This is (a slightly simplified version of) how I currently draw my fully aliased (sic) lines. The …
I really appreciate this. For projects like this every bit of support helps to maintain a healthy…
Great to see a debugger for Linux being released! Just signed up, look forward to trying it this e…
well I missed the originally intended time by quite some hours but you gotta start somewhere. It i…
Thanks for the elaborate answer. I reviewed your code and all that happens between thread creation…
That's not valid C. I don't understand difference between UnityVector.cs and UnityVectors.cs file…
yes, the project is still on track. It will be later in the day, partially because I was away for…
Here is the code (I removed everything related to the game). Search for window_create. #define WI…
Thanks for sharing! Have used the technique and
Thanks, that's even better. Looks like I don't need the QUOTED macros either.
If you think writing a seperate header and including it repeatedly is clunky, you can also do the …
Despite programming in C/C++ for quite a while this technique never occurred to me. It's still qui…
Ordnance inbound. This is the math code I've been using to develop Swedish Cubes for a while now.…
It surprises me that the slowdown is so significant (in fact, that there could be one at all). I a…
This looks really cool, it's still coming out tomorrow right?
Thanks for the suggestions, I will edit the post to reflect the advices. :)
Neat library. To be honest I could not understand what is this library for (from this blog post) u…
Hello everyone! Being a first blog post on this page, I would like to introduce you to our project…
You generally store the pointer you got back from PushXXX so you don't use the arena base pointer…
Update: I have written the kernel to the same functionality as before, but targeting x64 processor…
You're right, it should be more like: ple would be better with just "pre-pushing" a bigger array …
Thanks to the administrators to accept Goxel. I will try to post regularly updates about the proje…
That is a good question Simon. By the way, I forgot this website has a black background mode. Tha…
I don't think so: the members of the arena (base, size, used) are only used when allocating or re…
I don't speak "math" very well so this article is a bit abstarct to me. Could you in the future pr…
For the month of August, we did the following: Bit of a slower month this time but now that COAD …
Made another video of a neat little toy. I don't know if this will be actually useful some day but…
I feel compelled to mention that I have a strong intuitive understanding of hue, saturation, and v…