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Allen Webster
If you follow the posts on the 4coder Patreon right now, then you know that I stopped posting the…
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ratchetfreak
Pseudonym Every so often someone comes up with the idea of implementing a new ISA without byte ad…
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Ideal
yes
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Mór
That looks great.
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Andrew Bromage
Every so often someone comes up with the idea of implementing a new ISA without byte addressing. …
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Casey Muratori
Yeah, it's a confusing subject area for me as well, since I am always used to thinking in 3D and …
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Jonathan Blow
Okay, the official blog post is up... http://number-none.com/blow/blog/...2016/07/07/braid_partic…
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Jonathan Blow
Hmm, well, since then I have gotten good results using BCPL with a linear relationship between th…
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ratchetfreak
Sounds like you never stopped using a straight linear relation between the index and the seed. I…
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Jeroen van Rijn
The new projects that have been approved may unfortunately not be available for another two days …
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Jonathan Blow
Thanks for the comments. I am already beefing the article up to remedy this situation.
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Ralph Brorsen
Typo: "tom ake" Maybe explain acronyms first time used? (LCG, BCPL) - "The reason you have to se…
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Allen Webster
Thanks Casey! The example with the hand and the truck made it click in my head. I always intern…
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Mārtiņš Možeiko
Currently there is no adjustment for aspect ratio. Casey is hardcoding output to 16:9. You could …
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Jonathan Blow
This is a rough draft. I figured I would circulate it here to see whether everything makes sense,…
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Randy Gaul
cmuratori Allen, you might want to look at http://andrewrussell.net/2016/06/...in-river-city-ran…
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Scott Hunt
Good afternoon everyone, hopefully this hasn't been asked previously, couldn't search the forums.…
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Marc Costa
Here's a description of the implementation of a system like this in the Molecule Engine. It uses …
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Bryan Taylor
Mór Is it possible to write your game level/AI as dlls and then load/unload them as needed while …
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Mór
Is it possible to write your game level/AI as dlls and then load/unload them as needed while your…
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Casey Muratori
Allen, you might want to look at http://andrewrussell.net/2016/06/...in-river-city-ransom-underg…
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ThadeuMelo
e1 and e are always zero 1 2 3 4 5 6 7 8 9 DWORD e1 = GetLastError(); DWORD e; if(!Result.…
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Mārtiņš Možeiko
You misunderstood me. Crash happens because UpdateAndRender pointer is NULL. This pointer is set …
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ThadeuMelo
1 2 3 Game.UpdateAndRender(&Thread, &GameMemory, NewInput, &Buffer); DWORD e…
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Mārtiņš Možeiko
If you are calling GetLastError inside ErrorExit function, then this won't work. Because GetProce…
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ThadeuMelo
Following this exemple FormatMessage function I´m getting 0 as error code with GetLastError() in…
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Abner Coimbre
Public Beta Yes folks, it continues. I always joke that the only time you can be sure a deadline…
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Roman
Allen, first of all I think a depth buffer will be an exaggerated overkill solution. But to the …
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m1el
So what's the deal? It seems my professors are just straight up wrong. Do pointers become a probl…
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m1el
jon Note that, at this link, when he says "smart pointer" he doesn't necessarily mean the equival…
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