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doublenibble
Thanks, that worked. I tried this earlier but I suppose my random Internet source was wrong and I …
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Mher Keji
Wow this website looks pretty nice, I read it now. Thank you a lot!
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Mārtiņš Možeiko
I have found these articles pretty reasonable to understand PBR: Check out also other topics on t…
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Mher Keji
HI everyone! I am making a 3D game from scratch. I have a basic phong lighting model, but I want i…
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Allen Webster
but this doesn't: Is there any way for me to bind this key? I tried changing my keys to some co…
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doublenibble
Unicode characters in buffers seem to be working quite well now. Unfortunately I still can't figur…
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erpeo93
I would like to open a discussion on how do we programmers attempt (because you do try to attempt …
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Jack Mott
The database course professor at Rice University highly recommends this book: Also the PostgreSQL…
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Abner Coimbre
Dear Handmade Community, April Fool's jokes on the web have already started, and I'm genuinely not…
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Mārtiņš Možeiko
No, sqlite library doesn't provide async API.
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Shazan
Is it possible without multi threading. Because I haven't done multi threading before.
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Anton Swifton
When you test your pattern-based program, Tile Machine simulates the Game of Falling Tetrominoes a…
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strangezak
If you need any help moving your project over to HandmadeMath just let me know :)
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Mārtiņš Možeiko
Yes, it is possible. You can use sqlite asynchronously by putting query execution on separate thre…
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Timothy Wright
Aren't we all. Except maybe Martins... I'm not sure which is Vader and which is the Emperor, but …
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Shazan
I was thinking is it possible to use sqlite asynchronously (inside game loop).
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ratchetfreak
@ratchetfreak Yeah, moving/transforming a small amount of data is always better than more, I imag…
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Mārtiņš Možeiko
You can make IDE to use settings from env variables, if you launch devenv.exe with "/UseEnv" argu…
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ripple
You can fix the open header on right click quite easily. Open the debug project, if it doesn't hav…
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Ryan Fleury
Hey everyone! I thought I'd show a quick sample of dxE (my game-independent library) code. dxE has…
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ratchetfreak
The support name thing it really just a gripe. Otherwise anyone looking at the code needs to unde…
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Nick
Thank you for your response ratchetfreak. I think you misunderstand the use case. This is primaril…
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Tom
@mmozeiko Thanks! These look pretty awesome @ratchetfreak Yeah, moving/transforming a small amount…
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Tom
I would second ratchetfreak's suggestions, generally speaking expose the simplest components of GJ…
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PRITISH
Thanks leonardo lucania for your suggestion.
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erpeo93
Considering all the crap that's around here these days, actually I would guess that C is the BEST …
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ratchetfreak
One of the things I really dislike about most GJK desciptions is the name of the "support" functio…
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Nick
: The library can be found on . If you would like to test the library, I built a simple raytracer …
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