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Jordan Duval
About what day is the renderer and animation started? It looks like Day 81 for the renderer to me…
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James Fulop
Hey, sorry if I'm resurrecting this thread too late. I went with the approach you are thinking and…
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Matt Mascarenhas
Beautiful! So we currently have two rooms that I know of, both sleeping four and both full except …
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Matt Mascarenhas
We're all booked up, uh-hu-huh. Except for the night of the 21st, which remains just Zak and me fo…
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Miguel Lechón
It's great that you're making steady progress on your debugger! Here are my two cents: Clang won't…
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Miguel Lechón
Hi, It looks like the Mediterranean Inn will be a popular choice for this second HandmadeCon. I'm …
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Mike T
I don't think I'm relying on anything that I'd expect to differ between distros. I think there may…
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Jesse
Most excellent! I look forward to demonstration. :) Which distributions are you planning to suppor…
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Jesse
Please delete. Somehow this double posted and I can't seem to figure out how to delete it myself!
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Mike T
Ho there folks. As some of you may already be aware, I have been working for some time on a debugg…
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Jesse
Procedural generation is generally meaningful to games when it can communicate an idea about how t…
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pragmatic_hero
At what point does shuffling around content like a deck of cards and throwing dice becomes "proced…
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Simon Anciaux
Yes, I just didn't make the connection between that and the error message.
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Mārtiņš Možeiko
C89 has a strict requirement where variable definitions need to be first statements in a scope. So…
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Allen Webster
Okay thanks for the update, I think I have enough information to investigate now. Also, just to b…
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TM
"Modern" C++ way :D
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Petteri Linnakangas
So it would seem that the problem shows up on newer Nvidia cards only. GTX660 had no problems at a…
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Simon Anciaux
So that's what that error means. Now I feel stupid. Thanks
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Mārtiņš Možeiko
struct foo { int A; PLZ_GIMME_ARROW_FOR_STRUCT(foo) }; struct bar { foo F; PLZ_GIMME_ARROW_FOR_ST…
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Ameen Sayegh
Yes, it can be confusing but it is an array of one element so it is too much confusing. Also it's …
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Matt Mascarenhas
This evening @StrangeZak heroically booked a double room with two "full beds" (i.e. regular double…
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Mārtiņš Možeiko
Yeah, I guess C99 is required. Upgrade compiler to VS2013 or VS2015. Or either rename file to .cpp…
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Simon Anciaux
When I try to compile 's ctime.c with VS2012 I get an error: ctime.c ctime.c(224) : error C2143: …
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Dan
Hi Oswald! I'm very interested in your offer, and sent you a e-mail about it.
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Manuel Maier
You can still do this: // or this bar Bar[1]{ InitializeBar(5) }; [/code] But I'm not sure I like…
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Casey Muratori
There is no official place for the code. It's released into the public domain and so if someone w…
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Mark
Sorry to bump an old thread, But I just started using 4coder and I have the exact same problem. Le…
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Bill Strong
So, what do you think procedural generation means? Procedural generation is a method of creating d…
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Matt Mascarenhas
Definitely! Current status is that we'll start overhauling the annotation system shortly after a…
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pragmatic_hero
"Procedural generation" is not what makes diablo 2 a great hack-n-slash loot game. In fact, almost…
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