I am calling blitBackBuffer in... WM_PAINT, and in the main loop.
1
2
3
4
5
6
7
…
Where are you calling blitBackBuffer from?
Where does it get deviceContext value? In initOpenGL f…
Has anyone had the problem after day 235 (initializing openGL on Windows), where they initialize …
Mox —
Good to see some other web developers on handmade network.
I saw this video a week or so ago. An…
Thanks guys. Todd the reason I asked that is because I figure if I spend as much time learning th…
Mike T —
Thanks Taylor.
Due to a busy period at work and now some problems with my machine at home, I hav…
miotatsu I think I just need to re-run a script or update one to pull that header into wherever i…
Berend —
I see I see, very valid arguments.
I guess that I'm still thinking too much in terms of OOP and…
That is... unfortunate. Thanks for letting me know!
Neo Ar —
mmozeiko Private Qt headers are not available from system packages. They are present only when Qt…
My guess would be on poorly written GPU drivers. And there's not much you can do about it. Once O…
Berend What is the reason not to structure code into namespaces?
Because its longer to type.
Comp…
Berend Hi there,
Newbie question!
I'm only at day 30 and until now almost all functions are pre…
Hi Berend.
Not an answer to your question. I'm just informing you I'll be deleting the duplicate…
Berend —
Hi there,
Newbie question!
I'm only at day 30 and until now almost all functions are prefixed w…
Nice, I will definitely preorder to get access to the repo. Thanks for the answer!
Any ideas what would make ChoosePixelFormat to take almost 2 seconds to call the first time? The …
Todd —
rachet and mmozeiko,
Very interesting! Thanks for the info/links. This doesn't surprise me at a…
Thanks for clarifying this, Mārtiņš!
The end result looks roughly likes this (minus the printf's):
1
2
3
4
5
6
7
8
9
10
11
12…
Exactly. Guarding against side-channel attacks is a very non trivial task. It requires not only g…
Todd ratchetfreak
(though you really shouldn't code encryption yourself, there's too much that …
Yes, its an overkill. But if I remember correctly Casey stated that text rendering is only for de…
Todd On a more serious note though, anyone have any idea why web has become so complicated? When …
I am currently looking at how font rendering is implemented and it seems that we create a texture…
Yes! Yes and Yes! Thank you.
I've been using __try/__catch extensively when calling out to hotsw…
Todd —
MandleBro One of my next projects will be to improve database performance and reduce server side…
Todd —
ratchetfreak mmozeiko Keyword to look up is "CGI".
Here's a few links with simple introduction on…
Yes, it is very common approach in Windows games to have audio in separate thread. This is to avo…