Shazan —
Is it possible like (the way casey did in handmadehero for Rendering in Top down mode by setting …
Hotfix'd by removing a deprecated rule from the body element (will propagate within ~ half an hou…
Yup. Or when using shift and the mouse wheel.
Yup. Or when using shift and the mouse wheel.
Thanks to a helpful tip on SO, I tested interop using a delegate instead of calling a function di…
Awesome!!! I'm glad to have proper Linux support now, and everything is working fantastically. …
A great looking release, Bunjee :D
And thanks for the shout out in the video. I'll let you know …
You (and the people helping out) are a rockstar. You're making something really cool.
Thanks
Chen —
Oh you are right! Thanks a bunch! Now I think the question I asked is pretty dumb :(
You need to understand that "vertex" is not just "position".
Vertex is position, plus texcoord, p…
Chen —
Hi Guys! I encountered some problem when trying to render a model in OpenGL. I know that in order…
Sweet, that helps, thanks.
I encountered what I believe to be an internal bug in 4.0.17 while te…
X & Y coordinates are in pixels, some are relative to the view, others are relative to the 4c…
mmozeiko This is fun.
mesh.name also does something strange:1mesh.name
Yeah I hit that one as …
This is fun.
mesh.name also does something strange:1mesh.name
ratchetfreak When I put in mesh.id in the code block it got replaced by some kind of uuid
1 m…
When I put in mesh.id in the code block it got replaced by some kind of uuid
1 mesh_data d = …
Greetings HMN,
I'm happy to announce that MotionBox 1.2.0 has been released !
Here is a short…
As I'm working on the vim layer I often come across small questions of functionality / documentat…
Well Casey based his belief on a Nvidia presentation while Graham is from AMD...
That said any o…
AsafG Thanks for posting this. It's very interesting.
It would be nice to have a "programming his…
In day 372 Casey had some negative things to say about VAOs. However, I don't think he was entire…
hugo One could also argue that a "handmade" style on the browser would be to manipulate the DOM w…
They probably are as not as bad as they were in the beginning. The thing is - when they were intr…
I haven't watched the few last HmH episodes, so it may have been discussed there, but a while bac…
Recent discussions about OpenGL made me thing that I should mention here that I implemented buffe…
Thanks for posting this. It's very interesting.
It would be nice to have a "programming history l…
In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
I'm going the other way 'round. C++ to a .NET assembly. I'm not sure the code security would acco…
Yeah, if you don't have proper solution/project created then goto definition or opening includes …