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Mārtiņš Možeiko —
No, negative height won't work. That is GDI specific thing in Windows. What you want is to set tra…
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Allen Webster —
I don't know if this is a bug report, or an "I can't find the button, where is it?" situation, but…
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Simon Anciaux —
I just tested it and it's not running that well on my machine (i7 860, Radeon R9 280, 8GB of RAM) …
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Jeroen van Rijn —
without the space between the dot and id: [/quote] Alright, this is fixed. I'll now start repar…
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Shazan —
Is it possible like (the way casey did in handmadehero for Rendering in Top down mode by setting b…
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Andrew Chronister —
Hotfix'd by removing a deprecated rule from the body element (will propagate within ~ half an hour…
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Adam Byrd —
Yup. Or when using shift and the mouse wheel.
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Adam Byrd —
Yup. Or when using shift and the mouse wheel.
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Adam Byrd —
Thanks to a helpful tip on SO, I tested interop using a delegate instead of calling a function dir…
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Allen Webster —
Awesome!!! I'm glad to have proper Linux support now, and everything is working fantastically. G…
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Jeroen van Rijn —
A great looking release, Bunjee :D And thanks for the shout out in the video. I'll let you know ho…
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Jeremiah Goerdt —
You (and the people helping out) are a rockstar. You're making something really cool. Thanks
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Chen —
Oh you are right! Thanks a bunch! Now I think the question I asked is pretty dumb :(
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Mārtiņš Možeiko —
You need to understand that "vertex" is not just "position". Vertex is position, plus texcoord, pl…
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Chen —
Hi Guys! I encountered some problem when trying to render a model in OpenGL. I know that in order …
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Andrew Chronister —
Sweet, that helps, thanks. I encountered what I believe to be an internal bug in 4.0.17 while test…
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Allen Webster —
X & Y coordinates are in pixels, some are relative to the view, others are relative to the 4coder …
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ratchetfreak —
Yeah I hit that one as well when typing up the history of vertex data post, naming is hard...
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Mārtiņš Možeiko —
This is fun. mesh.name also does something strange:
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Jeroen van Rijn —
without the space between the dot and id: [/quote] Cool beans. I'll have a look at it tomorrow.
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ratchetfreak —
When I put in mesh.id in the code block it got replaced by some kind of uuid without the space be…
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Benjamin Arnaud —
Greetings HMN, I'm happy to announce that 1.2.0 has been released ! Here is a short list of what…
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Andrew Chronister —
As I'm working on the vim layer I often come across small questions of functionality / documentati…
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ratchetfreak —
Well Casey based his belief on a Nvidia presentation while Graham is from AMD... That said any ove…
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ratchetfreak —
Yeah knowing the history and the whys of something really helps me understand the whats and hows.…
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elFarto —
In day 372 Casey had some negative things to say about VAOs. However, I don't think he was entirel…
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Asaf Gartner —
That's definitely the way to go on the web. Unfortunately, it still doesn't make a webapp desktop…
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Mārtiņš Možeiko —
They probably are as not as bad as they were in the beginning. The thing is - when they were intro…
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Simon Anciaux —
I haven't watched the few last HmH episodes, so it may have been discussed there, but a while back…
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Simon Anciaux —
Recent discussions about OpenGL made me thing that I should mention here that I implemented a few…
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