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Sergio González
Thanks for letting me know! You're right. It wouldn't have been a problem in release. However, it …
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Jesse Coyle
Ah, thank you. "Persistent Game Memory" wasn't really the words I was looking for I guess haha. An…
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Tilmann R
I had to make two modifications to Milton's code before it ran properly on my machine. 1) Trying t…
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Mārtiņš Možeiko
This file is not accessible by a lot of people. You need to have account in gitlab to see it. I a…
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Matt Mascarenhas
Wow, great find, Barret! Just to reassure you folks, the – which we'll be developing once the c…
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ratchetfreak
With I see that you also didn't like the fast forwarding because it is errorprone to keep track h…
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Barret Gaylor
Found it! Go to time stamp: 43:30 That should be the place.
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Jesse Coyle
Howdy, I'm trying to find the episode where Casey first starts implementing a Memory Arena. It doe…
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Jesse Coyle
Not exactly a satisfying answer. :c[/spoiler]
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AndrewJDR
Is anyone here making it to the Core Dump conference? It looks great. If you're going, assuming t…
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Matt Mascarenhas
Cheers, Timothy, I've added it to the . That "highlighted quote" idea sounds really cool, incident…
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rizoma
I have the same question, but mine is more like: But maybe there's no way that this is even possi…
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Mārtiņš Možeiko
Let me first say that later (~day 21) GameUpdateAndRender will be changed to extern function and w…
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NightxAngel16
Hey guys, This is an awesome project that I had never heard about until recently so I started foll…
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ratchetfreak
About the fast forwarding section. Because a LCG is cyclic over a pretty small period you can get …
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Timothy Wright
I haven't gotten the "quote" button in the forum to work yet. I expect if I click quote, it will …
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Timothy Wright
I have this cartoon on my door at work.
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hugo schmitt
Now you have to tell us what you were doing wrong :)
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Barret Gaylor
Figures. (*sighs) I'm using vs2015 which explains that. I should also get rid of the stb stuff sin…
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Jesse Coyle
Gosh dangit... This always happens to me... I got it, I'm retarded. How do I delete this forum pos…
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Jesse Coyle
Heyo, I've been using WriteFile to write to a file. And previously it worked fine, although I'm no…
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Jonathan Blow
In the C++ variant of this, those entities all had vtables, yeah. Future variant is not worked out…
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Casey Muratori
Thanks for the report! We did indeed find it on 308 :)Casey
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Bill Strong
I agree that their encoding system is interesting, but their using that particular strategy may lo…
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Timothy Wright
I remember Jon complaining about all the extra copy ctor() stuff in a Jai rant, so I thought it mi…
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ratchetfreak
Thimothy I'm pretty sure it's just a flat array of Door*. There is no reason to copy a door struct…
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Timothy Wright
I'm curious if these structs are passed around as data or do you have methods attached to them, …
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ratchetfreak
If a function is not declared before use then the compiler assumes it is declared with an int retu…
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rizoma
So I got this code, and I forgot to forward declare a function but I got it compiled anyway, I can…
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