You need to understand that "vertex" is not just "position". Vertex is position, plus texcoord, pl…
Chen —
Hi Guys! I encountered some problem when trying to render a model in OpenGL. I know that in order …
Sweet, that helps, thanks. I encountered what I believe to be an internal bug in 4.0.17 while test…
X & Y coordinates are in pixels, some are relative to the view, others are relative to the 4coder …
Yeah I hit that one as well when typing up the history of vertex data post, naming is hard...
This is fun. mesh.name also does something strange:
without the space between the dot and id: [/quote] Cool beans. I'll have a look at it tomorrow.
When I put in mesh.id in the code block it got replaced by some kind of uuid without the space be…
Greetings HMN, I'm happy to announce that 1.2.0 has been released ! Here is a short list of what…
As I'm working on the vim layer I often come across small questions of functionality / documentati…
Well Casey based his belief on a Nvidia presentation while Graham is from AMD... That said any ove…
Yeah knowing the history and the whys of something really helps me understand the whats and hows.…
In day 372 Casey had some negative things to say about VAOs. However, I don't think he was entirel…
That's definitely the way to go on the web. Unfortunately, it still doesn't make a webapp desktop…
They probably are as not as bad as they were in the beginning. The thing is - when they were intro…
I haven't watched the few last HmH episodes, so it may have been discussed there, but a while back…
Recent discussions about OpenGL made me thing that I should mention here that I implemented a few…
Thanks for posting this. It's very interesting. It would be nice to have a "programming history le…
In the beginning there was glVertex. The model was simple; for every vertex the client called a fu…
I'm going the other way 'round. C++ to a .NET assembly. I'm not sure the code security would accou…
Yeah, if you don't have proper solution/project created then goto definition or opening includes o…
Using Day 373 code, I'm getting a fault due to glGetString returning 0 when asking for the GL_EXTE…
And it doesn't scroll to the right also when clicking on mouse wheel and moving cursor to the righ…
If the window is too narrow to fit the content on the page, the content is clipped and there's no …
Have you tried the attribute on your calls to c++? Usually I try to get chunks of data at a time …
Sorry, I didn't provide much in the way of detail there. That's not from the documentation. I act…
Comparing MS .NET documentation and Unity C# doesn't make much sense, because Unity uses very diff…
I've stepped through the disassembly (not something I'm very familiar with at this point). In x86 …
Hi guys, Been working on this recently: (the version on github is more up-to-date) It's a beginn…
I have a pet project with support for DLL based plugins. I'm currently adding support for managed …