+1 for AssImp. I only use it for asset pipeline stuff though, to output my own custom format for…
Hi all,
This is entirely unrelated to HMH, but there's enough collective knowledge here that per…
Last summer, when I was down in Florida for a NASA internship, I was challenged by my housemates …
Yes, that's exactly how it works right now.
As always though, I dunno what that means in terms o…
We need some sort of reputation or upvoting on these forums. You're a bamf mmozeiko
Thanks for letting me know you miss it, I'll put it in the TODO list for sometime in the coming v…
godratio I am in Japan and yes I second the UTF-8 support is a big time feature.
I want to share…
Jesse —
Thanks mmozeiko! Thank you for the correction and explanation.
I made the simple change of movin…
Thank you for this great answer, Mārtiņš, I very much appreciate it and it explains everything I …
Remember that C preprocessor is dumb text replacement, it doesn't care about C semantics it just …
Hey all,
I just watched the episodes on fonts, and decided to implement Sean's truetype in my De…
Your code assumes notepad memory will be always located in address 0x1DB1725D600 and 0x1DB17214AA…
Todd —
I'm trying to make a program which writes and reads to the notepad memory directly. Unfortunately…
Shazan —
mmozeiko They still might be useful in some specific situations, but for more modern game develo…
You are comparing a bit different implementations. This is not a fair comparison.
For example in…
Kapsy —
Hey Ray I'm in Japan too! Gimme a shout sometime at shinobinz(at)gmail(dot)com. Apologies for the…
Jesse —
Here is an example of a simple C(++) byte stream parser (for a subset of the OpenGEX format) show…
Raytio —
I am in Japan and yes I second the UTF-8 support is a big time feature.
I want to share how cool…
Raytio —
Awwwww ok. Well you should get them back in their as soon as you can.
I know you meant this as…
Todd —
Wow thanks for that explanation, that was perfect! It all makes sense now!
Definitely would be i…
You can take a look at bunch of open-source game engines:
Unreal Engine - https://github.com/Epic…
There are absolutely no performance differences between non-virtual class functions and global fu…
khofez —
I was wondering if there are any differences in terms of performance between pure C functions:
1…
Todd Hey guys,
I have a quick question on some stuff I've seen in episode 124: https://www.youtu…
Todd —
Hey guys,
I have a quick question on some stuff I've seen in episode 124: https://www.youtube.co…
msmshazan I have been reading Computer-Graphics-Principles-Practice-2nd.
And I was wondering is …
Posting here is quite alright, since this thread is devoted to this bug.
Thanks for the new info.
Hmm interesting idea, I could potentially extend the input system without having to mess with buf…