We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
ratchetfreak
When I put in mesh.id in the code block it got replaced by some kind of uuid without the space be…
»
Benjamin Arnaud
Greetings HMN, I'm happy to announce that 1.2.0 has been released ! Here is a short list of what…
»
Andrew Chronister
As I'm working on the vim layer I often come across small questions of functionality / documentati…
»
ratchetfreak
Well Casey based his belief on a Nvidia presentation while Graham is from AMD... That said any ove…
»
ratchetfreak
Yeah knowing the history and the whys of something really helps me understand the whats and hows.…
»
elFarto
In day 372 Casey had some negative things to say about VAOs. However, I don't think he was entirel…
»
Asaf Gartner
That's definitely the way to go on the web. Unfortunately, it still doesn't make a webapp desktop…
»
Mārtiņš Možeiko
They probably are as not as bad as they were in the beginning. The thing is - when they were intro…
»
Simon Anciaux
I haven't watched the few last HmH episodes, so it may have been discussed there, but a while back…
»
Simon Anciaux
Recent discussions about OpenGL made me thing that I should mention here that I implemented a few…
»
Asaf Gartner
Thanks for posting this. It's very interesting. It would be nice to have a "programming history le…
»
ratchetfreak
In the beginning there was glVertex. The model was simple; for every vertex the client called a fu…
»
Adam Byrd
I'm going the other way 'round. C++ to a .NET assembly. I'm not sure the code security would accou…
»
Mārtiņš Možeiko
Yeah, if you don't have proper solution/project created then goto definition or opening includes o…
»
DSmith
Using Day 373 code, I'm getting a fault due to glGetString returning 0 when asking for the GL_EXTE…
»
Mārtiņš Možeiko
And it doesn't scroll to the right also when clicking on mouse wheel and moving cursor to the righ…
»
Adam Byrd
If the window is too narrow to fit the content on the page, the content is clipped and there's no …
»
Jack Mott
Have you tried the attribute on your calls to c++? Usually I try to get chunks of data at a time …
»
Adam Byrd
Sorry, I didn't provide much in the way of detail there. That's not from the documentation. I act…
»
Mārtiņš Možeiko
Comparing MS .NET documentation and Unity C# doesn't make much sense, because Unity uses very diff…
»
Adam Byrd
I've stepped through the disassembly (not something I'm very familiar with at this point). In x86 …
»
Brian Will
Hi guys, Been working on this recently: (the version on github is more up-to-date) It's a beginn…
»
Adam Byrd
I have a pet project with support for DLL based plugins. I'm currently adding support for managed …
»
Andrew Chronister
Greetings everyone, I unfortunately have no progress to report for March. I finished winter quarte…
»
Adam Byrd
I never followed up but I settled for using a mutex around the hotkeys and SendMessage(HWND_BROADC…
»
Allen Webster
Allen has done a pretty good job with naming and making the code clear. You might be pleasantly s…
»
Jeremiah Goerdt
Allen has done a pretty good job with naming and making the code clear. You might be pleasantly s…
»
Jeremiah Goerdt
I love this type of writeup! Going into detail and keeping it readable is great. Well-written, my …
»
argontus
[/quote] Even further would be to build your whole UI inside a HTML5 canvas. You would gain a vic…
»
robby
Quite detailed and interesting write up. When I see an editor I often don't think that this stuff …
»