Good afternoon everyone, hopefully this hasn't been asked previously, couldn't search the forums. …
of the implementation of a system like this in the Molecule Engine. It uses single file C++ code …
Well, yes, you could, but I don't think it would be a particularly good idea in most cases. What …
Mór —
Is it possible to write your game level/AI as dlls and then load/unload them as needed while your …
Allen, you might want to look at for a more complete explanation! But the short answer is, it's b…
e1 and e are always zero LoadLibraryA() is inside the "if" that fails when checking for lock file…
You misunderstood me. Crash happens because UpdateAndRender pointer is NULL. This pointer is set t…
If you are calling GetLastError inside ErrorExit function, then this won't work. Because GetProces…
Following this exemple I´m getting 0 as error code with GetLastError() in the else case of Win32…
Yes folks, it continues. I always joke that the only time you can be sure a deadline is met by Ha…
Roman —
Allen, first of all I think a depth buffer will be an exaggerated overkill solution. But to the po…
m1el —
Here is the question. What are the true pros / cons of pointers?[/quote] I'm going to say some co…
m1el —
Smart pointers were removed from Rust, now there are only "raw pointers", and "references". IIRC,…
So what is windows error, GetLastError() value or @err in debugger?
I meant that echo "WAIT > lock.tmp" is working and there is supose to be a lock.tmp file. I also d…
Well one of my questions is "why do we have to guess?". I mean what do you gain from making the g…
Mattie —
I haven't watched 303 yet, but here's an example of how you can get a cycle with non-intersecting …
I have seen a few episodes now working on the sprite sorting problem, and now the more I think abo…
Just a couple of notes for Casey in case he has the time to see them here:VerifyBuffer is called t…
What do you mean by "lock files are created every time"? If you do "echo >file" then that is suppo…
Yep, the problem is with the lock file. fails to find "lock.tmp" when I run build with the game i…
It crashes right at the call for UpdateandRender. Game.UpdateAndRender(&Thread, &GameMemory, NewIn…
As for designing the the actual machine code: I know that the opcode is separated in some chunks g…
When VS shows error then check out debugger to understand what is wrong. What line code stopped? W…
Hello friends. I´m geting a crashing and this message from VS whenever I compile the code and the…
While thinking like this from software point of view is nothing wrong, you really need to have har…
All thank you for the quick replies and detailed responses, it is much appreciated. It's clear now…
Note that, at this link, when he says "smart pointer" he doesn't necessarily mean the equivalent…
almost every time you use a garbage collected application you are also using a JITted/runtime lang…