Shazan —
I have added sqlite3 using static linking to my project should I link dynamically or compile the s…
Huh, seems interesting ratchet. I'll have to try out a few things like that, the strings might be …
Todd —
So I had been fine with the RSI using my good ole' Fellowes ergo keyboard and my Evoluent hand-sha…
Todd —
So if schooling is not where it's at. how would you recommend someone bridge the gap from self ta…
Todd —
You are not alone in feeling this. I agree with the above advice from CaptainKraft about figuring …
Hi, I also have this problem too. I checked the return value for StrechDIBits, and its 720 (which …
This bug has been "bug"gging me for weeks now. I am unable to set the position of an entity. I cha…
you can also do work to reduce fragmentation. It will require copying the strings around to pack t…
If you have varying sizes for your allocations, and aren't willing to trade off on anything else, …
Yeah I thought about doing that, I just think that isn't very efficient, but it would definitively…
I'm not sure I understand exactly what you want to do, more precise informations would help. If yo…
There are 2 possible problems:the tile map data is wrongthe rendering of the tile map is wrong. To…
Well i typed it myself, but i mean it's basically copy paste as it looks the same:S It's around th…
Raytio —
No problem I found it because I when I was debugging things in Visual Studio I sometimes editing t…
I dont understand why copy c-tor is needed. Never heard of 0/3/5 rule, but will look it up. Tha…
Thank you Alephant for the feedback!
Yes, that's how it works. Though in "proper" C++ you avoid writing manual delete or delete[] state…
Den V —
ratchetfreak, I dont understand why copy c-tor is needed. Never heard of 0/3/5 rule, but will loo…
Den V —
mmozeiko, Ah, I see. Thank you for your explanation! So in general, was my idea of memory managem…
Hi, For those who haven't got access to the git repository, I have an alternative suggestion that …
I think I completely understand your system now. You don't differentiate between declaration kinds…
Some MMORPG's run some kind of SQL on server. Some have custom designed ones. The thing is - they …
This is starting to look pretty good! It'd be nice to start really using if the project flow was n…
Shazan —
How data storage and manipulation works in ARPG's like diablo and torchlight ? Is handmade hero is…
Rule of three is not a problem here. If you are allocating memory with new, you need to free it wi…
Maybe a clearer way to say it is ... #type isn't about anything to do with type declarations, it i…
There is actually a funny subtlety here. With this part that you quoted: It's true that both of t…
you didn't follow rule of 0/3/5 which essentially means that if you make a destructor you also nee…
Den V —
Hello, All! I am working on some simple graphics and ran into a problem with memory management. M…
I'd like some outside opinions on something. I was thinking of utilizing a type of rope in one of …