It crashes right at the call for UpdateandRender. Game.UpdateAndRender(&Thread, &GameMemory, NewIn…
As for designing the the actual machine code: I know that the opcode is separated in some chunks g…
When VS shows error then check out debugger to understand what is wrong. What line code stopped? W…
Hello friends. I´m geting a crashing and this message from VS whenever I compile the code and the…
While thinking like this from software point of view is nothing wrong, you really need to have har…
All thank you for the quick replies and detailed responses, it is much appreciated. It's clear now…
Note that, at this link, when he says "smart pointer" he doesn't necessarily mean the equivalent…
almost every time you use a garbage collected application you are also using a JITted/runtime lang…
It is probably not a surprise that I agree with this. We are today using compared to what I used…
Rust does this by only allowing you to do memory operations about which it is possible to reason …
Yes, exactly, I was so sleepy that I missed #include before #define. Thanks!
As a bit of a thought exercise I started wondering what the new design of machine language would b…
Hopefully it becomes more like register allocation, where it's not super clear we ever need to do…
Make sure you understand that these two expressions are equal in C: That means that for following…
Well, I am at least pretty sure that we will look back on garbage collection as a silly idea, like…
Have you #define'd internal? Internal is just a #define in the Handmade Hero codebase to be "stat…
Hey, I have problem when including files. When I declare function as a internal then compiler thro…
Hey, I have problem when including files. When I declare function as a internal then compiler thro…
You can check and . The site generally has a timer to the next stream, and the twitter bot posts …
Hi, almost four years ago I was hired by a company to make a mobile simulation game for iOS (in Ob…
Pointer arithmetic works on the size of type pointed (not the size of the pointer). Meaning if you…
When you add an int to a pointer the int is automatically multiplied with the sizeof the type the …
Good evening, Hopefully a quick and easy question. In reviewing the HMH videos, I've noticed some …
Paweł —
Hello, I am new to the forum and stream but liking it very, very much and would like to know when …
Casey[/quote] I hope you're right. I don't want to see this discussion repeated again and again f…
I actually want my games always to be vsync'ed. I hate tearing. But there are more reasons - if I'…
Added to , although this should be super easy to do and will then be moved down to "Resolved". Bet…
The thing is, when double buffering is enabled, the game is vsynced which isn't something that you…
The thing is, when double buffering is enabled, the game is vsynced which isn't something that you…
A number of people already have their own systems for tracking streamers, but we each have our own…