Since handmadehero doesn't do cell animation.How can you tween frames using code and how does twee…
No, negative height won't work. That is GDI specific thing in Windows. What you want is to set tra…
I don't know if this is a bug report, or an "I can't find the button, where is it?" situation, but…
I just tested it and it's not running that well on my machine (i7 860, Radeon R9 280, 8GB of RAM) …
without the space between the dot and id: [/quote] Alright, this is fixed. I'll now start repar…
Is it possible like (the way casey did in handmadehero for Rendering in Top down mode by setting b…
Hotfix'd by removing a deprecated rule from the body element (will propagate within ~ half an hour…
Yup. Or when using shift and the mouse wheel.
Yup. Or when using shift and the mouse wheel.
Thanks to a helpful tip on SO, I tested interop using a delegate instead of calling a function dir…
Awesome!!! I'm glad to have proper Linux support now, and everything is working fantastically. G…
A great looking release, Bunjee :D And thanks for the shout out in the video. I'll let you know ho…
You (and the people helping out) are a rockstar. You're making something really cool. Thanks
Chen —
Oh you are right! Thanks a bunch! Now I think the question I asked is pretty dumb :(
You need to understand that "vertex" is not just "position". Vertex is position, plus texcoord, pl…
Chen —
Hi Guys! I encountered some problem when trying to render a model in OpenGL. I know that in order …
Sweet, that helps, thanks. I encountered what I believe to be an internal bug in 4.0.17 while test…
X & Y coordinates are in pixels, some are relative to the view, others are relative to the 4coder …
Yeah I hit that one as well when typing up the history of vertex data post, naming is hard...
This is fun. mesh.name also does something strange:
without the space between the dot and id: [/quote] Cool beans. I'll have a look at it tomorrow.
When I put in mesh.id in the code block it got replaced by some kind of uuid without the space be…
Greetings HMN, I'm happy to announce that 1.2.0 has been released ! Here is a short list of what…
As I'm working on the vim layer I often come across small questions of functionality / documentati…
Well Casey based his belief on a Nvidia presentation while Graham is from AMD... That said any ove…
Yeah knowing the history and the whys of something really helps me understand the whats and hows.…
In day 372 Casey had some negative things to say about VAOs. However, I don't think he was entirel…
That's definitely the way to go on the web. Unfortunately, it still doesn't make a webapp desktop…
They probably are as not as bad as they were in the beginning. The thing is - when they were intro…
I haven't watched the few last HmH episodes, so it may have been discussed there, but a while back…