Rituals isn't going to get much development attention from me for at least another month. I've bee…
Doeke —
The tutorial would still be very welcome. Every programming language is driving me crazy in somewa…
Nick —
That has some cost involved. So in the end, you do need a 'destroy_mesh()' function (at least in…
Todd —
This is what works for me: Keep bad crap out of my pantry altogether. Keep lots of fruits and vege…
Neo Ar —
Thanks for the shout-out! I apologize that I never got back to you regarding getting it to build o…
Neo Ar —
For the month of March, we did the following: Talk about another huge month for the series! We le…
Handmade Dave... I smell a mascot. P.S. Fixed typo, thanks.
"... the handmade dave team ... " Did HAL typed all this ?
Yeah that's not a bad idea.
Why not a more interactive help through priv msgs? It avoids the spam and still lets the user get …
This is a quick-ish blog with a rundown of recent changes, and upcoming plans. Last month, shortly…
Same for me on Chrome + Linux.
There seems to be a problem with the mouseover hitbox for the poster's name in the "Last post" col…
Handmade folks, I'm sorry for the slight delay in presenting the news (I knew I shouldn't have wat…
Intellisense probably does that from include directories specified in project settings + some glob…
Kudos to the community for helping him with the Linux port. I may now watch videos from a centrali…
Yes, that does tend to give you an edge, since you'll find related learning material faster. -Vi…
Todd —
I could have sworn you said you already knew C. But in case not, I also support Modern C; I starte…
Maciej —
@ripple Thank you for your post, it was very insightful. I did what you said and everything is wor…
Thanks, that worked. I tried this earlier but I suppose my random Internet source was wrong and I …
Wow this website looks pretty nice, I read it now. Thank you a lot!
I have found these articles pretty reasonable to understand PBR: Check out also other topics on t…
HI everyone! I am making a 3D game from scratch. I have a basic phong lighting model, but I want i…
but this doesn't: Is there any way for me to bind this key? I tried changing my keys to some co…
Unicode characters in buffers seem to be working quite well now. Unfortunately I still can't figur…