Currently there is no adjustment for aspect ratio. Casey is hardcoding output to 16:9.
You could …
This is a rough draft. I figured I would circulate it here to see whether everything makes sense,…
cmuratori Allen, you might want to look at
http://andrewrussell.net/2016/06/...in-river-city-ran…
Good afternoon everyone, hopefully this hasn't been asked previously, couldn't search the forums.…
Here's a description of the implementation of a system like this in the Molecule Engine. It uses …
Mór Is it possible to write your game level/AI as dlls and then load/unload them as needed while …
Mór —
Is it possible to write your game level/AI as dlls and then load/unload them as needed while your…
Allen, you might want to look at
http://andrewrussell.net/2016/06/...in-river-city-ransom-underg…
e1 and e are always zero
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DWORD e1 = GetLastError();
DWORD e;
if(!Result.…
You misunderstood me. Crash happens because UpdateAndRender pointer is NULL. This pointer is set …
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3 Game.UpdateAndRender(&Thread, &GameMemory, NewInput, &Buffer);
DWORD e…
If you are calling GetLastError inside ErrorExit function, then this won't work. Because GetProce…
Following this exemple FormatMessage function I´m getting 0 as error code with GetLastError() in…
Public Beta
Yes folks, it continues. I always joke that the only time you can be sure a deadline…
Roman —
Allen, first of all I think a depth buffer will be an exaggerated overkill solution.
But to the …
m1el —
So what's the deal? It seems my professors are just straight up wrong. Do pointers become a probl…
m1el —
jon Note that, at this link, when he says "smart pointer" he doesn't necessarily mean the equival…
So what is windows error, GetLastError() value or @err in debugger?
I meant that echo "WAIT > lock.tmp" is working and there is supose to be a lock.tmp file.
I a…
Well one of my questions is "why do we have to guess?". I mean what do you gain from making the …
Mattie —
I haven't watched 303 yet, but here's an example of how you can get a cycle with non-intersecting…
I have seen a few episodes now working on the sprite sorting problem, and now the more I think ab…
Just a couple of notes for Casey in case he has the time to see them here:
1. VerifyBuffer is ca…
What do you mean by "lock files are created every time"? If you do "echo >file" then that is s…
Yep, the problem is with the lock file.
1GetFileAttributesEx(...)
fails to find "lock.tmp" when…
It crashes right at the call for UpdateandRender.
Game.UpdateAndRender(&Thread, &GameMem…
As for designing the the actual machine code: I know that the opcode is separated in some chunks …
When VS shows error then check out debugger to understand what is wrong.
What line code stopped?
…
Hello friends.
I´m geting a crashing and this message from VS whenever I compile the code and th…
While thinking like this from software point of view is nothing wrong, you really need to have ha…