We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
spx —
I have noticed that as well while creating the new help overlays and unfortunately font sizes are…
»
Mārtiņš Možeiko —
You need to run shell.bat first. After that you can run build.bat.
»
Ben Merkel —
I followed along with the video series for the first 12 episodes or so and was able to run everyth…
»
Stas Lisetsky —
Ok this is demo 2, where I try to create a web page or something like that. So now you can actuall…
»
joe513 —
For a pre alpha release this is looking pretty good! After using the standard gdb console for the …
»
spx —
I've created the mentioned video regarding saving configurations and the current ability for small…
»
Andrew Reece —
This is (a slightly simplified version of) how I currently draw my fully aliased (sic) lines. The …
»
spx —
I really appreciate this. For projects like this every bit of support helps to maintain a healthy…
»
joe513 —
Great to see a debugger for Linux being released! Just signed up, look forward to trying it this e…
»
spx —
well I missed the originally intended time by quite some hours but you gotta start somewhere. It i…
»
ginkgobitter —
Thanks for the elaborate answer. I reviewed your code and all that happens between thread creation…
»
»
Mārtiņš Možeiko —
That's not valid C. I don't understand difference between UnityVector.cs and UnityVectors.cs file…
»
spx —
yes, the project is still on track. It will be later in the day, partially because I was away for…
»
Simon Anciaux —
Here is the code (I removed everything related to the game). Search for window_create. #define WI…
»
Dumitru Frunza —
Thanks for sharing! Have used the technique and
»
sam_windell —
Thanks, that's even better. Looks like I don't need the QUOTED macros either.
»
TM —
If you think writing a seperate header and including it repeatedly is clunky, you can also do the …
»
sam_windell —
Despite programming in C/C++ for quite a while this technique never occurred to me. It's still qui…
»
Oswald Hurlem —
Ordnance inbound. This is the math code I've been using to develop Swedish Cubes for a while now.…
»
ginkgobitter —
It surprises me that the slowdown is so significant (in fact, that there could be one at all). I a…
»
Josh Ayres —
This looks really cool, it's still coming out tomorrow right?
»
Dominik Madarász —
Thanks for the suggestions, I will edit the post to reflect the advices. :)
»
Mārtiņš Možeiko —
Neat library. To be honest I could not understand what is this library for (from this blog post) u…
»
Dominik Madarász —
Hello everyone! Being a first blog post on this page, I would like to introduce you to our project…
»
Simon Anciaux —
You generally store the pointer you got back from PushXXX so you don't use the arena base pointer…
»
nakst —
Update: I have written the kernel to the same functionality as before, but targeting x64 processor…
»
Jens —
You're right, it should be more like: ple would be better with just "pre-pushing" a bigger array …
»
»
guillaumec —
Thanks to the administrators to accept Goxel. I will try to post regularly updates about the proje…
»