I'm not talking how it should be. Or which are good and which are bad libraries. That's not my poi…
You have discovered the million dollar question for monitor. Most cheap monitor cannot display acc…
This problem is also the same in non-visual industries. For example, it is not uncommon for the f…
What!? that's absolutely true! Libraries definitely shouldn't depend on other libraries! (lot's d…
In my opinion, this is the same problem the movie & broadcast industries have already faced and I …
Normally I would define construct quaternions by chaining together 'rotate around axis/angle' tran…
GTK+ is about as close as you can get to the Win32 API experience on Windows, but it is still a mo…
hugo —
Great answer Serge - I'm with you, each OS has its good and bad parts, and actually (in my experie…
Thanks! I will try it out
Hey everyone. I am working on a game where a character walks around the surface of a sphere (think…
A little something different. I really like the F# language, but I really don't like the performan…
Let's talk about how different monitors display color. I am a programmer making a game with an art…
I like the three of them. It as a rule of the universe that Everything Sucks®, but the three of t…
This is so not true. There are a ton of opensource libraries used everywhere. Look at Linux - mos…
graeme —
Yeah I'm not convinced by the TDD argument--100% code coverage isn't a guarantee of anything and i…
Forget about SDL for the moment, it seems that for any opensource library to be used, it can't dep…
This is my test program: I haven't used shaders yet, so you might want to double check that I'm d…
OK, I went back to re-read this thread to try to see where it went off the rails. I think the pro…
One thing I find a bit absurd about the TDD argument, is they are basically saying: Having static …
No one is disputing the accuracy of the Intel manual. It's just that you seem to think it says so…
hugo —
And then again game developers don't usually develop w/ TDD, right?
As much as I respect your craft Casey, I find it hard to take your words over what the Intel manu…
Laurie —
To return to the original topic of types, I wonder what you guys think of about the "type wars"? …
For my own little game engine (Pixie Game System in the WIP forums) I've taken the approach to bui…
Personally I hate SDL, not just because it's a pain to set up but also because there's so many cor…
I use mostly OSX, but I prefer Linux. Lately I have been disliking GUI (expect for web browsers) a…
I've tested debugger in Virtual Box and it was working. This is assert is related to glLinkProgram…
This next bit is about general casual user experience, if you only care about coding skip down: I…
I have been struggling to figure out how some of the game development libraries can be used in oth…