I would like to be able to type scandic letters (ö, ä and å). Also, I would like to be able to …
There is no option for this right now. I do want to add an option for it in the future, probably s…
Am I missing an option or do I just not know how to do this? I very much prefer a blinking bar cur…
Todd —
Mox, I'm into this too. I'm not gonna get all technical, but I'll tell you this: Whatever "better"…
Todd —
I agree! Honestly, a lot of school, especially "code schools" and the "coding bootcamps" IMO seem…
Todd —
Wow, I never knew I'd get this done today but it's looking like a possibility! Doing some further…
If you have used debugger then you have modified memory of another process. For example, putting b…
Todd —
Do any of you guys have experience editing another program/processes memory? This is a murky area …
I may be wrong, but I think I remember StrageZak had similar issue. The problem is with deviceCont…
Hmmm alright, well I got it working just by continuing with the series... Turns out it wanted me t…
I am calling blitBackBuffer in... WM_PAINT, and in the main loop. } int CALLBACK WinMain(HINSTAN…
Where are you calling blitBackBuffer from? Where does it get deviceContext value? In initOpenGL fu…
Has anyone had the problem after day 235 (initializing openGL on Windows), where they initialize o…
Mox —
Good to see some other web developers on handmade network. I saw this video a week or so ago. And …
Thanks guys. Todd the reason I asked that is because I figure if I spend as much time learning the…
Mike T —
Thanks Taylor. Due to a busy period at work and now some problems with my machine at home, I haven…
Yeah, running should do the trick.
Berend —
I see I see, very valid arguments. I guess that I'm still thinking too much in terms of OOP and yo…
That is... unfortunate. Thanks for letting me know!
Neo Ar —
You'll probably need to remove this include statement and change code so it works without. Curren…
My guess would be on poorly written GPU drivers. And there's not much you can do about it. Once OS…
Because its longer to type. Compare "Game::GetState" vs "GameGetState" or "GetGameState" - 14 vs …
Newbie question! I'm only at day 30 and until now almost all functions are prefixed with 'Game' o…
Hi Berend. Not an answer to your question. I'm just informing you I'll be deleting the duplicate t…
Berend —
Hi there, Newbie question! I'm only at day 30 and until now almost all functions are prefixed with…
Nice, I will definitely preorder to get access to the repo. Thanks for the answer!
Any ideas what would make ChoosePixelFormat to take almost 2 seconds to call the first time? The o…
Todd —
rachet and mmozeiko, Very interesting! Thanks for the info/links. This doesn't surprise me at all.…
Thanks for clarifying this, Mārtiņš!
The end result looks roughly likes this (minus the printf's): #include static jmp_buf …