Sure, there is a lot of pre-C++03 code base out there. And there is nothing wrong with it. But if …
I tried your code in Visual Studio 2015, debug build, and I get absolutely no difference if I use …
EDIT: Also reviewed the snippet you posted, I'll will definitely be taking your advice on logging …
Then this is that "lucky" situation I was talking. Object got placed in memory location that alrea…
I found this . Is it good.
Den V —
This is the data structure that I swap between "class" and "struct": }; [/code] And here is initi…
Please check GL_LINK_STATUS (and glGetProgramInfoLog if its GL_FALSE) after linking program. Simil…
I am not saying that. Generated machine code is exactly same for struct and class. What I tried to…
Good evening, running into a bit of a snag the last few hours in attempting to setup an OpenGL sha…
Den V —
Interesting, so what you are saying is that compiler treats code different based on whether it is…
Yes, they are coming. They'll be available when they are ready.
No, it does not. Well, not always. I depends on multiple things for this to happen. Disclaimer: a…
Den V —
I've seen many instances where people say that "class" and "struct" are the same. But when testin…
It's been over a month since the last video was posted. I think there's supposed to be 2 more? Are…
Well I'm thinking about setting up a feature to fill new header files automatically. However havi…
Its something I have picked up for include files to be aware of looping dependencies, can help com…
That's exactly what I did :)
Really nice implementation. I might rip some of this and make an official version of this soon be…
Thanks a lot for the feedback! I'll respond to some of the things I can most clarify and the bugs…
Thanks for the info. And any theory to learn or should I just make tunes. And did Casey made handm…
Hey, I thought it would be useful to do a little write-up after using 4coder for about 3 months. T…
I like the style of your devlogs. It's a nice change from the norm. I'm also curious to see where …