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Jesse James Lactin
abnercoimbre ratchetfreak coroutines are fun Here's my preferred way to keep track of where you c…
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naej
Hello All, Bit of a newbie here following along, I'm on Day 21, live code editing and I'm running…
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Abner Coimbre
ratchetfreak coroutines are fun Here's my preferred way to keep track of where you came from. Wha…
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ratchetfreak
coroutines are fun but it's a very obvious case of moving complexity elsewhere and with the cost …
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Jesse James Lactin
I've been toying around with setjmp/longjmp (SJLJ)-based coroutines for the last week or so, and …
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novus1044
Steve, I think that the sheer number of & and &mut would be totally context dependent. I …
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Shazan
I found another bug Box falling through. Here's collision resolve code 1 2 3 4 5 6 7 …
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a_dreamer
@royh Thank you so much, I don't work with batch that often so the information was super helpful.…
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novus1044
I agree with you CapatainKraft that the borrow checker does become less burdensome over time. Als…
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Jeremiah Goerdt
Hjortshoej CaptainKraft If you're working hard instead of hardly working, you can also catch the …
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Jeremiah Goerdt
I would imagine that wrestling with the borrow checker is something that beginners of the languag…
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royh
Whitespace is significant in the 'set' lines you have. The first line defines the variable 'Commo…
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a_dreamer
Hey so I've been following along quite closely with casey and I'm on week 4 day 017. I'm having t…
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Timothy Wright
Here are some more great resources... http://chrishecker.com/Rigid_body_dynamics https://gamede…
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Shazan
I guess it was a rendering bug. Now the issue is about resolving velocities after collison and j…
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Shazan
Thank you for your helpful guidance. I have implemented AABB collision but it seems buggy. Her…
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erpeo93
mmozeiko It's a feature, not a bug: Repeat Rate Adjustments Over USB - Execute Commands Faster Th…
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Mārtiņš Možeiko
It's a feature, not a bug: Repeat Rate Adjustments Over USB - Execute Commands Faster Than Ever B…
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ratchetfreak
You can't really go deep into this discussion without mentioning RAII In C++ it's kinda horrible…
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novus1044
I recently dabbled in Rust and noticed that the explicit nature of ownership (Box pointers) reall…
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erpeo93
Floresy mmozeiko This is just "amazing"... keyboards nowadays don't work properly anymore and req…
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Tom
mmozeiko This is just "amazing"... keyboards nowadays don't work properly anymore and require sof…
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Mārtiņš Možeiko
This is just "amazing"... keyboards nowadays don't work properly anymore and require software upd…
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erpeo93
mrmixer I should have mentioned that in test application you can switch between WM_KEYDOWN/UP and…
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Simon Anciaux
I should have mentioned that in test application you can switch between WM_KEYDOWN/UP and RAW inp…
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Andrew Bromage
That's a decent introduction, but it has a couple mistakes about the history of PBR that are wort…
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Andrew Chronister
Do we need to get hmh_bot in here? Let me remind everyone of our old adage: Programming is not a…
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erpeo93
Same exact behaviour. Tried with the old dome keyboard: I correctly get only "pressed", until I…
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Simon Anciaux
It seems weird. Mechanical keyboard should work the same. Are you sure you didn't changed anythi…
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