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Abner Coimbre
YouCompleteMe was mentioned on one of our chats, and I am quite satisfied with it. It's certainly…
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Abner Coimbre
We could talk about it, but it's at the bottom of my priority list. Maybe after all planned lesso…
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[Deleted User]
I think it might be useful for people who want to start writing graphics code in Odin: https://g…
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Jesse James Lactin
pragmatic_hero You can always add a debug string to each coroutine so you always know the names…
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Andrew Bromage
pragmatic_hero I sincerely think that C and Unix are the worst calamities the software industry h…
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ratchetfreak
pragmatic_hero Since it's running on a single thread there are no "surprising" side effects, unl…
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pragmatic_hero
ratchetfreak coroutines are fun but it's a very obvious case of moving complexity elsewhere and w…
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pragmatic_hero
godratio I have seen the result of y our type of thinking. In the game industry your costing com…
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Mārtiņš Možeiko
You should ignore dependencies of system libraries. kernel32.dll will always work, so there's no …
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naej
Hey Martin, The only dependency that appears is KERNEL32.dll, which is odd because from the depen…
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Mārtiņš Možeiko
So what exactly dll files your binary depends? To see exact names launch following command in com…
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Jesse James Lactin
abnercoimbre ratchetfreak coroutines are fun Here's my preferred way to keep track of where you c…
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naej
Hello All, Bit of a newbie here following along, I'm on Day 21, live code editing and I'm running…
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Abner Coimbre
ratchetfreak coroutines are fun Here's my preferred way to keep track of where you came from. Wha…
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ratchetfreak
coroutines are fun but it's a very obvious case of moving complexity elsewhere and with the cost …
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Jesse James Lactin
I've been toying around with setjmp/longjmp (SJLJ)-based coroutines for the last week or so, and …
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novus1044
Steve, I think that the sheer number of & and &mut would be totally context dependent. I …
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Shazan
I found another bug Box falling through. Here's collision resolve code 1 2 3 4 5 6 7 …
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a_dreamer
@royh Thank you so much, I don't work with batch that often so the information was super helpful.…
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novus1044
I agree with you CapatainKraft that the borrow checker does become less burdensome over time. Als…
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Jeremiah Goerdt
Hjortshoej CaptainKraft If you're working hard instead of hardly working, you can also catch the …
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Jeremiah Goerdt
I would imagine that wrestling with the borrow checker is something that beginners of the languag…
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royh
Whitespace is significant in the 'set' lines you have. The first line defines the variable 'Commo…
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a_dreamer
Hey so I've been following along quite closely with casey and I'm on week 4 day 017. I'm having t…
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Timothy Wright
Here are some more great resources... http://chrishecker.com/Rigid_body_dynamics https://gamede…
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Shazan
I guess it was a rendering bug. Now the issue is about resolving velocities after collison and j…
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Shazan
Thank you for your helpful guidance. I have implemented AABB collision but it seems buggy. Her…
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erpeo93
mmozeiko It's a feature, not a bug: Repeat Rate Adjustments Over USB - Execute Commands Faster Th…
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Mārtiņš Možeiko
It's a feature, not a bug: Repeat Rate Adjustments Over USB - Execute Commands Faster Than Ever B…
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ratchetfreak
You can't really go deep into this discussion without mentioning RAII In C++ it's kinda horrible…
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