Sure, there is a lot of pre-C++03 code base out there. And there is nothing wrong with it.
But i…
I tried your code in Visual Studio 2015, debug build, and I get absolutely no difference if I use…
EDIT: Also reviewed the snippet you posted, I'll will definitely be taking your advice on logging…
Then this is that "lucky" situation I was talking. Object got placed in memory location that alre…
Shazan —
I found this Sunvox.
Is it good.
Den V —
This is the data structure that I swap between "class" and "struct":
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Please check GL_LINK_STATUS (and glGetProgramInfoLog if its GL_FALSE) after linking program. Simi…
I am not saying that. Generated machine code is exactly same for struct and class.
What I tried …
Good evening, running into a bit of a snag the last few hours in attempting to setup an OpenGL sh…
Den V —
mmozeiko
You may be lucky and compiler has initialized heap memory with 0 or placed both objects…
Yes, they are coming. They'll be available when they are ready.
den_v When you create an instance of a "class" with "new", it also initialized its members to "0"…
Den V —
I've seen many instances where people say that "class" and "struct" are the same. But when testi…
It's been over a month since the last video was posted.
I think there's supposed to be 2 more?
Ar…
Well I'm thinking about setting up a feature to fill new header files automatically. However hav…
Its something I have picked up for include files to be aware of looping dependencies, can help co…
Mr4thDimention For reload all buffers I would be curious how you made it work, but my preferred m…
Really nice implementation. I might rip some of this and make an official version of this soon b…
Thanks a lot for the feedback! I'll respond to some of the things I can most clarify and the bug…
Shazan —
Thanks for the info. And any theory to learn or should I just make tunes.
And did Casey made hand…
Hey,
I thought it would be useful to do a little write-up after using 4coder for about 3 months.
…
I like the style of your devlogs. It's a nice change from the norm.
I'm also curious to see wher…
So, as I promised, I want to start showing the core libraries of the engine. I am not releasing l…
graeme fwiw i think c++ makes two mistakes--1) thinking types are hard to reason about, and treat…
graeme —
fwiw i think c++ makes two mistakes--1) thinking types are hard to reason about, and treating the…
The code is pretty messy, and I didn't check to see if you already had string operations somewher…
Maybe. ;)
I'm still considering it and I'm finding some holes in the mechanic, unfortunately; a …
Ah, that was something I cut.
Wirmpht generates prototypes for procedures, forward-declares stru…
For sound effects, check out BFXR http://www.bfxr.net/
For music, give Bosca Ceoil a try http://b…