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strangezak
This is so rad man. I want some more insight on the code what APIs and junk are you using, and al…
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Casey Muratori
I am pretty sure that we actually already said that the queue always had to be big enough that it…
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Flyingsand
btaylor2401 Flyingsand Right. And in #1, that's basically the CPU checking the cache first for t…
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Ameen Sayegh
What language you're using for the back-end? PHP, Ruby,..? What library will you use for searchi…
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fod669
I think I've discovered a problem with the threading code as well. It's possible for entries to b…
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fod669
Hi there, I was looking over the HH source for the work queue and noticed this comment in Win32A…
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Oswald Hurlem
Got some Ambient Occlusion, lighting, and light dispersion set up. That's more or less what Minec…
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Bryan Taylor
Flyingsand Right. And in #1, that's basically the CPU checking the cache first for the data, and…
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Tucker
Turns out it was an obvious solution. Didn't realize the build system for customizations had chan…
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Flyingsand
btaylor2401 Those timings look pretty much how I would expect them to. To begin with, let's ask:…
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Bryan Taylor
Those timings look pretty much how I would expect them to. To begin with, let's ask: what makes…
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Flyingsand
ratchetfreak also what's the spread on the timings? the difference is pretty steep but if it's d…
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Flyingsand
mmozeiko How does your benchmark code looks like? Maybe there is some difference between two appr…
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ratchetfreak
also what's the spread on the timings? the difference is pretty steep but if it's dominated by a…
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Mārtiņš Možeiko
How does your benchmark code looks like? Maybe there is some difference between two approaches?
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Flyingsand
Greetings! I'm experimenting with making cache-friendly linked lists, using some of the knowledge…
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Peter
Yes, thank you! very good explanation! This was a eyeopener: "the pointer itself gets copied on…
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Bryan Taylor
guitarm87 He's talking about making one of the pointers (that is part of several pointers going i…
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Abner Coimbre
Anyone who might reply, perhaps reread the community guidelines.
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Peter
I'm watching a talk by B.Stroustrup (which might be a mistake...) and I get confused. He's talk…
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Allen Webster
In last week's post I discussed the rough plan for making 4coder GUI customizable. That plan is …
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x13pixels
In episode #281 Casey was determining the equation for affecting the z-value of the camera offset…
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Jesse
Hey Casey! I was planning on eventually treating LoadLibrary and GetProcAddress more consciously…
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Casey Muratori
Well, to begin with, while you could pass LoadLibrary et al to the game as function pointers (not…
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Oswald Hurlem
Now streaming @ https://www.twitch.tv/oswald_hurlem/
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Jesse
HMH currently calls OpenGL functions in the platform code. I want these decoupled to ease porting…
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Allen Webster
mrmixer Is there a particular reason you want the *compilation* (or *messages*) buffer to be read…
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Simon Anciaux
Is there a particular reason you want the *compilation* (or *messages*) buffer to be read only ? …
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Simon Anciaux
Not really. I've just written a few functions I was used to work with in my previous editor (go t…
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Allen Webster
mrmixer Buffer_Summary.file_name contains the full path to the file (path + file name). You can f…
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