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Simon Anciaux
I just tested it and it's not running that well on my machine (i7 860, Radeon R9 280, 8GB of RAM)…
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Jeroen van Rijn
ratchetfreak When I put in mesh.id in the code block it got replaced by some kind of uuid 1 m…
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Shazan
Is it possible like (the way casey did in handmadehero for Rendering in Top down mode by setting …
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Andrew Chronister
Hotfix'd by removing a deprecated rule from the body element (will propagate within ~ half an hou…
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Adam Byrd
Yup. Or when using shift and the mouse wheel.
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Adam Byrd
Yup. Or when using shift and the mouse wheel.
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Adam Byrd
Thanks to a helpful tip on SO, I tested interop using a delegate instead of calling a function di…
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Allen Webster
Awesome!!! I'm glad to have proper Linux support now, and everything is working fantastically. …
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Jeroen van Rijn
A great looking release, Bunjee :D And thanks for the shout out in the video. I'll let you know …
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Jeremiah Goerdt
You (and the people helping out) are a rockstar. You're making something really cool. Thanks
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Chen
Oh you are right! Thanks a bunch! Now I think the question I asked is pretty dumb :(
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Mārtiņš Možeiko
You need to understand that "vertex" is not just "position". Vertex is position, plus texcoord, p…
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Chen
Hi Guys! I encountered some problem when trying to render a model in OpenGL. I know that in order…
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Andrew Chronister
Sweet, that helps, thanks. I encountered what I believe to be an internal bug in 4.0.17 while te…
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Allen Webster
X & Y coordinates are in pixels, some are relative to the view, others are relative to the 4c…
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ratchetfreak
mmozeiko This is fun. mesh.name also does something strange:1mesh.name Yeah I hit that one as …
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Mārtiņš Možeiko
This is fun. mesh.name also does something strange:1mesh.name
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Jeroen van Rijn
ratchetfreak When I put in mesh.id in the code block it got replaced by some kind of uuid 1 m…
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ratchetfreak
When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
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Benjamin Arnaud
Greetings HMN, I'm happy to announce that MotionBox 1.2.0 has been released ! Here is a short…
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Andrew Chronister
As I'm working on the vim layer I often come across small questions of functionality / documentat…
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ratchetfreak
Well Casey based his belief on a Nvidia presentation while Graham is from AMD... That said any o…
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ratchetfreak
AsafG Thanks for posting this. It's very interesting. It would be nice to have a "programming his…
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elFarto
In day 372 Casey had some negative things to say about VAOs. However, I don't think he was entire…
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Asaf Gartner
hugo One could also argue that a "handmade" style on the browser would be to manipulate the DOM w…
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Mārtiņš Možeiko
They probably are as not as bad as they were in the beginning. The thing is - when they were intr…
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Simon Anciaux
I haven't watched the few last HmH episodes, so it may have been discussed there, but a while bac…
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Simon Anciaux
Recent discussions about OpenGL made me thing that I should mention here that I implemented buffe…
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Asaf Gartner
Thanks for posting this. It's very interesting. It would be nice to have a "programming history l…
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ratchetfreak
In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
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