You are not alone in feeling this. I agree with the above advice from CaptainKraft about figuring…
Hi, I also have this problem too.
I checked the return value for StrechDIBits, and its 720 (whic…
This bug has been "bug"gging me for weeks now. I am unable to set the position of an entity. I ch…
you can also do work to reduce fragmentation. It will require copying the strings around to pack …
If you have varying sizes for your allocations, and aren't willing to trade off on anything else,…
Yeah I thought about doing that, I just think that isn't very efficient, but it would definitivel…
I'm not sure I understand exactly what you want to do, more precise informations would help.
If …
There are 2 possible problems:
- the tile map data is wrong
- the rendering of the tile map is wr…
Well i typed it myself, but i mean it's basically copy paste as it looks the same:S
It's around …
No problem I found it because I when I was debugging things in Visual Studio I sometimes editing …
den_v ratchetfreak,
I dont understand why copy c-tor is needed. Never heard of 0/3/5 rule, but …
Thank you Alephant for the feedback!
den_v So in general, was my idea of memory management somewhat correct? Is it typical to put del…
ratchetfreak,
I dont understand why copy c-tor is needed. Never heard of 0/3/5 rule, but will l…
mmozeiko,
Ah, I see. Thank you for your explanation!
So in general, was my idea of memory mana…
Hi,
For those who haven't got access to the git repository, I have an alternative suggestion tha…
I think I completely understand your system now. You don't differentiate between declaration kind…
Some MMORPG's run some kind of SQL on server. Some have custom designed ones.
The thing is - they…
This is starting to look pretty good!
It'd be nice to start really using if the project flow was…
How data storage and manipulation works in ARPG's like diablo and torchlight ? Is handmade hero i…
Rule of three is not a problem here.
If you are allocating memory with new, you need to free it …
Maybe a clearer way to say it is ... #type isn't about anything to do with type declarations, it …
There is actually a funny subtlety here. With this part that you quoted:
1
2
3Thing :: #type ();…
you didn't follow rule of 0/3/5 which essentially means that if you make a destructor you also ne…
Hello, All!
I am working on some simple graphics and ran into a problem with memory management. …
I'd like some outside opinions on something. I was thinking of utilizing a type of rope in one of…
The newest test version of HandmadeMath has been put into preview, you can get it here. This ver…
Pick something you like and are interested in. You'll work harder and spend more time working if …
I used this plugin, I modified a little to include more keywords and to fix a bug. https://bitbuc…
Oh hey everyone. This is Alexa.
My real name is Alexandra, I am 31, and I am from Romania.
***mor…