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Jesse
Yeah, the blog does leave the reader with a few open questions (many of which were part of the tw…
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ratchetfreak
Jesse Thanks for the writeup. Eric Lengyel wrote a detailed blog post showing VAO usage in typic…
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Jesse
Thanks for the writeup. Eric Lengyel wrote a detailed blog post showing VAO usage in typical gam…
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Shazan
But i'm currently using a 2D camera So ,if I change this, 1 2 3 4 5 6 7 8 9public Matrix get_t…
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Benjamin Arnaud
@CaptainKraft: Thank you mate. I'm passionate about this project, but I also care about "concrete…
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Benjamin Arnaud
Hi Allen, Good catch, this is actually a 1.2.0-3 regression. I'll push a fix in a few hours ! In…
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Todd
msmshazan I am still small compared to casey's knowledge Aren't we all. Except maybe Martins...…
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Neo Ar
Updated with links to the Priv ISA (Draft) and HiFive1 Getting Started Guide. You can find them u…
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Shazan
Since handmadehero doesn't do cell animation.How can you tween frames using code and how does twe…
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Mārtiņš Možeiko
No, negative height won't work. That is GDI specific thing in Windows. What you want is to set t…
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Allen Webster
I don't know if this is a bug report, or an "I can't find the button, where is it?" situation, bu…
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Simon Anciaux
I just tested it and it's not running that well on my machine (i7 860, Radeon R9 280, 8GB of RAM)…
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Jeroen van Rijn
ratchetfreak When I put in mesh.id in the code block it got replaced by some kind of uuid 1 m…
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Shazan
Is it possible like (the way casey did in handmadehero for Rendering in Top down mode by setting …
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Andrew Chronister
Hotfix'd by removing a deprecated rule from the body element (will propagate within ~ half an hou…
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Adam Byrd
Yup. Or when using shift and the mouse wheel.
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Adam Byrd
Yup. Or when using shift and the mouse wheel.
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Adam Byrd
Thanks to a helpful tip on SO, I tested interop using a delegate instead of calling a function di…
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Allen Webster
Awesome!!! I'm glad to have proper Linux support now, and everything is working fantastically. …
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Jeroen van Rijn
A great looking release, Bunjee :D And thanks for the shout out in the video. I'll let you know …
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Jeremiah Goerdt
You (and the people helping out) are a rockstar. You're making something really cool. Thanks
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Chen
Oh you are right! Thanks a bunch! Now I think the question I asked is pretty dumb :(
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Mārtiņš Možeiko
You need to understand that "vertex" is not just "position". Vertex is position, plus texcoord, p…
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Chen
Hi Guys! I encountered some problem when trying to render a model in OpenGL. I know that in order…
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Andrew Chronister
Sweet, that helps, thanks. I encountered what I believe to be an internal bug in 4.0.17 while te…
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Allen Webster
X & Y coordinates are in pixels, some are relative to the view, others are relative to the 4c…
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ratchetfreak
mmozeiko This is fun. mesh.name also does something strange:1mesh.name Yeah I hit that one as …
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Mārtiņš Možeiko
This is fun. mesh.name also does something strange:1mesh.name
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Jeroen van Rijn
ratchetfreak When I put in mesh.id in the code block it got replaced by some kind of uuid 1 m…
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ratchetfreak
When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
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