Dautor —
First of all, great work! I'm really looking forward to this project. Sadly, with the first thing …
Dear Simon... I will try to adapt what you stated. Right now that takes me a lot of time is placin…
The way I did 2d maps in one of my projects (a platformer):start with a rough idea of what you wan…
Thanks for the video... and very nice work there BTW. I kinda have something similar to auto tile …
ob —
ar in College[/b] rofessional[/b] }[/code] class string { private: int size; char *ptr; stri…
I hate to plug my own content, but I actually implemented a few features in my tilemap editing sys…
Hello there... I would like to ask experienced game developers how long does it take to design a m…
Oh right. I probably don't remember most of the stuff anymore that was explained in beginning of H…
Jesus, thank you so much. Whole day at work coding took a toll on me. Yeah that comment was right …
The error is here:StretchDIBits expects void* argument, basically a pointer to memory. But you are…
I'm having this weird problem where StretchDIBits() always return 0, in the debugger everything lo…
spx —
I have noticed that as well while creating the new help overlays and unfortunately font sizes are…
You need to run shell.bat first. After that you can run build.bat.
I followed along with the video series for the first 12 episodes or so and was able to run everyth…
Ok this is demo 2, where I try to create a web page or something like that. So now you can actuall…
joe513 —
For a pre alpha release this is looking pretty good! After using the standard gdb console for the …
spx —
I've created the mentioned video regarding saving configurations and the current ability for small…
This is (a slightly simplified version of) how I currently draw my fully aliased (sic) lines. The …
spx —
I really appreciate this. For projects like this every bit of support helps to maintain a healthy…
joe513 —
Great to see a debugger for Linux being released! Just signed up, look forward to trying it this e…
spx —
well I missed the originally intended time by quite some hours but you gotta start somewhere. It i…
Thanks for the elaborate answer. I reviewed your code and all that happens between thread creation…
That's not valid C. I don't understand difference between UnityVector.cs and UnityVectors.cs file…
spx —
yes, the project is still on track. It will be later in the day, partially because I was away for…
Here is the code (I removed everything related to the game). Search for window_create. #define WI…
Thanks for sharing! Have used the technique and
Thanks, that's even better. Looks like I don't need the QUOTED macros either.
TM —
If you think writing a seperate header and including it repeatedly is clunky, you can also do the …
Despite programming in C/C++ for quite a while this technique never occurred to me. It's still qui…