Sure, there is a lot of pre-C++03 code base out there. And there is nothing wrong with it. But if …
I tried your code in Visual Studio 2015, debug build, and I get absolutely no difference if I use …
EDIT: Also reviewed the snippet you posted, I'll will definitely be taking your advice on logging …
Then this is that "lucky" situation I was talking. Object got placed in memory location that alrea…
Shazan —
I found this . Is it good.
Den V —
This is the data structure that I swap between "class" and "struct": }; [/code] And here is initi…
Please check GL_LINK_STATUS (and glGetProgramInfoLog if its GL_FALSE) after linking program. Simil…
I am not saying that. Generated machine code is exactly same for struct and class. What I tried to…
Good evening, running into a bit of a snag the last few hours in attempting to setup an OpenGL sha…
Den V —
Interesting, so what you are saying is that compiler treats code different based on whether it is…
Yes, they are coming. They'll be available when they are ready.