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Mārtiņš Možeiko
You need to understand that "vertex" is not just "position". Vertex is position, plus texcoord, pl…
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Chen
Hi Guys! I encountered some problem when trying to render a model in OpenGL. I know that in order …
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Andrew Chronister
Sweet, that helps, thanks. I encountered what I believe to be an internal bug in 4.0.17 while test…
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Allen Webster
X & Y coordinates are in pixels, some are relative to the view, others are relative to the 4coder …
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ratchetfreak
Yeah I hit that one as well when typing up the history of vertex data post, naming is hard...
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Mārtiņš Možeiko
This is fun. mesh.name also does something strange:
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Jeroen van Rijn
without the space between the dot and id: [/quote] Cool beans. I'll have a look at it tomorrow.
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ratchetfreak
When I put in mesh.id in the code block it got replaced by some kind of uuid without the space be…
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Benjamin Arnaud
Greetings HMN, I'm happy to announce that 1.2.0 has been released ! Here is a short list of what…
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Andrew Chronister
As I'm working on the vim layer I often come across small questions of functionality / documentati…
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ratchetfreak
Well Casey based his belief on a Nvidia presentation while Graham is from AMD... That said any ove…
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ratchetfreak
Yeah knowing the history and the whys of something really helps me understand the whats and hows.…
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elFarto
In day 372 Casey had some negative things to say about VAOs. However, I don't think he was entirel…
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Asaf Gartner
That's definitely the way to go on the web. Unfortunately, it still doesn't make a webapp desktop…
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Mārtiņš Možeiko
They probably are as not as bad as they were in the beginning. The thing is - when they were intro…
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Simon Anciaux
I haven't watched the few last HmH episodes, so it may have been discussed there, but a while back…
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Simon Anciaux
Recent discussions about OpenGL made me thing that I should mention here that I implemented a few…
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Asaf Gartner
Thanks for posting this. It's very interesting. It would be nice to have a "programming history le…
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ratchetfreak
In the beginning there was glVertex. The model was simple; for every vertex the client called a fu…
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Adam Byrd
I'm going the other way 'round. C++ to a .NET assembly. I'm not sure the code security would accou…
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Mārtiņš Možeiko
Yeah, if you don't have proper solution/project created then goto definition or opening includes o…
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DSmith
Using Day 373 code, I'm getting a fault due to glGetString returning 0 when asking for the GL_EXTE…
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Mārtiņš Možeiko
And it doesn't scroll to the right also when clicking on mouse wheel and moving cursor to the righ…
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Adam Byrd
If the window is too narrow to fit the content on the page, the content is clipped and there's no …
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Jack Mott
Have you tried the attribute on your calls to c++? Usually I try to get chunks of data at a time …
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Adam Byrd
Sorry, I didn't provide much in the way of detail there. That's not from the documentation. I act…
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Mārtiņš Možeiko
Comparing MS .NET documentation and Unity C# doesn't make much sense, because Unity uses very diff…
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Adam Byrd
I've stepped through the disassembly (not something I'm very familiar with at this point). In x86 …
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Brian Will
Hi guys, Been working on this recently: (the version on github is more up-to-date) It's a beginn…
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Adam Byrd
I have a pet project with support for DLL based plugins. I'm currently adding support for managed …
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