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Randy Gaul
for a more complete explanation! But the short answer is, it's because actually know what's sup…
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Scott Hunt
Good afternoon everyone, hopefully this hasn't been asked previously, couldn't search the forums. …
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Marc Costa
of the implementation of a system like this in the Molecule Engine. It uses single file C++ code …
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Bryan Taylor
Well, yes, you could, but I don't think it would be a particularly good idea in most cases. What …
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Mór
Is it possible to write your game level/AI as dlls and then load/unload them as needed while your …
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Casey Muratori
Allen, you might want to look at for a more complete explanation! But the short answer is, it's b…
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ThadeuMelo
e1 and e are always zero LoadLibraryA() is inside the "if" that fails when checking for lock file…
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Mārtiņš Možeiko
You misunderstood me. Crash happens because UpdateAndRender pointer is NULL. This pointer is set t…
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ThadeuMelo
when it crashes.
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Mārtiņš Možeiko
If you are calling GetLastError inside ErrorExit function, then this won't work. Because GetProces…
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ThadeuMelo
Following this exemple I´m getting 0 as error code with GetLastError() in the else case of Win32…
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Abner Coimbre
Yes folks, it continues. I always joke that the only time you can be sure a deadline is met by Ha…
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Roman
Allen, first of all I think a depth buffer will be an exaggerated overkill solution. But to the po…
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m1el
Here is the question. What are the true pros / cons of pointers?[/quote] I'm going to say some co…
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m1el
Smart pointers were removed from Rust, now there are only "raw pointers", and "references". IIRC,…
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Mārtiņš Možeiko
So what is windows error, GetLastError() value or @err in debugger?
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ThadeuMelo
I meant that echo "WAIT > lock.tmp" is working and there is supose to be a lock.tmp file. I also d…
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Allen Webster
Well one of my questions is "why do we have to guess?". I mean what do you gain from making the g…
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Mattie
I haven't watched 303 yet, but here's an example of how you can get a cycle with non-intersecting …
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Allen Webster
I have seen a few episodes now working on the sprite sorting problem, and now the more I think abo…
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Marius Adaškevičius
Just a couple of notes for Casey in case he has the time to see them here:VerifyBuffer is called t…
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Mārtiņš Možeiko
What do you mean by "lock files are created every time"? If you do "echo >file" then that is suppo…
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ThadeuMelo
Yep, the problem is with the lock file. fails to find "lock.tmp" when I run build with the game i…
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ThadeuMelo
It crashes right at the call for UpdateandRender. Game.UpdateAndRender(&Thread, &GameMemory, NewIn…
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ratchetfreak
As for designing the the actual machine code: I know that the opcode is separated in some chunks g…
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Mārtiņš Možeiko
When VS shows error then check out debugger to understand what is wrong. What line code stopped? W…
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ThadeuMelo
Hello friends. I´m geting a crashing and this message from VS whenever I compile the code and the…
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Mārtiņš Možeiko
While thinking like this from software point of view is nothing wrong, you really need to have har…
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Scott Hunt
All thank you for the quick replies and detailed responses, it is much appreciated. It's clear now…
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ratchetfreak
Note that, at this link, when he says "smart pointer" he doesn't necessarily mean the equivalent…
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