Is anyone here making it to the Core Dump conference? It looks great. If you're going, assuming t…
Cheers, Timothy, I've added it to the . That "highlighted quote" idea sounds really cool, incident…
rizoma —
I have the same question, but mine is more like: But maybe there's no way that this is even possi…
Let me first say that later (~day 21) GameUpdateAndRender will be changed to extern function and w…
Hey guys, This is an awesome project that I had never heard about until recently so I started foll…
About the fast forwarding section. Because a LCG is cyclic over a pretty small period you can get …
I haven't gotten the "quote" button in the forum to work yet. I expect if I click quote, it will …
I have this cartoon on my door at work.
Now you have to tell us what you were doing wrong :)
Figures. (*sighs) I'm using vs2015 which explains that. I should also get rid of the stb stuff sin…
Gosh dangit... This always happens to me... I got it, I'm retarded. How do I delete this forum pos…
Heyo, I've been using WriteFile to write to a file. And previously it worked fine, although I'm no…
In the C++ variant of this, those entities all had vtables, yeah. Future variant is not worked out…
Thanks for the report! We did indeed find it on 308 :)Casey
I agree that their encoding system is interesting, but their using that particular strategy may lo…
I remember Jon complaining about all the extra copy ctor() stuff in a Jai rant, so I thought it mi…
Thimothy I'm pretty sure it's just a flat array of Door*. There is no reason to copy a door struct…
I'm curious if these structs are passed around as data or do you have methods attached to them, …
If a function is not declared before use then the compiler assumes it is declared with an int retu…
rizoma —
So I got this code, and I forgot to forward declare a function but I got it compiled anyway, I can…
The belt stuff is nice and all but their most interesting part (on the topic of machine language) …
The name was never final and just a placeholder. Also, Odin is a different spelling than Oden :P
._. —
Not to be a party pooper, but there is already a programming language named Oden:
Thank you for your reply. I think what you have done with your language, Jai, is absolutely brill…
Let me explain this more ... by analogy with CPUs. Clearly you want CPUs to be simple because they…
So you're saying the language is too complicated, but that the problem is it's not more complicat…
Great news! I will make a note of that for any bugs I may find in the future. Thanks, Michael
Hey thanks for letting me know. The issue is fixed now and a new build with the fix should be ava…
I didn't run your code (I'm using vs2012 so some features you are using are not supported, it's mi…