code and all that happens between thread creation…
That's not valid C. I don't understand difference between UnityVector.cs and UnityVectors.cs file…
spx —
yes, the project is still on track. It will be later in the day, partially because I was away for…
Here is the code (I removed everything related to the game). Search for window_create. #define WI…
Thanks for sharing! Have used the technique and
Thanks, that's even better. Looks like I don't need the QUOTED macros either.
TM —
If you think writing a seperate header and including it repeatedly is clunky, you can also do the …
Despite programming in C/C++ for quite a while this technique never occurred to me. It's still qui…
Ordnance inbound. This is the math code I've been using to develop Swedish Cubes for a while now.…
It surprises me that the slowdown is so significant (in fact, that there could be one at all). I a…
This looks really cool, it's still coming out tomorrow right?
Thanks for the suggestions, I will edit the post to reflect the advices. :)
Neat library. To be honest I could not understand what is this library for (from this blog post) u…
Hello everyone! Being a first blog post on this page, I would like to introduce you to our project…
You generally store the pointer you got back from PushXXX so you don't use the arena base pointer…
nakst —
Update: I have written the kernel to the same functionality as before, but targeting x64 processor…
Jens —
You're right, it should be more like: ple would be better with just "pre-pushing" a bigger array …