Jesse —
Yeah, the blog does leave the reader with a few open questions (many of which were part of the tw…
Jesse Thanks for the writeup.
Eric Lengyel wrote a detailed blog post showing VAO usage in typic…
Jesse —
Thanks for the writeup.
Eric Lengyel wrote a detailed blog post showing VAO usage in typical gam…
Shazan —
But i'm currently using a 2D camera
So ,if I change this,
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9public Matrix get_t…
@CaptainKraft: Thank you mate. I'm passionate about this project, but I also care about "concrete…
Hi Allen,
Good catch, this is actually a 1.2.0-3 regression. I'll push a fix in a few hours !
In…
Todd —
msmshazan I am still small compared to casey's knowledge
Aren't we all.
Except maybe Martins...…
Neo Ar —
Updated with links to the Priv ISA (Draft) and HiFive1 Getting Started Guide. You can find them u…
Shazan —
Since handmadehero doesn't do cell animation.How can you tween frames using code and how does twe…
No, negative height won't work. That is GDI specific thing in Windows.
What you want is to set t…
I don't know if this is a bug report, or an "I can't find the button, where is it?" situation, bu…
I just tested it and it's not running that well on my machine (i7 860, Radeon R9 280, 8GB of RAM)…
ratchetfreak When I put in mesh.id in the code block it got replaced by some kind of uuid
1 m…
Shazan —
Is it possible like (the way casey did in handmadehero for Rendering in Top down mode by setting …
Hotfix'd by removing a deprecated rule from the body element (will propagate within ~ half an hou…
Yup. Or when using shift and the mouse wheel.
Yup. Or when using shift and the mouse wheel.
Thanks to a helpful tip on SO, I tested interop using a delegate instead of calling a function di…
Awesome!!! I'm glad to have proper Linux support now, and everything is working fantastically. …
A great looking release, Bunjee :D
And thanks for the shout out in the video. I'll let you know …
You (and the people helping out) are a rockstar. You're making something really cool.
Thanks
Chen —
Oh you are right! Thanks a bunch! Now I think the question I asked is pretty dumb :(
You need to understand that "vertex" is not just "position".
Vertex is position, plus texcoord, p…
Chen —
Hi Guys! I encountered some problem when trying to render a model in OpenGL. I know that in order…
Sweet, that helps, thanks.
I encountered what I believe to be an internal bug in 4.0.17 while te…
X & Y coordinates are in pixels, some are relative to the view, others are relative to the 4c…
mmozeiko This is fun.
mesh.name also does something strange:1mesh.name
Yeah I hit that one as …
This is fun.
mesh.name also does something strange:1mesh.name
ratchetfreak When I put in mesh.id in the code block it got replaced by some kind of uuid
1 m…
When I put in mesh.id in the code block it got replaced by some kind of uuid
1 mesh_data d = …