Sounds like you never stopped using a straight linear relation between the index and the seed. I t…
The new projects that have been approved may unfortunately not be available for another two days o…
Thanks for the comments. I am already beefing the article up to remedy this situation.
Typo: "tom ake" Maybe explain acronyms first time used? (LCG, BCPL)"The reason you have to seed fo…
Thanks Casey! The example with the hand and the truck made it click in my head. I always internal…
Currently there is no adjustment for aspect ratio. Casey is hardcoding output to 16:9. You could d…
This is a rough draft. I figured I would circulate it here to see whether everything makes sense, …
for a more complete explanation! But the short answer is, it's because actually know what's sup…
Good afternoon everyone, hopefully this hasn't been asked previously, couldn't search the forums. …
of the implementation of a system like this in the Molecule Engine. It uses single file C++ code …
Well, yes, you could, but I don't think it would be a particularly good idea in most cases. What …
Mór —
Is it possible to write your game level/AI as dlls and then load/unload them as needed while your …
Allen, you might want to look at for a more complete explanation! But the short answer is, it's b…
e1 and e are always zero LoadLibraryA() is inside the "if" that fails when checking for lock file…
You misunderstood me. Crash happens because UpdateAndRender pointer is NULL. This pointer is set t…
If you are calling GetLastError inside ErrorExit function, then this won't work. Because GetProces…
Following this exemple I´m getting 0 as error code with GetLastError() in the else case of Win32…
Yes folks, it continues. I always joke that the only time you can be sure a deadline is met by Ha…
Roman —
Allen, first of all I think a depth buffer will be an exaggerated overkill solution. But to the po…
m1el —
Here is the question. What are the true pros / cons of pointers?[/quote] I'm going to say some co…
m1el —
Smart pointers were removed from Rust, now there are only "raw pointers", and "references". IIRC,…
So what is windows error, GetLastError() value or @err in debugger?
I meant that echo "WAIT > lock.tmp" is working and there is supose to be a lock.tmp file. I also d…
Well one of my questions is "why do we have to guess?". I mean what do you gain from making the g…
Mattie —
I haven't watched 303 yet, but here's an example of how you can get a cycle with non-intersecting …
I have seen a few episodes now working on the sprite sorting problem, and now the more I think abo…
Just a couple of notes for Casey in case he has the time to see them here:VerifyBuffer is called t…
What do you mean by "lock files are created every time"? If you do "echo >file" then that is suppo…
Yep, the problem is with the lock file. fails to find "lock.tmp" when I run build with the game i…