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Mārtiņš Možeiko
Does WindowWidth, WindowHeight and Buffer.Width and Buffer.Height have good values? Is Bitmap.Info…
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Shazan
I have added sqlite3 using static linking to my project should I link dynamically or compile the s…
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Jesse Coyle
Huh, seems interesting ratchet. I'll have to try out a few things like that, the strings might be …
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Todd
So I had been fine with the RSI using my good ole' Fellowes ergo keyboard and my Evoluent hand-sha…
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Todd
So if schooling is not where it's at. how would you recommend someone bridge the gap from self ta…
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Todd
You are not alone in feeling this. I agree with the above advice from CaptainKraft about figuring …
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Muhammed Yaman
Hi, I also have this problem too. I checked the return value for StrechDIBits, and its 720 (which …
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N Setobol
This bug has been "bug"gging me for weeks now. I am unable to set the position of an entity. I cha…
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ratchetfreak
you can also do work to reduce fragmentation. It will require copying the strings around to pack t…
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Ralph Brorsen
If you have varying sizes for your allocations, and aren't willing to trade off on anything else, …
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Jesse Coyle
Yeah I thought about doing that, I just think that isn't very efficient, but it would definitively…
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Simon Anciaux
I'm not sure I understand exactly what you want to do, more precise informations would help. If yo…
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Simon Anciaux
There are 2 possible problems:the tile map data is wrongthe rendering of the tile map is wrong. To…
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ZeroWalker
Well i typed it myself, but i mean it's basically copy paste as it looks the same:S It's around th…
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Raytio
No problem I found it because I when I was debugging things in Visual Studio I sometimes editing t…
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ratchetfreak
I dont understand why copy c-tor is needed. Never heard of 0/3/5 rule, but will look it up. Tha…
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Nikita Smith
Thank you Alephant for the feedback!
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Mārtiņš Možeiko
Yes, that's how it works. Though in "proper" C++ you avoid writing manual delete or delete[] state…
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Den V
ratchetfreak, I dont understand why copy c-tor is needed. Never heard of 0/3/5 rule, but will loo…
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Den V
mmozeiko, Ah, I see. Thank you for your explanation! So in general, was my idea of memory managem…
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Jeremy Scott
Hi, For those who haven't got access to the git repository, I have an alternative suggestion that …
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Ginger Bill
I think I completely understand your system now. You don't differentiate between declaration kinds…
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Mārtiņš Možeiko
Some MMORPG's run some kind of SQL on server. Some have custom designed ones. The thing is - they …
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Ronald Fenelus
This is starting to look pretty good! It'd be nice to start really using if the project flow was n…
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Shazan
How data storage and manipulation works in ARPG's like diablo and torchlight ? Is handmade hero is…
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Mārtiņš Možeiko
Rule of three is not a problem here. If you are allocating memory with new, you need to free it wi…
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Jonathan Blow
Maybe a clearer way to say it is ... #type isn't about anything to do with type declarations, it i…
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Jonathan Blow
There is actually a funny subtlety here. With this part that you quoted: It's true that both of t…
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ratchetfreak
you didn't follow rule of 0/3/5 which essentially means that if you make a destructor you also nee…
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Den V
Hello, All! I am working on some simple graphics and ran into a problem with memory management. M…
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