What do you mean by "lock files are created every time"? If you do "echo >file" then that is s…
Yep, the problem is with the lock file.
1GetFileAttributesEx(...)
fails to find "lock.tmp" when…
It crashes right at the call for UpdateandRender.
Game.UpdateAndRender(&Thread, &GameMem…
As for designing the the actual machine code: I know that the opcode is separated in some chunks …
When VS shows error then check out debugger to understand what is wrong.
What line code stopped?
…
Hello friends.
I´m geting a crashing and this message from VS whenever I compile the code and th…
While thinking like this from software point of view is nothing wrong, you really need to have ha…
All thank you for the quick replies and detailed responses, it is much appreciated. It's clear no…
jon
http://pcwalton.github.io/blog/20...iew-of-memory-management-in-rust/
Note that, at this l…
almost every time you use a garbage collected application you are also using a JITted/runtime lan…
Most software seems to be very slow and quite laggy compared to what a well-optimized version mig…
I am curious about the hinted third option after manual memory management and garbage collection …
Yes, exactly, I was so sleepy that I missed #include before #define. Thanks!
As a bit of a thought exercise I started wondering what the new design of machine language would …
cmuratori Well, I am at least pretty sure that we will look back on garbage collection as a silly…
Make sure you understand that these two expressions are equal in C:
1
2
3
4a[5]
*(a+5)
*(5+a)
5[a…
Well, I am at least pretty sure that we will look back on garbage collection as a silly idea, lik…
Have you #define'd internal? Internal is just a #define in the Handmade Hero codebase to be "sta…
Hey, I have problem when including files. When I declare function as a internal then compiler thr…
Hey, I have problem when including files. When I declare function as a internal then compiler thr…
You can check handmadehero.org and @handmade_hero. The site generally has a timer to the next str…
Hi,
almost four years ago I was hired by a company to make a mobile simulation game for iOS (in …
Pointer arithmetic works on the size of type pointed (not the size of the pointer). Meaning if yo…
When you add an int to a pointer the int is automatically multiplied with the sizeof the type the…
Good evening,
Hopefully a quick and easy question. In reviewing the HMH videos, I've noticed som…
Paweł —
Hello, I am new to the forum and stream but liking it very, very much and would like to know when…
cmuratori I'm not suggesting I magically know the answer, I'm more saying that I don't think it's…
I actually want my games always to be vsync'ed. I hate tearing.
But there are more reasons - if I…
Added to the list, although this should be super easy to do and will then be moved down to "Resol…
The thing is, when double buffering is enabled, the game is vsynced which isn't something that yo…